自定义view—折线图

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学习导航

第一节:http://blog.csdn.net/bobo8945510/article/details/53197727 —自定义View—自定义属性及引用

第二节:http://blog.csdn.net/bobo8945510/article/details/53203233 自定义view02—图形绘制

第三节:http://blog.csdn.net/bobo8945510/article/details/53213938 自定义View-绘图基础之Path

第四节:http://blog.csdn.net/bobo8945510/article/details/53256863 Android实现手写板和涂鸦

第五节:http://blog.csdn.net/bobo8945510/article/details/53257232 环形进度条


绘制折线图预览图

这里写图片描述


绘制这个折线图需要都需要哪些步骤?


一、如何绘制X和Y轴。

注意:绘制线用到的是path,而绘制X和Y轴,我们需要知道三个坐标,这里我们用的是 canvas.drawPath(mPath,linePaint);

这里写图片描述

1、我们来分析下,我们想知道三个坐标,那么这三个坐标是多少呢,我们该怎么计算呢?

答:这里,我是在onSizeChanged()方法中获取到了父类控件的宽度,然后把宽度分成16份,例如,下方的上下左右四个分别如下:

         lift = viewSize*(1/16f);         top = viewSize*(1/16f);         right = viewSize*(15/16f);         buttom = viewSize*(8/16f);

2、这三个坐标我们有了,那就好办了,我们根据这四个参数值,就可以知道我们上面三个坐标点的坐标,在draw()方法中,连接这三个点即可:

  private void drawXY(Canvas canvas) {        /*        * 第三步,我们来通过viewSize尺寸来获取三个坐标点        * 第一个(X,Y)--(lift,top)        * 第二个(X,Y)--(lift,button)        * 第三个个(X,Y)--(right,buttom)        * */        mPath.moveTo(lift, top);        mPath.lineTo(lift, buttom);        mPath.lineTo(right,buttom);        //使用Path链接这三个坐标        canvas.drawPath(mPath,linePaint);        // 释放画布        canvas.restore();    }

3、我们最后,在X,Y轴写个文字,那么我们需要知道X,Y这两个文字的坐标是多少?如图:

这里写图片描述

答:因为我们已经知道lift,right,top, buttom。其实我们就可计算出来他们的坐标了。其实Y轴的坐标只是向右移动一点即可(lift+num,top),x的坐标向下移动一点即可(right,top+num),其中num是你移动多少。自己可以合理调试

private void drawXYelement(Canvas canvas) {        // 锁定画布        canvas.save();        mTextPaint.setTextSize(36);//文字大小        /*        * Y轴文字提示        * drawText(String ,x,y,TextPaint)        * (lift,top)        * */        mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐        canvas.drawText("Y",lift+20,top,mTextPaint);        /*        * X轴文字提示        * drawText(String ,right,buttom,TextPaint)        * */        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐        canvas.drawText("X",right,buttom+50,mTextPaint);        // 释放画布        canvas.restore();    }

我们在main的xml引用此类

    <tester.ermu.com.polylinedemo.XYView01        android:id="@+id/My_XYView04"        android:layout_width="wrap_content"        android:layout_height="500dp"        android:background="#8B7500"       />

编译一下效果:

这里写图片描述

4、附上全部代码

package tester.ermu.com.polylinedemo;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.text.TextPaint;import android.util.AttributeSet;import android.util.Log;import android.view.View;/** * Created by ENZ on 2016/11/25. * 绘制自定义view折线图 * 第一步:绘制X和Y轴,那么我们需要什么准备呢? */public class XYView01 extends View {    private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确)    private Paint linePaint;// 线条画笔和点画笔    private Path mPath;// 路径对象    private TextPaint mTextPaint;// 文字画笔    float lift ;    float top ;    float right ;    float buttom ;    float PathY_X ;    float PathY_Y ;    float PathX_X ;    float PathX_Y ;    public XYView01(Context context, AttributeSet attrs) {        super(context, attrs);        //第一步,初始化对象        linePaint = new Paint();        linePaint.setColor(Color.YELLOW);//线条的颜色        linePaint.setStrokeWidth(8);//线条的宽度        linePaint.setAntiAlias(true);//取消锯齿        linePaint.setStyle(Paint.Style.STROKE);//粗线        //初始化Path        mPath = new Path();        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);        mTextPaint.setColor(Color.WHITE);    }    public XYView01(Context context) {        super(context);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        // 在我们没学习测量控件之前强制宽高一致        super.onMeasure(widthMeasureSpec, widthMeasureSpec);    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        super.onSizeChanged(w, h, oldw, oldh);        //第二步骤,我们在这里获取每个用到的坐标点和尺寸        viewSize = w;//获取空间的尺寸,        Log.i("Text","viewSize:"+viewSize);        //这个是我们上下左右需要用到的坐标点         lift = viewSize*(1/16f);         top = viewSize*(1/16f);         right = viewSize*(15/16f);         buttom = viewSize*(8/16f);    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // 锁定画布        canvas.save();        //定义一个绘制X,Y轴的方法        drawXY(canvas);        //绘制X和Y轴上的提示文字        drawXYelement(canvas);    }    private void drawXY(Canvas canvas) {        /*        * 第三步,我们来通过viewSize尺寸来获取三个坐标点        * 第一个(X,Y)--(lift,top)        * 第二个(X,Y)--(lift,button)        * 第三个个(X,Y)--(right,buttom)        * */        mPath.moveTo(lift, top);        mPath.lineTo(lift, buttom);        mPath.lineTo(right,buttom);        //使用Path链接这三个坐标        canvas.drawPath(mPath,linePaint);        // 释放画布        canvas.restore();    }    private void drawXYelement(Canvas canvas) {        // 锁定画布        canvas.save();        mTextPaint.setTextSize(36);//文字大小        /*        * Y轴文字提示        * drawText(String ,x,y,TextPaint)        * (lift,top)        * */        mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐        canvas.drawText("Y",lift+20,top,mTextPaint);        /*        * X轴文字提示        * drawText(String ,right,buttom,TextPaint)        * */        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐        canvas.drawText("X",right,buttom+50,mTextPaint);        // 释放画布        canvas.restore();    }}

