view事件分发源码学习和分析

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activity是承载视图和事件的,所以我们从activity入手。和事件相关的三个方法:dispatchTouchEvent,onInterceptTouchEvent,onTouchEvent。
我们先看activity的dispatchTouchEvent:

/**     * Called to process touch screen events.  You can override this to     * intercept all touch screen events before they are dispatched to the     * window.  Be sure to call this implementation for touch screen events     * that should be handled normally.     *     * @param ev The touch screen event.     *     * @return boolean Return true if this event was consumed.     */    public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }        if (getWindow().superDispatchTouchEvent(ev)) {            return true;        }        return onTouchEvent(ev);    }

先看一下一下api说明:
调用这个方法来处理屏幕的触摸事件,你可以重写这个方法在所有触摸事件交由window处理之前将它拦截。(这样看来activity的事件是要交给window去处理的)
这个方法先是判断是不是down事件,如果是,执行用户自定义的交互事件,这个onUserInteraction是个空方法,需要自己实现。然后交由当前activity所在window处理。
window类是一个虚类,看一下api的说明:

/**
* Abstract base class for a top-level window look and behavior policy. An
* instance of this class should be used as the top-level view added to the
* window manager. It provides standard UI policies such as a background, title
* area, default key processing, etc.
*
*

The only existing implementation of this abstract class is
* android.view.PhoneWindow, which you should instantiate when needing a
* Window.
*/

window类是一个顶级窗口类,包含了显示和行为的处理策略。这个类的实例应该被用来作为添加到window manager的顶级view。它提供了标准UI策略例如背景,标题区域、默认key进程等。这个类提供的唯一实现类是android.view.PhoneWindow。所以我们找到PhoneWindow的superDispatchTouchEvent:

public boolean superDispatchTouchEvent(MotionEvent event) {            return super.dispatchTouchEvent(event);        }

跟一下发现,调到了ViewGroup的dispatchTouchEvent。至此,触摸事件由activity--》window--》ViewGroup。


ViewGroup的分发处理:

