gbadev上的资料搬运贴

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Docmentation贴

为了防止某天网站down了没有资源。我决定老老实实的坐一回搬运工。

ARM Development Systems FAQ [ARM] 2000-06-30

ARM Cores: Frequently Asked Questions This document contains some Frequently Asked Questions about the ARM Cores.

链接:http://pan.baidu.com/s/1jHChvtc 密码:g2un


ARM THUMB reference sheet [Documentation/ARM]
Made by: re-Eject
Released: 2001-02-26

链接:http://pan.baidu.com/s/1i48fGs1 密码:mwb2


ARM7TDMI Data Sheet [Documentation/ARM]
Made by: ARM
Released: 2000-09-06

链接:http://pan.baidu.com/s/1eRTQ3F8 密码:muac


ARM7TDMI-S Tech Reference [Documentation/ARM]
Made by: ARM
Released: 2000-09-07

链接:http://pan.baidu.com/s/1nvyet7b 密码:4o4q


Introduction to Computer Systems [Documentation/ARM]
Made by: Peter Y. K. Cheung
Released: 2002-01-29
Link: http://www.ee.ic.ac.uk/pcheung/teaching/ee2_computing/
At the end of the course, students should know: how computers work; how to evaluation their performance; the instruction set architecture of a typical modern RISC processor; MIPS and ARM processor architectures; relationship between hardware and software; memory interface and hierarchy; computer interfacing. Contents Introduction: overview; performance. Instructions: formats, representations, interface with software. Arithmetic: number representation; hardware for arithmetic operations; Arithmetic Logic Unit. Datapath and control unit: single-cycle and multiple-cycle implementations; microprogramming; exception handling. Memory hierarchy: caches, virtual memory. Pipelining: pipelined datapaths, data and branch hazards, exceptions. MIPS and ARM processor architectures

CowBite Virtual Hardware Specifications [Documentation/General]
Made by: Thomas Happ
Released: 2002-08-05

链接:http://pan.baidu.com/s/1o7MOA8a 密码:f538


Devr's GBA Dev FAQ [Documentation/General]
Made by: Jeff F
Released: 2002-03-19
Link: http://www.devrs.com/gba/files/gbadevfaqs.php

Info for GBA development.


Easy GBA programing [Documentation/General]
Made by: Jylam
Released: 2003-02-06

链接:http://pan.baidu.com/s/1kV7BOIr 密码:kuhu
The aim of this document is to teach you (and me in fact:) basics of gba programming. All code here will be explained by C quotes, it is EASY I said :).


GBA Beginners' FAQ [Documentation/General]
Made by: Damian Yerrick
Released: 2004-02-25
Link: http://forum.gbadev.org/viewtopic.php?t=418
This document is stored on the GBADEV.ORG forum, and describes a beginnner's most frequantly asked questions for coding on the GBA.


GBA Programming Newbie Guide [Documentation/General]
Made by: Tim
Released: 2003-02-06
链接:http://pan.baidu.com/s/1skX7Jdz 密码:tl37
In the course of learning a new development "scene," beginners are often forced to wade through countless web sites and documents that might as well be written in ancient Sanskrit for all they care. Often, even then lowest level of the "Newbie Guides" take too many things for granted, and make far too many assumptions about the ability level and knowledge of their readers. Usually, if a beginner is reading such a document, they will simply be left with more questions than they initially had, or they will just be so befuddled that they don't bother going on with their desire to program. This document is designed to be the complete antitheis of those texts. This one is written in plain english and will not make assumptions about how much you know. Additionally, it will not treat you like a complete idiot. Hopefully, this will be a useful guide for both completely green newbies and the savvy programmer that may just need a little push in the right direction.


GBA Reference Document [Documentation/General]
Made by: AgentQ
Released: 2003-02-06
链接:http://pan.baidu.com/s/1cj7EWm 密码:amim
This document is an incomplete guide to the general memory map and graphics modes on the Gameboy Advance. It contains details of the data structures and registers that need to be used to display graphics and read the controls. At the time of writing, the Gameboy Advance has yet to be released, so there may be differences between what is written here, and the final hardware. Hopefully this will be enough to start more amateur coders off writing their own software for the GBA.