二、绘制我们内部的网格,那么如何绘制?

这里写图片描述

1、我们绘制X和Y轴区域的子网格,我们需要知道他们范围?

        Y轴上的最大范围=(buttom - top) ;        X轴的最大范围=(right - lift) ;       

这里写图片描述

2、在这个范围我们需要分为多少个端即有几个数据?每一段间距事是多少?

        // 假如我们有八条数据        int count = pointFs.size();        // 计算横纵坐标刻度间隔        spaceY =(buttom - top) / count;        spaceX =(right - lift) / count;

3、最大值和最小值是多少?

 // 计算横轴数据最大值        maxX = 0;        for (int i = 0; i < count; i++) {            if (maxX < pointFs.get(i).x) {                maxX = pointFs.get(i).x;//X轴最大坐标            }        }        Log.i("Text","maxX:--"+maxX);        // 计算横轴最近的能被count整除的值        int remainderX = ((int) maxX) % divisor;        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);        // 计算纵轴数据最大值        maxY = 0;        for (int i = 0; i < count; i++) {            if (maxY < pointFs.get(i).y) {                maxY = pointFs.get(i).y;            }        }        Log.i("Text","maxY:--"+maxY);        // 计算纵轴最近的能被count整除的值        int remainderY = ((int) maxY) % divisor;        Log.i("Text","remainderY:--"+remainderY);

4、既然我们已经知道了最大值和最小值,也知道了间距,那么我么开始绘制,通过for循环来绘制Y轴,每绘制每一个Y轴的点,都会把X轴与之相交的点全部绘制。(自己可以在本子上画画图就容易理解了)例如下图

这里写图片描述

    // 锁定画布并设置画布透明度为75%        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);        // 绘制横纵线段        for (float y = buttom - spaceY; y >  top; y -= spaceY) {            Log.i("Text","y"+y);            for (float x =  lift; x < right; x += spaceX) {                Log.i("Text","x"+x);                /*                 * 绘制纵向线段                 */                if (y == top + spaceY) {                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);                }                /*                 * 绘制横向线段                 */                if (x == right - spaceX) {                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);                }            }        }

5、全部代码,只是多了一个方法drawLines(canvas);

