js前端——滑稽官网的亮瞎眼系列滑稽大法

来源:互联网 发布:淘宝客 第三方服务商 编辑:程序博客网 时间:2024/05/21 09:52

*本代码源于http://lvmaojun.com/huaji/


向滑稽致敬!!



index.html:

<html><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><meta name="viewport" content="width=device-width,hight=device-hight,minimum-scale=1.0,maximum-scale=1.0,ser-scalable=none"/><title>滑稽</title><style type="text/css">body { margin: 0; padding: 0; position: relative; background-image: url(images/xh.jpg); background-position: center; /*background-repeat: no-repeat;*/ width: 100%; height: 100%; background-size: 100% 100%; }#jk {    width: 30%;    position: fixed;    right: 10px;    bottom: 40px;}</style></head><body id="body" onLoad="init()">    <script type="text/javascript" src="js/ThreeCanvas.js"></script><script type="text/javascript" src="js/Snow.js"></script><script type="text/javascript">var SCREEN_WIDTH = window.innerWidth;//var SCREEN_HEIGHT = window.innerHeight;var container;var particle;//粒子var camera;var scene;var renderer;var starSnow = 1;var particles = []; var particleImage = new Image();particleImage.src = 'images/ParticleSmoke.png'; function init() {//alert("message3");container = document.createElement('div');//container:画布实例;document.body.appendChild(container);camera = new THREE.PerspectiveCamera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );camera.position.z = 1000;//camera.position.y = 50;scene = new THREE.Scene();scene.add(camera);renderer = new THREE.CanvasRenderer();renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );//alert("message2");for (var i = 0; i < 500; i++) {//alert("message");particle = new Particle3D( material);particle.position.x = Math.random() * 2000-1000;particle.position.z = Math.random() * 2000-1000;particle.position.y = Math.random() * 2000-1000;//particle.position.y = Math.random() * (1600-particle.position.z)-1000;particle.scale.x = particle.scale.y =  1;scene.add( particle );particles.push(particle); }container.appendChild( renderer.domElement );//document.addEventListener( 'mousemove', onDocumentMouseMove, false );document.addEventListener( 'touchstart', onDocumentTouchStart, false );document.addEventListener( 'touchmove', onDocumentTouchMove, false );document.addEventListener( 'touchend', onDocumentTouchEnd, false );setInterval( loop, 1000 / 60 );}var touchStartX;var touchFlag = 0;//储存当前是否滑动的状态;var touchSensitive = 80;//检测滑动的灵敏度;//var touchStartY;//var touchEndX;//var touchEndY;function onDocumentTouchStart( event ) {if ( event.touches.length == 1 ) {//event.preventDefault();//取消默认关联动作;touchStartX = 0;touchStartX = event.touches[ 0 ].pageX ;//touchStartY = event.touches[ 0 ].pageY ;}}function onDocumentTouchMove( event ) {if ( event.touches.length == 1 ) {//event.preventDefault();var direction = event.touches[ 0 ].pageX - touchStartX;if (Math.abs(direction) > touchSensitive) {if (direction>0) {touchFlag = 1;}else if (direction<0) {touchFlag = -1;};//changeAndBack(touchFlag);}}}function onDocumentTouchEnd (event) {var direction = event.changedTouches[ 0 ].pageX - touchStartX;changeAndBack(touchFlag);}function changeAndBack (touchFlag) {var speedX = 25*touchFlag;touchFlag = 0;for (var i = 0; i < particles.length; i++) {particles[i].velocity=new THREE.Vector3(speedX,-10,0);}var timeOut = setTimeout(";", 800);clearTimeout(timeOut);var clearI = setInterval(function () {if (touchFlag) {clearInterval(clearI);return;};speedX*=0.8;if (Math.abs(speedX)<=1.5) {speedX=0;clearInterval(clearI);};for (var i = 0; i < particles.length; i++) {particles[i].velocity=new THREE.Vector3(speedX,-10,0);}},100);}function loop() {for(var i = 0; i<particles.length; i++){var particle = particles[i]; particle.updatePhysics(); with(particle.position){if((y<-1000)&&starSnow) {y+=2000;}if(x>1000) x-=2000; else if(x<-1000) x+=2000;if(z>1000) z-=2000; else if(z<-1000) z+=2000;}}camera.lookAt(scene.position); renderer.render( scene, camera );}</script></body></html>


