你必须学会的okhttp——入门篇

来源:互联网 发布:fifa online3 mac 编辑:程序博客网 时间:2024/06/05 04:44

早在毕业那段期间,群里有很多小伙伴在问关于okhttp的问题,当时因为不了解。所以没有回答的上。记得十月份有次面试,一个面试官问我关于网络请求的东西时,我记得当时我是说。我是通过HttpClient封装了一个网络请求的工具类。当然,或许他想问的是我关于okhttp有没有了解把。谷歌在6.0中删除了关于httpclient的API。(其实我有httpclient源码)。于是乎,为了了解下,最近还是学习了下。

简单说下学习okhttp的理由

  1. google在Android 6.0中删除了关于Httpclient的APi,采用的则是okhttp
  2. 高效的使用http,使应用运行更快,更省流量
  3. 响应缓存数据,避免重复网络请求
  4. 无缝的支持GZIP从而来减少流量的使用
  5. 使用简单方便,请求和响应的APi具有流畅的建造和不变性。同时支持同步异步调用回调函数
  6. 如果网络出现问题,他会从常见的连接问题中恢复
  7. 如果服务器配置多个URL,当第一个连接失败时,它会尝试链接下一个

配置环境

github地址:http://github.com/square/okhttp

在build.gradle添加:

compile 'com.squareup.okhttp:okhttp:2.7.5'compile 'com.squareup.okio:okio:1.11.0'

jar下载地址:

Okhttp
OKio

基本使用教程

1) OkHttpClient:新建一个OkHttpClient实例,用于处理请求。

2) Request:构建请求参数,如url,请求方式,请求参数,header等。

3) Call:生成一个具体请求实例,相当于将请求封装成了任务;两种方式:

    ①、call.execute(),非异步方式,会阻塞线程,等待返回结果。    ②、call.enqueue(Callback),异步方式。

4) Response:结果响应

HttpGet

同步http请求

private OkHttpClient okHttpClient = new OkHttpClient();private Response response;okHttpClient.setConnectTimeout(15, TimeUnit.SECONDS);okHttpClient.setReadTimeout(15, TimeUnit.SECONDS);okHttpClient.setWriteTimeout(15, TimeUnit.SECONDS);Request request = new Request.Builder().url(url).get().build();            try {                response = okHttpClient.newCall(request).execute();                if (response.isSuccessful()) {                      Log.i(TAG, " onResponse() reuslt=" + response.body().string());                }            } catch (IOException e) {                e.printStackTrace();            }        }

异步http请求

private OkHttpClient okHttpClient = new OkHttpClient();private Response response;okHttpClient.setConnectTimeout(15, TimeUnit.SECONDS);okHttpClient.setReadTimeout(15, TimeUnit.SECONDS);okHttpClient.setWriteTimeout(15, TimeUnit.SECONDS);Request request = new Request.Builder().url(url).get().build();okHttpClient.newCall(request).enqueue(new Callback() {    public void onFailure(Call call, IOException e) {        Log.e(TAG, "onFailure() e=" + e);    }    public void onResponse(Call call, final Response response) throws IOException {        Log.i(TAG, " onResponse() reuslt=" + response.body().string());    }});

HttpPost

看了上面的简单的get请求,基本上整个的用法也就掌握了。post和get的用法差不多。

同步的Post请求

okHttpClient.setConnectTimeout(15, TimeUnit.SECONDS);okHttpClient.setReadTimeout(15, TimeUnit.SECONDS);okHttpClient.setWriteTimeout(15, TimeUnit.SECONDS);RequestBody body=new FormEncodingBuilder().add("name","马云飞").build();Request request = new Request.Builder().url(url).post(body).build();            try {                response = okHttpClient.newCall(request).execute();                if (response.isSuccessful()) {                     Log.i(TAG, " onResponse() reuslt=" + response.body().string());                }            } catch (IOException e) {                e.printStackTrace();            }        }