package tester.ermu.com.polylinedemo;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PointF;import android.text.TextPaint;import android.util.AttributeSet;import android.util.Log;import android.view.View;import java.util.ArrayList;import java.util.List;import java.util.Random;/** * Created by ENZ on 2016/11/25. * 绘制自定义view折线图 * 第一步:绘制X和Y轴,那么我们需要什么准备呢? */public class XYView02 extends View {    private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确)    private Paint linePaint;// 线条画笔和点画笔    private Path mPath;// 路径对象    private TextPaint mTextPaint;// 文字画笔    private List<PointF> pointFs = new ArrayList<>();// 数据列表    private float[] rulerX, rulerY;// xy轴向刻度    //上下左右坐标点    private float lift ;    private  float top ;    private  float right ;    private float buttom ;    //Y轴文字坐标点    private float PathY_X ;    private float PathY_Y ;    //X轴文字坐标点    private float PathX_X ;    private float PathX_Y ;    private float maxX;//x轴最大值    private float maxY;//Y轴最大值    private float spaceX, spaceY;// 刻度间隔    public XYView02(Context context, AttributeSet attrs) {        super(context, attrs);        //第一步,初始化对象        linePaint = new Paint();        linePaint.setColor(Color.YELLOW);//线条的颜色        linePaint.setStrokeWidth(8);//线条的宽度        linePaint.setAntiAlias(true);//取消锯齿        linePaint.setStyle(Paint.Style.STROKE);//粗线        //初始化Path        mPath = new Path();        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);        mTextPaint.setColor(Color.WHITE);        //模拟数据        initData();    }    public XYView02(Context context) {        super(context);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        // 在我们没学习测量控件之前强制宽高一致        super.onMeasure(widthMeasureSpec, widthMeasureSpec);    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        super.onSizeChanged(w, h, oldw, oldh);        //第二步骤,我们在这里获取每个用到的坐标点和尺寸        viewSize = w;//获取空间的尺寸,        Log.i("Text","viewSize:"+viewSize);        //这个是我们上下左右需要用到的坐标点         lift = viewSize*(1/16f);         top = viewSize*(1/16f);         right = viewSize*(15/16f);         buttom = viewSize*(8/16f);        //下面是绘制X,Y轴提示文字        /*        * Y轴(PathY_X,PathY_Y)        * */         PathY_X =  viewSize*2/16;         PathY_Y =  viewSize*1/16;        /*        * X轴(PathX_X,PathX_Y)        * */        PathX_X =  viewSize*15/16f;        PathX_Y =  viewSize*9/16f;    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // 锁定画布        canvas.save();        //定义一个绘制X,Y轴的方法        drawXY(canvas);        //绘制X和Y轴上的提示文字        drawXYelement(canvas);    }    private void initData() {        Random random = new Random();        pointFs = new ArrayList<PointF>();        for (int i = 0; i < 8; i++) {            PointF pointF = new PointF();            pointF.x = (float) (random.nextInt(100) * i);            pointF.y = (float) (random.nextInt(100) * i);            pointFs.add(pointF);        }    }    private void drawXY(Canvas canvas) {        /*        * 第三步,我们来通过viewSize尺寸来获取三个坐标点        * 第一个(X,Y)--(lift,top)        * 第二个(X,Y)--(lift,button)        * 第三个个(X,Y)--(right,buttom)        * */        mPath.moveTo(lift, top);        mPath.lineTo(lift, buttom);        mPath.lineTo(right,buttom);        //使用Path链接这三个坐标        canvas.drawPath(mPath,linePaint);        //----------------------------我们在这里添加一个绘制网格的方法----------------------------------------        drawLines(canvas);        // 释放画布        canvas.restore();    }    private void drawLines(Canvas canvas) {        // 重置线条画笔,因为是细线,所有我这里设置了2。        linePaint.setStrokeWidth(2);        // 假如我们有八条数据        int count = pointFs.size();        // 计算横纵坐标刻度间隔        spaceY =(buttom - top) / count;        spaceX =(right - lift) / count;        Log.i("Text","spaceY:--"+spaceY);        Log.i("Text","spaceX:--"+spaceX);        // 计算除数的值为数据长度减一,8个数据,7条线。        int divisor = count - 1;        Log.i("Text","divisor:--"+divisor);        // 计算横轴数据最大值        maxX = 0;        for (int i = 0; i < count; i++) {            if (maxX < pointFs.get(i).x) {                maxX = pointFs.get(i).x;//X轴最大坐标            }        }        Log.i("Text","maxX:--"+maxX);        // 计算横轴最近的能被count整除的值        int remainderX = ((int) maxX) % divisor;        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);        // 计算纵轴数据最大值        maxY = 0;        for (int i = 0; i < count; i++) {            if (maxY < pointFs.get(i).y) {                maxY = pointFs.get(i).y;            }        }        Log.i("Text","maxY:--"+maxY);        // 计算纵轴最近的能被count整除的值        int remainderY = ((int) maxY) % divisor;        Log.i("Text","remainderY:--"+remainderY);        if(remainderY == 0&&maxY==0){            maxY=0;        }else {            maxY=divisor - remainderY + ((int) maxY);            Log.i("Text","maxY11111111111:--"+maxY);        }////        // 生成横轴刻度值//        rulerX = new float[count];//        for (int i = 0; i < count; i++) {//            rulerX[i] = maxX / divisor * i;//        }//        Log.i("Text","rulerX:--"+rulerX);////        // 生成纵轴刻度值//        rulerY = new float[count];//        for (int i = 0; i < count; i++) {//            rulerY[i] = maxY / divisor * i;//        }//        Log.i("Text","rulerY:--"+rulerY);        // 锁定画布并设置画布透明度为75%        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);        // 绘制横纵线段        for (float y = buttom - spaceY; y >  top; y -= spaceY) {            Log.i("Text","y"+y);            for (float x =  lift; x < right; x += spaceX) {                Log.i("Text","x"+x);                /*                 * 绘制纵向线段                 */                if (y == top + spaceY) {                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);                }                /*                 * 绘制横向线段                 */                if (x == right - spaceX) {                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);                }            }        }        // 还原画布        canvas.restoreToCount(sc);    }    private void drawXYelement(Canvas canvas) {        // 锁定画布        canvas.save();        mTextPaint.setTextSize(36);//文字大小  /*        * Y轴文字提示        * drawText(String ,x,y,TextPaint)        * (lift,top)        * */        mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐        canvas.drawText("Y",lift+20,top,mTextPaint);        /*        * X轴文字提示        * drawText(String ,right,buttom,TextPaint)        * */        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐        canvas.drawText("X",right,buttom+50,mTextPaint);        // 释放画布        canvas.restore();    }}