public boolean dispatchTouchEvent(MotionEvent ev) {                                            ….                                                                               // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous gesture                // due to an app switch, ANR, or some other state change.                cancelAndClearTouchTargets(ev);                resetTouchState();            }对于down事件,总是会清空FLAG_DISALLOW_INTERCEPT;        // Check for interception.                                                                   final boolean intercepted;                                                                   if (actionMasked == MotionEvent.ACTION_DOWN                                                          || mFirstTouchTarget != null) {                                                          final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;              if (!disallowIntercept) {                                                                        intercepted = onInterceptTouchEvent(ev);                                                     ev.setAction(action); // restore action in case it was changed                           } else {                                                                                         intercepted = false;                                                                     }                                                                                        } else {                                                                                         // There are no touch targets and this action is not an initial down                         // so this view group continues to intercept touches.                                        intercepted = true;                                                                      }                                                                                    这段代码是对是否已经拦截的判断。可以看出,只要不是down事件,inercepeted都会是true。如果是down事件或者mFirstTouchTarget不是null,去检查FLAG_DISALLOW_INTERCEPT标识位,如果允许拦截,就会去调用onInterceptTouchEvent,intercepted标识位取onInterceptTouchEvent,如果不允许拦截,intercepted为false,并存储action以防发生改变。intercepted不论从字面意思还是代码上都可以看出,是用来标识是否由当前view group拦截了的。mFirstTouchTarget是TouchTarget的一个实例,First touch target in the linked list of touch targets. 是touch target 单列表的第一个实例。TouchTarget是用来描述捕获到的可触摸view以及触摸点的id的类。        // If intercepted, start normal event dispatch. Also if there is already                     // a view that is handling the gesture, do normal event dispatch.         if (intercepted || mFirstTouchTarget != null) {                                                  ev.setTargetAccessibilityFocus(false);                                                   }                                                                                    如果由当前viewGroup拦截,那么开启正常的事件分发;同样的如果已经有处理这个手势的view(有别的view处理了)也正常分发事件。          // Check for cancelation.                                                                    final boolean canceled = resetCancelNextUpFlag(this)                                                 || actionMasked == MotionEvent.ACTION_CANCEL;                                        // Update list of touch targets for pointer down, if needed.                                 final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;                         TouchTarget newTouchTarget = null;                                                           boolean alreadyDispatchedToNewTouchTarget = false;                                           if (!canceled && !intercepted) {                                                                 // If the event is targeting accessiiblity focus we give it to the                           // view that has accessibility focus and if it does not handle it                            // we clear the flag and dispatch the event to all children as usual.                        // We are looking up the accessibility focused host to avoid keeping                         // state since these events are very rare.                                                   View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                                   ? findChildWithAccessibilityFocus() : null;                              前面如果由当前viewGroup处理 ev.setTargetAccessibilityFocus(false);这里childWithAccessibilityFocus就会是null,否则就是找到具有处理能力的子view。            if (actionMasked == MotionEvent.ACTION_DOWN                                                          || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                                      final int actionIndex = ev.getActionIndex(); // always 0 for down                            final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                                 : TouchTarget.ALL_POINTER_IDS;                                                       // Clean up earlier touch targets for this pointer id in case they                           // have become out of sync.                                                                  removePointersFromTouchTargets(idBitsToAssign);                              移除早先的TouchTargets以防它们已经不是同步的了。                final int childrenCount = mChildrenCount;                                                    if (newTouchTarget == null && childrenCount != 0) {                                              final float x = ev.getX(actionIndex);                                                        final float y = ev.getY(actionIndex);                                                        // Find a child that can receive the event.                                                  // Scan children from front to back.                                                         final ArrayList<View> preorderedList = buildOrderedChildList();                              final boolean customOrder = preorderedList == null                                                   && isChildrenDrawingOrderEnabled();                                                  final View[] children = mChildren;                                                           for (int i = childrenCount - 1; i >= 0; i--) {                                                   final int childIndex = customOrder                                                                   ? getChildDrawingOrder(childrenCount, i) : i;                                        final View child = (preorderedList == null)                                                          ? children[childIndex] : preorderedList.get(childIndex);                             // If there is a view that has accessibility focus we want it                                // to get the event first and if not handled we will perform a                               // normal dispatch. We may do a double iteration but this is                                 // safer given the timeframe.                                                                if (childWithAccessibilityFocus != null) {                                                       if (childWithAccessibilityFocus != child) {                                                      continue;                                                                                }                                                                                            childWithAccessibilityFocus = null;                                                          i = childrenCount - 1;                                                                   }                                                                    按一定的顺序(从前到后)遍历所有子 view,如果这个子 view 可以接收事件,就把childWithAccessibilityFocus置为null。其实就是过滤找出来这个能接收事件的view。                        if (!canViewReceivePointerEvents(child)                                                              || !isTransformedTouchPointInView(x, y, child, null)) {                                  ev.setTargetAccessibilityFocus(false);                                                       continue;                                                                                }                                                                    又检查了一遍之前找到的child是否能接受手势事件(跟进去看,是检查child是否可见和child是否有动画存在可见或有动画都返回true)和是不是手指位置在这个子 view child中。不是的话就重新去找,并ev.setTargetAccessibilityFocus(false);                        newTouchTarget = getTouchTarget(child);                                                      if (newTouchTarget != null) {                                                                    // Child is already receiving touch within its bounds.                                       // Give it the new pointer in addition to the ones it is handling                            newTouchTarget.pointerIdBits |= idBitsToAssign;                                              break;                                                                                   }                                                                    检查child是否正在接受手势,如果是,跳出遍历。                        resetCancelNextUpFlag(child);                                                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                            // Child wants to receive touch within its bounds.                                           mLastTouchDownTime = ev.getDownTime();                                                       if (preorderedList != null) {                                                                    // childIndex points into presorted list, find original index                                for (int j = 0; j < childrenCount; j++) {                                                        if (children[childIndex] == mChildren[j]) {                                                      mLastTouchDownIndex = j;                                                                     break;                                                                                   }                                                                                        }                                                                                        } else {                                                                                         mLastTouchDownIndex = childIndex;                                                        }                                                                                            mLastTouchDownX = ev.getX();                                                                 mLastTouchDownY = ev.getY();                                                                 newTouchTarget = addTouchTarget(child, idBitsToAssign);                                      alreadyDispatchedToNewTouchTarget = true;                                                    break;                                                                                   }                                                                                            // The accessibility focus didn't handle the event, so clear                                 // the flag and do a normal dispatch to all children.                                        ev.setTargetAccessibilityFocus(false);                                                   }                                                                                            if (preorderedList != null) preorderedList.clear();                                      }