异步的Post请求

okHttpClient.setConnectTimeout(15, TimeUnit.SECONDS);okHttpClient.setReadTimeout(15, TimeUnit.SECONDS);okHttpClient.setWriteTimeout(15, TimeUnit.SECONDS);RequestBody body=new FormEncodingBuilder().add("name","马云飞").build();Request request = new Request.Builder().url(url).post(body).build();okHttpClient.newCall(request).enqueue(new Callback() {    public void onFailure(Call call, IOException e) {        Log.e(TAG, "onFailure() e=" + e);    }    public void onResponse(Call call, final Response response) throws IOException {        Log.i(TAG, " onResponse() reuslt=" + response.body().string());    }});

此时,基本的get与post就这么介绍完了。那么用到网络请求除了get和post还有什么呢?对了,就是文件的上传与下载。针对群里一些小伙伴需要得到当前的进度,所以下面会上整体的代码,我会在放完代码后做出解释。

文件上传

  public String uploadFile(String uploadUrl, File file) {        if (httpUtils.isConnnected()) {            RequestBody filebody = createProgressRequestBody(MEDIA_OBJECT_STREAM, file);            RequestBody body = new MultipartBuilder().type(MultipartBuilder.FORM).addFormDataPart(file.getName(), file.getName(), filebody).build();            Request request = new Request.Builder()                    .url(uploadUrl)                    .post(body)                    .build();            Response response = null;            try {                response = okHttpClient.newCall(request).execute();                return response.body().string();            } catch (IOException e) {            }        }        return null;    }
  public RequestBody createProgressRequestBody(final MediaType contentType, final File file) {        return new RequestBody() {            public MediaType contentType() {                return contentType;            }            public long contentLength() {                return file.length();            }            public void writeTo(BufferedSink sink) throws IOException {                Source source;                try {                    source = Okio.source(file);                    Buffer buf = new Buffer();                    long total = contentLength();                    long current = 0;                    for (long readCount; (readCount = source.read(buf, 2048)) != -1; ) {                        sink.write(buf, readCount);                        current += readCount;                        if (onProgressStateListener != null) {                            onProgressStateListener.upload(byteUtils.getSize(current), byteUtils.getSize(total), byteUtils.getByte(current), byteUtils.getByte(total));                        }                    }                } catch (Exception e) {                    e.printStackTrace();                }            }        };    }

此时你们会看到我判断了onProgressStateListener此接口不为空的情况,其实就是如果不需要得到当前的进度,我们就无需实现此接口。如果不需要得到进度,你也可以把上面createProgressRequestBody方法换成这句话:

 filebody=RequestBody.create(MEDIA_OBJECT_STREAM,file);

文件下载

  Request request = new Request.Builder().url(httpDownloadBean.getUrl()).build();            okHttpClient.newCall(request).enqueue(new Callback() {                public void onResponse(Response response) {                    InputStream inputStream = null;                    try {                        download_total = response.body().contentLength();                        inputStream = response.body().byteStream();                        if (response.isSuccessful()) {                            writeSDFromInput(httpDownloadBean.getStoragepath(), httpDownloadBean.getFilepath(), inputStream);                        } else {                        }                    } catch (IOException e) {                        e.printStackTrace();                    }                }                public void onFailure(Request arg0, IOException arg1) {                }            });

这里我们需要把inputstream写入sd卡:

 public File writeSDFromInput(String path, String fileName, InputStream input) {        File file = null;        OutputStream output = null;        try {            fileSupport.createSDDir(path);            file = fileSupport.createSDFile(path + fileName);            output = new FileOutputStream(file);            byte buffer[] = new byte[1024];            int length = 0;            long current = 0;            while ((length = input.read(buffer)) != -1) {                current += length;                if (onProgressStateListener != null) {                    onProgressStateListener.download(byteUtils.getSize(current), byteUtils.getSize(download_total), byteUtils.getByte(current), byteUtils.getByte(download_total));                }                output.write(buffer, 0, length);            }            output.flush();        } catch (Exception e) {            e.printStackTrace();        } finally {            try {                output.close();            } catch (Exception e) {                e.printStackTrace();            }        }        return file;    }

这里也和上传是一样的,你需要得到进度的时候实现此接口。

总结

Okhttp默认的配置为我们提供了非常重要实用功能。通过采用上述步骤,你可以增加它的灵活性和内省的能力并提高应用程序的质量。我对比过我用Httpclient和Okhttp的写的工具类,如果不需要得到进度的话,代码量差了一倍之多。从此而知,okhttp的确很好用。

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