三,我们绘制,刻度上的值

这里写图片描述

1、再根据我们绘制网格的点,来绘制我们的刻度

 int num = 0;//用于给X轴赋值            int num_y  = 0;//用于给Y轴赋值            for (float y = buttom - spaceY; y > top; y -= spaceY) {            for (float x = lift; x < right; x += spaceX) {                mTextPaint.setTextSize(28);                /*                 * 绘制横轴刻度数值                 */                if (y == buttom - spaceY) {                    canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint);                    Log.i("Text","num-"+num);                }                /*                 * 绘制纵轴刻度数值                 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但是Y轴是变化的(buttom - 间距)+10的距离向上绘制                 */                if (x == lift) {                    canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint);                    Log.i("Text","lift:"+lift);                    Log.i("Text","lift - (1/16):"+(lift - (lift/2)));                }                num++;            }                num_y++;        }    }

3、这个没什么说的,仔细在本子上画一下就明白了,也有注释;附上全部代码

package tester.ermu.com.polylinedemo;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PointF;import android.text.TextPaint;import android.util.AttributeSet;import android.util.Log;import android.view.View;import java.util.ArrayList;import java.util.List;import java.util.Random;/**/public class XYView03 extends View {    private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确)    private Paint linePaint;// 线条画笔和点画笔    private Path mPath;// 路径对象    private TextPaint mTextPaint;// 文字画笔    private List<PointF> pointFs = new ArrayList<>();// 数据列表    private float[] rulerX, rulerY;// xy轴向刻度    //上下左右坐标点    private float lift ;    private  float top ;    private  float right ;    private float buttom ;    //Y轴文字坐标点    private float PathY_X ;    private float PathY_Y ;    //X轴文字坐标点    private float PathX_X ;    private float PathX_Y ;    private float maxX;//x轴最大值    private float maxY;//Y轴最大值    private float spaceX, spaceY;// 刻度间隔    /*    * 绘制X和Y轴对应的文字    * */    int[] index_x = {0,1,2,3,4,5,6,7};    int[] index_y = {0,1,2,3,4,5,6,7};    public XYView03(Context context, AttributeSet attrs) {        super(context, attrs);        //第一步,初始化对象        linePaint = new Paint();        linePaint.setColor(Color.YELLOW);//线条的颜色        linePaint.setStrokeWidth(8);//线条的宽度        linePaint.setAntiAlias(true);//取消锯齿        linePaint.setStyle(Paint.Style.STROKE);//粗线        //初始化Path        mPath = new Path();        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);        mTextPaint.setColor(Color.WHITE);        //模拟数据        initData();    }    public XYView03(Context context) {        super(context);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        // 在我们没学习测量控件之前强制宽高一致        super.onMeasure(widthMeasureSpec, widthMeasureSpec);    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        super.onSizeChanged(w, h, oldw, oldh);        //第二步骤,我们在这里获取每个用到的坐标点和尺寸        viewSize = w;//获取空间的尺寸,        Log.i("Text","viewSize:"+viewSize);        //这个是我们上下左右需要用到的坐标点         lift = viewSize*(2/16f);         top = viewSize*(2/16f);         right = viewSize*(15/16f);         buttom = viewSize*(8/16f);        //下面是绘制X,Y轴提示文字        /*        * Y轴(PathY_X,PathY_Y)        * */         PathY_X =  viewSize*2/16;         PathY_Y =  viewSize*1/16;        /*        * X轴(PathX_X,PathX_Y)        * */        PathX_X =  viewSize*15/16f;        PathX_Y =  viewSize*9/16f;    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // 锁定画布        canvas.save();        //定义一个绘制X,Y轴的方法        drawXY(canvas);        //绘制X和Y轴上的提示文字        drawXYelement(canvas);    }    private void initData() {        Random random = new Random();        pointFs = new ArrayList<PointF>();        for (int i = 0; i < 8; i++) {            PointF pointF = new PointF();            pointF.x = (float) (random.nextInt(100) * i);            pointF.y = (float) (random.nextInt(100) * i);            pointFs.add(pointF);        }    }    private void drawXY(Canvas canvas) {        /*        * 第三步,我们来通过viewSize尺寸来获取三个坐标点        * 第一个(X,Y)--(lift,top)        * 第二个(X,Y)--(lift,button)        * 第三个个(X,Y)--(right,buttom)        * */        mPath.moveTo(lift, top);        mPath.lineTo(lift, buttom);        mPath.lineTo(right,buttom);        //使用Path链接这三个坐标        canvas.drawPath(mPath,linePaint);        //----------------------------我们在这里添加一个绘制网格的方法----------------------------------------        drawLines(canvas);        // 释放画布        canvas.restore();    }    private void drawLines(Canvas canvas) {        Log.i("Text","1111111111111111111");        /*        * 1、我们需要知道X,Y轴的最大值是多少        * 2、我们需要知道我们在X,Y轴分别有多少个点,然后每个点之间的间距是多少        * 3、绘制网格线        * */        // 重置线条画笔,因为是细线,所有我这里设置了2。        