dispatchTransformedTouchEvent这个方法跟进去,发现一大堆东西,其实就是说了如果child为空,调用super.dispatchTouchEvent(event),否则调用child.dispatchTouchEvent(event)。明显这里传的child不是null,所以调用的是child.dispatchTouchEvent(event)。如果child.dispatchTouchEvent(event)返回了true,就是说child处理了手势。那么就会alreadyDispatchedToNewTouchTarget设为true;并addTouchTarget,看看里面怎么写的:

/** * Adds a touch target for specified child to the beginning of the list. * Assumes the target child is not already present. */private TouchTarget addTouchTarget(View child, int pointerIdBits) {    TouchTarget target = TouchTarget.obtain(child, pointerIdBits);    target.next = mFirstTouchTarget;    mFirstTouchTarget = target;    return target;}

可以看到,这里mFirstTouchTarget会被赋值,而且TouchTarget是个单链表结构,mFirstTouchTarget指向了之前找到的child。
继续跟viewGroup的dispatchTouchEvent方法:

                if (newTouchTarget == null && mFirstTouchTarget != null) {                                       // Did not find a child to receive the event.                                                // Assign the pointer to the least recently added target.                                    newTouchTarget = mFirstTouchTarget;                                                          while (newTouchTarget.next != null) {                                                            newTouchTarget = newTouchTarget.next;                                                    }                                                                                            newTouchTarget.pointerIdBits |= idBitsToAssign;                                          }                                                                                        }                                                                                        }                                                                                            // Dispatch to touch targets.                                                                if (mFirstTouchTarget == null) {                                                                 // No touch targets so treat this as an ordinary view.                                       handled = dispatchTransformedTouchEvent(ev, canceled, null,                                          TouchTarget.ALL_POINTER_IDS);  如果遍历了全部子元素还是没有找到可以处理的,就把自己视作普通view、 并且  dispatchTransformedTouchEvent 传了null, 里面就是调用super.dispatchTouchEvent(event)也就是view的dispatchTouchEvent。                                              } else {                                                                                         // Dispatch to touch targets, excluding the new touch target if we already                   // dispatched to it.  Cancel touch targets if necessary.                                     TouchTarget predecessor = null;                                                              TouchTarget target = mFirstTouchTarget;                                                      while (target != null) {                                                                         final TouchTarget next = target.next;                                                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                             handled = true;  如果找到了处理的child,并且处理完了,直接handle设为true作为处理结果。                } else {                                                                                         final boolean cancelChild = resetCancelNextUpFlag(target.child)                                      || intercepted;                                                                      if (dispatchTransformedTouchEvent(ev, cancelChild,                                                   target.child, target.pointerIdBits)) {                                                   handled = true;                                                                          }                                                                                            if (cancelChild) {                                                                               if (predecessor == null) {                                                                       mFirstTouchTarget = next;                                                                } else {                                                                                         predecessor.next = next;                                                                 }                                                                                            target.recycle();                                                                            target = next;                                                                               continue;                                                                                }                                                                                        }                                                                                            predecessor = target;                                                                        target = next;                                                                           }                                                                                        }                                                                                    上面这段是遍历touchTarget 单链表,对每个接收事件的child 进行分发(dispatchTransformedTouchEvent)        // Update list of touch targets for pointer up or cancel, if needed.                         if (canceled                                                                                         || actionMasked == MotionEvent.ACTION_UP                                                     || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                                      resetTouchState();                                                                       } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {                             final int actionIndex = ev.getActionIndex();                                                 final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);                                removePointersFromTouchTargets(idBitsToRemove);                                          }                                                                                        }                                                                                            if (!handled && mInputEventConsistencyVerifier != null) {                                        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);                                  }                                                                                            return handled;                                                                          }                                                       