GBAdvance Quick Reference Guide Rev. 2 [Documentation/General]
Made by: Djinn/WD
Released: 2001-11-22
链接:http://pan.baidu.com/s/1pK7Tyzx 密码:ygq3
This was never intended to be a FULL, detailed documentation over the GBA, but merely, as the guide?s name claims, a quick reference guide. The information found here can very well be faulty, but I do doubt it, since registers described are taken out of the official Nintendo documentation (which I naturally deleted the second after I memorized every letter in it... :). I?ve taken the liberty to leave out certain information, registers, bits etc., making this text even more of a quick reference, targeted at the most used registers and functions of the GBA. In short, I have refined and retyped explanations for each register, leaving only the vital straight facts. I strongly recommend people wanting to learn EVERY ASPECT of the GBA to find more detailed documentation. Same goes for all you who are new to the GBA - this reference guide is for the already acquainted programmer.


GBATEK - Gameboy Advance Technical Info [Documentation/General]
Made by: Martin Korth
Released: 2002-01-22
Link: http://problemkaputt.de/gbatek.htm
GBATEK written 2001-2002 by Martin Korth, programming specs for the GBA hardware, I've been trying to keep the specs both as short as possible, and as complete as possible. The document is part of the no$gba debuggers built-in help text.

Mappy VM SDK [Documentation/General]
Made by: Joat
Released: 2001-01-21
Link: http://www.auia.net/docs/sdk.html
This is the documentation of the Mappy Virtual Machine SDK.


Newbies's Guide to GBA dev [Documentation/General]
Made by: Alienchild
Released: 2002-02-01
链接:http://pan.baidu.com/s/1hr9394o 密码:znve
The whole idea about this document is to learn wannabe programmers as myself how to make GameBoy Advance games and demos. This is intended to teach you every aspect by programming small examples step-by-step, and explaining everything as we go. In fact, you don?t have to know anything about programming at all ? at least that?s the idea. In other words, this is not just a guide as to how to program for the GBA itself, but also a guide as to how to program period.


Programming tricks [Documentation/General]
Made by: fl0w
Released: 2001-07-20
Link: http://maso.r0x.free.fr/old/prog.html
This page presents some solutions to problems I had during my development of GBA programs.


Resource Management [Documentation/General]
Made by: Rafael Baptista
Released: 2006-01-22
Link: http://www.gamasutra.com/features/20010509/baptista_01.htm


TONC GBA Programming [Documentation/General]
Made by: Cearn
Released: 2006-01-13
Link: http://www.coranac.com/tonc/
TONC is a guide to GBA programming. You will find information on various aspects of GBA programming, such as the GBA video system (including a detailed, mathematically correct look into how the GBA does those rotational sprites and backgrounds), button handling and DMA, but also trickier subjects like interrupts, BIOS calls, and graphical tricks like blending, windowing and Mode 7. All subjects have at least one non-trivial demo for them.


Arm/RAM vs THUMB/ROM [Documentation/Misc]
Made by: Tinara and Tony C
Released: 2003-02-06
链接:http://pan.baidu.com/s/1cy0Neu 密码:a12r
This is a document detailing the advantages and disadvantages of Arm/RAM vs THUMB/ROM written by Tinara and Tony C.


Common Gfx Formats (And how to hack them) [Documentation/Misc]
Made by: gbaguy
Released: 2002-06-14
链接:http://pan.baidu.com/s/1dELf56p 密码:xzrw
GameBoy Advance document detailing common Gfx formats and how to hack them.


Display Overview [Documentation/Misc]
Made by: Matt D
Released: 2003-02-06
链接:http://pan.baidu.com/s/1c16Uu6O 密码:j9au
This document describes the Gameboy Advance Display Overview.




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