linePaint.setStrokeWidth(2);        // 假如我们有八条数据        int count = pointFs.size();        // 计算横纵坐标刻度间隔        spaceY =(buttom - top) / count;        spaceX =(right - lift) / count;        Log.i("Text","spaceY:--"+spaceY);        Log.i("Text","spaceX:--"+spaceX);        // 计算除数的值为数据长度减一,8个数据,7条线。        int divisor = count - 1;        Log.i("Text","divisor:--"+divisor);        // 计算横轴数据最大值        maxX = 0;        for (int i = 0; i < count; i++) {            if (maxX < pointFs.get(i).x) {                maxX = pointFs.get(i).x;//X轴最大坐标            }        }        Log.i("Text","maxX:--"+maxX);        // 计算横轴最近的能被count整除的值        int remainderX = ((int) maxX) % divisor;        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);        // 计算纵轴数据最大值        maxY = 0;        for (int i = 0; i < count; i++) {            if (maxY < pointFs.get(i).y) {                maxY = pointFs.get(i).y;            }        }        Log.i("Text","maxY:--"+maxY);        // 计算纵轴最近的能被count整除的值        int remainderY = ((int) maxY) % divisor;        Log.i("Text","remainderY:--"+remainderY);        if(remainderY == 0&&maxY==0){            maxY=0;        }else {            maxY=divisor - remainderY + ((int) maxY);            Log.i("Text","maxY11111111111:--"+maxY);        }        // 锁定画布并设置画布透明度为75%        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG        // 绘制横纵线段        for (float y = buttom - spaceY; y >  top; y -= spaceY) {            Log.i("Text","y"+y);            for (float x =  lift; x < right; x += spaceX) {                Log.i("Text","x"+x);                /*                 * 绘制纵向线段                 */                if (y == top + spaceY) {                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);                }                /*                 * 绘制横向线段                 */                if (x == right - spaceX) {                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);                }            }        }        // 还原画布        canvas.restoreToCount(sc);            int num = 0;//用于给X轴赋值            int num_y  = 0;//用于给Y轴赋值            for (float y = buttom - spaceY; y > top; y -= spaceY) {            for (float x = lift; x < right; x += spaceX) {                mTextPaint.setTextSize(28);                /*                 * 绘制横轴刻度数值                 */                if (y == buttom - spaceY) {                    canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint);                    Log.i("Text","num-"+num);                }                /*                 * 绘制纵轴刻度数值                 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但是Y轴是变化的(buttom - 间距)+10的距离向上绘制                 */                if (x == lift) {                    canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint);                    Log.i("Text","lift:"+lift);                    Log.i("Text","lift - (1/16):"+(lift - (lift/2)));                }                num++;            }                num_y++;        }    }    private void drawXYelement(Canvas canvas) {        // 锁定画布        canvas.save();        mTextPaint.setTextSize(36);//文字大小        /*        * Y轴文字提示        * drawText(String ,x,y,TextPaint)        * (lift,top)        * */        mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐        canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint);        /*        * X轴文字提示        * drawText(String ,right,buttom,TextPaint)        * */        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐        canvas.drawText("X",PathX_X,PathX_Y,mTextPaint);        // 释放画布        canvas.restore();    }}

四,我们给我们的网格区域来绘制一个遮盖层,效果如下

这里写图片描述

1、我们直接绘制一张半透明的图即可

private void drawbitmaps(Canvas canvas) {        /*        我们给我们的区域先绘制一个颜色模块,做法很简单,生成一个图片即可,然后透明度设置下        * Bitmap.createBitmap()        * 关于他的6个方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html        * */        Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888);        mCanvas.setBitmap(mBitmap);        /*        * 为画布填充一个半透明的红色        * drawARGB(a,r,g,b)        * a:透明度        * r:红色        * g:绿色        * b:蓝色        * */        mCanvas.drawARGB(55, 255, 0, 0);        // 重置曲线        mPath.reset();        // 将mBitmap绘制到原来的canvas        canvas.drawBitmap(mBitmap, lift, top+spaceY , null);        //绘制我们的坐标点//         drawText(canvas);    }

2、在onDraw调用即可

  @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // 锁定画布        canvas.save();        //定义一个绘制X,Y轴的方法        drawXY(canvas);        //绘制X和Y轴上的提示文字        drawXYelement(canvas);        //最后遮罩层图        drawbitmaps(canvas);//    }