总结一下viewGroup的分发:
1. down事件都会重置FLAG_DISALLOW_INTERCEPT标识,而FLAG_DISALLOW_INTERCEPT子view可以通过requestDisallowInterceptTouchEvent 设置,来控制viewGroup父类是否执行onInterceptTouchEvent();所以requestDisallowInterceptTouchEvent方法对down事件不起作用。如果requestDisallowInterceptTouchEvent设置为true,那么除了down事件其他事件都不会拦截。所以requestDisallowInterceptTouchEvent应该写在子类的down事件中(此时父类down已经处理了),在move和up到来时起作用。
2. viewGroup父类在down事件一定会去调用onInterceptTouchEvent判断是不是需要拦截。
3. viewGroup父类重写onInterceptTouchEvent,down事件不能返回true,就是说down事件不能被拦截。因为从代码上看,需要在down事件去遍历子元素,找到分发给哪个child处理,如果intercepted为true,都不会走这段代码,导致一直都找不到可以接收事件的子元素。这也是为什么除了down事件其他都直接返回intercepted 为true,因为在move和up事件,mFirstTouchTarget不会为null。并且cancelChild一直都是true,move和up事件通过dispatchTransformedTouchEvent下发。


接下来就是view的分发,因为无论是super.dispatchTouchEvent还是child.dispatchTouchEvent都是调用的view:

/**     * Pass the touch screen motion event down to the target view, or this     * view if it is the target.     *     * @param event The motion event to be dispatched.     * @return True if the event was handled by the view, false otherwise.     */    public boolean dispatchTouchEvent(MotionEvent event) {        // If the event should be handled by accessibility focus first.        if (event.isTargetAccessibilityFocus()) {            // We don't have focus or no virtual descendant has it, do not handle the event.            if (!isAccessibilityFocusedViewOrHost()) {                return false;            }            // We have focus and got the event, then use normal event dispatch.            event.setTargetAccessibilityFocus(false);        }        boolean result = false;        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onTouchEvent(event, 0);        }        final int actionMasked = event.getActionMasked();        if (actionMasked == MotionEvent.ACTION_DOWN) {            // Defensive cleanup for new gesture            stopNestedScroll();        }如果是down事件,停止折叠滚动        if (onFilterTouchEventForSecurity(event)) {            //noinspection SimplifiableIfStatement            ListenerInfo li = mListenerInfo;            if (li != null && li.mOnTouchListener != null                    && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {                result = true;            }如果view可以点击且有onTouchListener且onTouch方法返回true;result设为trueif (!result && onTouchEvent(event)) {                result = true;            }        }如果onTouchEvent返回true;result设为trueif (!result && mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);        }        // Clean up after nested scrolls if this is the end of a gesture;        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest        // of the gesture.        if (actionMasked == MotionEvent.ACTION_UP ||                actionMasked == MotionEvent.ACTION_CANCEL ||                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {            stopNestedScroll();        }up、取消或者result为false情况下的down事件都会停止nestScroll。        return result;    }

相比viewGroup,view的分发简单一些。可以看到,响应的顺序是onTouchListener--》onTouchEvent。如果在onTouchListener的onTouch方法中返回true,那么这个view的onTouchEvent方法不会调用。

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