五、最后就是绘制我们的折现了

这里写图片描述

注意:,当然是根据我们传递过来的数据了,切记,在没有数据的时候,我默认生成的8个数据,为了避免Main传递过来的是空数据

 private void initData() {        Random random = new Random();        pointFs = new ArrayList<PointF>();        for (int i = 0; i < 8; i++) {            PointF pointF = new PointF();            pointF.x = (float) (random.nextInt(60) * i);            pointF.y = (float) (random.nextInt(60) * i);            pointFs.add(pointF);        }    }

1、我们来在Main中写一些数据,然后传递给我们自定义的view

package tester.ermu.com.polylinedemo;import android.graphics.PointF;import android.os.Bundle;import android.support.v7.app.AppCompatActivity;import java.util.ArrayList;import java.util.List;public class MainActivity extends AppCompatActivity {    private XYView05 xyview05;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);    setContentView(R.layout.activity_main);    init();}private void init() {        xyview05 = (XYView05) findViewById(R.id.My_XYView04);        List<PointF> pointFs = new ArrayList<PointF>();        pointFs.add(new PointF(0.3F, 0.5F));        pointFs.add(new PointF(1F, 22.7F));        pointFs.add(new PointF(2F, 33.5F));        pointFs.add(new PointF(3F, 36.2F));        pointFs.add(new PointF(4F, 18.8F));        pointFs.add(new PointF(5F, 15.5F));        pointFs.add(new PointF(6F, 24.2F));        pointFs.add(new PointF(7F, 52.5F));        xyview05.setData(pointFs, "X轴提示文字", "Y轴提示文字",MainActivity.this);        }        }

2、我们通过setData()方法来接受这些数据

    public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) {        /*         * 数据为空直接提示下         */        if (null == pointFs || pointFs.size() == 0)            throw new IllegalArgumentException("No data to display !");        /*         * 控制数据长度不超过10个         * 对于折线图来说数据太多就没必要用折线图表示了而是使用散点图         */        if (pointFs.size() > 10)            throw new IllegalArgumentException("The data is too long to display !");        // 设置数据并重绘视图        this.pointFs = pointFs;        this.context = activity;        invalidate();    }

3、那么我们来通过drawText(Canvas canvas)方法处理这些数据来绘制点和连接这些点的折线

    private void drawText(Canvas canvas) {        Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);        pointPaint.setStyle(Paint.Style.FILL);//焦点的类型        pointPaint.setColor(Color.WHITE);//焦点的颜色        if(pointFs.size()==0){            Toast.makeText(context,"暂无折现数据",Toast.LENGTH_SHORT).show();        }else {                /*         * 生成Path和绘制Point         */            for (int i = 0; i < pointFs.size(); i++) {                // 计算x坐标                float x = mCanvas.getWidth() / maxX * pointFs.get(i).x;                // 计算y坐标                float y = mCanvas.getHeight() / maxY * pointFs.get(i).y;                y = mCanvas.getHeight() - y;                // 绘制小点点                mCanvas.drawCircle(x, y, 6, pointPaint);            /*             * 如果是第一个点则将其设置为Path的起点             */                if (i == 0) {                    mPath.moveTo(x, y);                }                // 连接各点                mPath.lineTo(x, y);            }            // 设置PathEffect            linePaint.setPathEffect(new CornerPathEffect(10));            // 重置线条宽度            linePaint.setStrokeWidth(4);            // 将Path绘制到我们自定的Canvas上            mCanvas.drawPath(mPath, linePaint);        }    }

4、注意,我们需要刻度值来绘制我们的点坐标,不要乱赋值,

      // 生成横轴刻度值        rulerX = new float[count];        for (int i = 0; i < count; i++) {            rulerX[i] = maxX / divisor * i;        }//        Log.i("Text","rulerX:--"+rulerX);        // 生成纵轴刻度值        rulerY = new float[count];        for (int i = 0; i < count; i++) {            rulerY[i] = maxY / divisor * i;        }

5、附上自定义view最终代码

package tester.ermu.com.polylinedemo;import android.app.Activity;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.CornerPathEffect;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PointF;import android.text.TextPaint;import android.util.AttributeSet;import android.util.Log;import android.view.View;import android.widget.Toast;import java.util.ArrayList;import java.util.List;/** * Created by ENZ on 2016/11/25. */public class XYView05 extends View {    private Context context;    private int viewSize;//获取空间的尺寸,也就是我们布局的尺寸大小(不知道理解的是否正确)    private Paint linePaint;// 线条画笔和点画笔    private Canvas mCanvas;    private Path mPath;// 路径对象    private TextPaint mTextPaint;// 文字画笔    private List<PointF> pointFs = new ArrayList<>();// 数据列表    private float[] rulerX, rulerY;// xy轴向刻度    //上下左右坐标点    private float lift ;    private  float top ;    private  float right ;    private float buttom ;    //Y轴文字坐标点    private float PathY_X ;    private float PathY_Y ;    //X轴文字坐标点    private float PathX_X ;    private float PathX_Y ;    private float maxX;//x轴最大值    private float maxY;//Y轴最大值    private float spaceX, spaceY;// 刻度间隔    /*    * 绘制X和Y轴对应的文字    * */    String[] index_x = {"周一","周二","周三","周四","周五","周六","周日","",""};    int[] index_y = {1,2,3,4,5,6,7,8};    public XYView05(Context context, AttributeSet attrs) {        super(context, attrs);        //第一步,初始化对象        linePaint = new Paint();        linePaint.setColor(Color.YELLOW);//线条的颜色        linePaint.setStrokeWidth(8);//线条的宽度        linePaint.setAntiAlias(true);//取消锯齿        linePaint.setStyle(Paint.Style.STROKE);//粗线        //初始化Path        mPath = new Path();        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);        mTextPaint.setColor(Color.WHITE);        mCanvas = new Canvas();        //模拟数据        initData();    }    public XYView05(Context context) {        super(context);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        // 在我们没学习测量控件之前强制宽高一致        super.onMeasure(widthMeasureSpec, widthMeasureSpec);    }    @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        super.onSizeChanged(w, h, oldw, oldh);        //第二步骤,我们在这里获取每个用到的坐标点和尺寸        viewSize = w;//获取空间的尺寸,        Log.i("Text","viewSize:"+viewSize);        //这个是我们上下左右需要用到的坐标点         lift = viewSize*(2/16f);         top = viewSize*(2/16f);         right = viewSize*(15/16f);         buttom = viewSize*(8/16f);        //下面是绘制X,Y轴提示文字        /*        * Y轴(PathY_X,PathY_Y)        * */         PathY_X =  viewSize*2/16;         PathY_Y =  viewSize*1/16;        /*        * X轴(PathX_X,PathX_Y)        * */        PathX_X =  viewSize*15/16f;        PathX_Y =  viewSize*9/16f;    }    @Override    protected void onDraw(Canvas canvas) {        super.onDraw(canvas);        // 锁定画布        canvas.save();        //定义一个绘制X,Y轴的方法        drawXY(canvas);        //绘制X和Y轴上的提示文字        drawXYelement(canvas);        //最后绘制我们的点和线        drawbitmaps(canvas);//    }    private void initData() {        pointFs = new ArrayList<PointF>();        for (int i = 0; i < 8; i++) {            PointF pointF = new PointF();            pointF.x = (float) (0);            pointF.y = (float) (index_y[i]);            pointFs.add(pointF);        }    }    private void drawXY(Canvas canvas) {        /*        * 第三步,我们来通过viewSize尺寸来获取三个坐标点        * 第一个(X,Y)--(lift,top)        * 第二个(X,Y)--(lift,button)        * 第三个个(X,Y)--(right,buttom)        * */        mPath.moveTo(lift, top);        mPath.lineTo(lift, buttom);        mPath.lineTo(right,buttom);        //使用Path链接这三个坐标        canvas.drawPath(mPath,linePaint);        //----------------------------我们在这里添加一个绘制网格的方法----------------------------------------        drawLines(canvas);        // 释放画布        canvas.restore();    }    private void drawLines(Canvas canvas) {        /*        * 1、我们需要知道X,Y轴的最大值是多少        * 2、我们需要知道我们在X,Y轴分别有多少个点,然后每个点之间的间距是多少        * 3、绘制网格线        * */        // 重置线条画笔,因为是细线,所有我这里设置了2。        linePaint.setStrokeWidth(2);        // 假如我们有八条数据        int count = pointFs.size();        // 计算横纵坐标刻度间隔        spaceY =(buttom - top) / count;        spaceX =(right - lift) / count;        // 计算除数的值为数据长度减一,8个数据,7条线。        int divisor = count - 1;        // 计算横轴数据最大值        maxX = 0;        for (int i = 0; i < count; i++) {            if (maxX < pointFs.get(i).x) {                maxX = pointFs.get(i).x;//X轴最大坐标            }        }        Log.i("Text","maxX:--"+maxX);        // 计算横轴最近的能被count整除的值        int remainderX = ((int) maxX) % divisor;        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);        // 计算纵轴数据最大值        maxY = 0;        for (int i = 0; i < count; i++) {            if (maxY < pointFs.get(i).y) {                maxY = pointFs.get(i).y;            }        }        Log.i("Text","maxY:--"+maxY);        // 计算纵轴最近的能被count整除的值        int remainderY = ((int) maxY) % divisor;//        Log.i("Text","remainderY:--"+remainderY);        if(remainderY == 0&&maxY==0){            maxY=0;        }else {            maxY=divisor - remainderY + ((int) maxY);        }        // 生成横轴刻度值        rulerX = new float[count];        for (int i = 0; i < count; i++) {            rulerX[i] = maxX / divisor * i;        }//        Log.i("Text","rulerX:--"+rulerX);        // 生成纵轴刻度值        rulerY = new float[count];        for (int i = 0; i < count; i++) {            rulerY[i] = maxY / divisor * i;        }        // 锁定画布并设置画布透明度为75%        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);        // 绘制横纵线段        for (float y = buttom - spaceY; y >  top; y -= spaceY) {            Log.i("Text","y"+y);            for (float x =  lift; x < right; x += spaceX) {                Log.i("Text","x"+x);                /*                 * 绘制纵向线段                 */                if (y == top + spaceY) {                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);                }                /*                 * 绘制横向线段                 */                if (x == right - spaceX) {                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);                }            }        }        // 还原画布        canvas.restoreToCount(sc);            int num = 0;//用于给X轴赋值            int num_y  = 0;//用于给Y轴赋值            for (float y = buttom - spaceY; y > top; y -= spaceY) {            for (float x = lift; x < right; x += spaceX) {                mTextPaint.setTextSize(28);                /*                 * 绘制横轴刻度数值                 */                if (y == buttom - spaceY) {                    canvas.drawText(String.valueOf(index_x[num]), x-12, buttom+(top/3), mTextPaint);                }                /*                 * 绘制纵轴刻度数值                 * 简单来说就是,Y轴上的坐标点,X轴是恒定不变的,但注意是Y轴是变化的                 */                if (x == lift) {                        canvas.drawText((int)(rulerY[num_y+1])+"", lift - (lift/2), y + 10, mTextPaint);                }                num++;            }                num_y++;        }    }    private void drawXYelement(Canvas canvas) {        // 锁定画布        canvas.save();        mTextPaint.setTextSize(36);//文字大小        /*        * Y轴文字提示        * drawText(String ,x,y,TextPaint)        * (lift,top)        * */        mTextPaint.setTextAlign(Paint.Align.LEFT);//左对齐        canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint);        /*        * X轴文字提示        * drawText(String ,right,buttom,TextPaint)        * */        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右对齐        canvas.drawText("X",PathX_X,PathX_Y,mTextPaint);        // 释放画布        canvas.restore();    }    private void drawbitmaps(Canvas canvas) {        /*        我们给我们的区域先绘制一个颜色模块,做法很简单,生成一个图片即可,然后透明度设置下        * Bitmap.createBitmap()        * 关于他的6个方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html        * */        Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888);        mCanvas.setBitmap(mBitmap);        /*        * 为画布填充一个半透明的红色        * drawARGB(a,r,g,b)        * a:透明度        * r:红色        * g:绿色        * b:蓝色        * */        mCanvas.drawARGB(55, 255, 0, 0);        // 重置曲线        mPath.reset();        // 将mBitmap绘制到原来的canvas        canvas.drawBitmap(mBitmap, lift, top+spaceY , null);        //绘制我们的坐标点         drawText(canvas);    }    private void drawText(Canvas canvas) {        Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);        pointPaint.setStyle(Paint.Style.FILL);//焦点的类型        pointPaint.setColor(Color.WHITE);//焦点的颜色        if(pointFs.size()==0){            Toast.makeText(context,"暂无折现数据",Toast.LENGTH_SHORT).show();        }else {                /*         * 生成Path和绘制Point         */            for (int i = 0; i < pointFs.size(); i++) {                // 计算x坐标                float x = mCanvas.getWidth() / maxX * pointFs.get(i).x;                // 计算y坐标                float y = mCanvas.getHeight() / maxY * pointFs.get(i).y;                y = mCanvas.getHeight() - y;                // 绘制小点点                mCanvas.drawCircle(x, y, 6, pointPaint);            /*             * 如果是第一个点则将其设置为Path的起点             */                if (i == 0) {                    mPath.moveTo(x, y);                }                // 连接各点                mPath.lineTo(x, y);            }            // 设置PathEffect            linePaint.setPathEffect(new CornerPathEffect(10));            // 重置线条宽度            linePaint.setStrokeWidth(4);            // 将Path绘制到我们自定的Canvas上            mCanvas.drawPath(mPath, linePaint);        }    }    public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) {        /*         * 数据为空直接GG         */        if (null == pointFs || pointFs.size() == 0)            throw new IllegalArgumentException("No data to display !");        /*         * 控制数据长度不超过10个         * 对于折线图来说数据太多就没必要用折线图表示了而是使用散点图         */        if (pointFs.size() > 10)            throw new IllegalArgumentException("The data is too long to display !");        // 设置数据并重绘视图        this.pointFs = pointFs;        this.context = activity;        invalidate();    }}

六:本章demo:http://download.csdn.net/detail/bobo8945510/9695960

如果想改变折现的样子或平滑度,请看:http://blog.csdn.net/bobo8945510/article/details/53213938

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