ThreeCanvas.js


var THREE = THREE || {};if(!self.Int32Array) self.Int32Array = Array, self.Float32Array = Array;THREE.Color = function(a) {a !== void 0 && this.setHex(a);return this};THREE.Color.prototype = {constructor: THREE.Color,r: 1,g: 1,b: 1,copy: function(a) {this.r = a.r;this.g = a.g;this.b = a.b;return this},copyGammaToLinear: function(a) {this.r = a.r * a.r;this.g = a.g * a.g;this.b = a.b * a.b;return this},copyLinearToGamma: function(a) {this.r = Math.sqrt(a.r);this.g = Math.sqrt(a.g);this.b = Math.sqrt(a.b);return this},setRGB: function(a, b, c) {this.r = a;this.g = b;this.b = c;return this},setHSV: function(a, b, c) {var d, f, e;if(c === 0) this.r = this.g = this.b = 0;else switch(d = Math.floor(a * 6), f = a * 6 - d, a = c * (1 - b), e = c * (1 -b * f), b = c * (1 - b * (1 - f)), d) {case 1:this.r = e;this.g = c;this.b = a;break;case 2:this.r = a;this.g = c;this.b = b;break;case 3:this.r = a;this.g = e;this.b = c;break;case 4:this.r = b;this.g = a;this.b = c;break;case 5:this.r = c;this.g = a;this.b = e;break;case 6:case 0:this.r = c, this.g = b, this.b = a}return this},setHex: function(a) {a = Math.floor(a);this.r = (a >> 16 & 255) / 255;this.g = (a >> 8 & 255) / 255;this.b = (a & 255) / 255;return this},getHex: function() {return ~~(this.r * 255) << 16 ^ ~~(this.g * 255) << 8 ^ ~~(this.b * 255)},getContextStyle: function() {return "rgb(" +Math.floor(this.r * 255) + "," + Math.floor(this.g * 255) + "," + Math.floor(this.b * 255) + ")"},clone: function() {return(new THREE.Color).setRGB(this.r, this.g, this.b)}};THREE.Vector2 = function(a, b) {this.x = a || 0;this.y = b || 0};THREE.Vector2.prototype = {constructor: THREE.Vector2,set: function(a, b) {this.x = a;this.y = b;return this},copy: function(a) {this.x = a.x;this.y = a.y;return this},clone: function() {return new THREE.Vector2(this.x, this.y)},add: function(a, b) {this.x = a.x + b.x;this.y = a.y + b.y;return this},addSelf: function(a) {this.x += a.x;this.y += a.y;return this},sub: function(a, b) {this.x = a.x - b.x;this.y = a.y - b.y;return this},subSelf: function(a) {this.x -= a.x;this.y -= a.y;return this},multiplyScalar: function(a) {this.x *= a;this.y *= a;return this},divideScalar: function(a) {a ? (this.x /= a, this.y /= a) : this.set(0, 0);return this},negate: function() {return this.multiplyScalar(-1)},dot: function(a) {return this.x * a.x + this.y * a.y},lengthSq: function() {return this.x * this.x + this.y * this.y},length: function() {return Math.sqrt(this.lengthSq())},normalize: function() {return this.divideScalar(this.length())},distanceTo: function(a) {return Math.sqrt(this.distanceToSquared(a))},distanceToSquared: function(a) {var b = this.x - a.x,a = this.y - a.y;return b * b + a * a},setLength: function(a) {return this.normalize().multiplyScalar(a)},equals: function(a) {return a.x === this.x && a.y === this.y}};THREE.Vector3 = function(a, b, c) {this.x = a || 0;this.y = b || 0;this.z = c || 0};THREE.Vector3.prototype = {constructor: THREE.Vector3,set: function(a, b, c) {this.x = a;this.y = b;this.z = c;return this},setX: function(a) {this.x = a;return this},setY: function(a) {this.y = a;return this},setZ: function(a) {this.z = a;return this},copy: function(a) {this.x = a.x;this.y = a.y;this.z = a.z;return this},clone: function() {return new THREE.Vector3(this.x, this.y, this.z)},add: function(a, b) {this.x = a.x + b.x;this.y = a.y + b.y;this.z = a.z + b.z;return this},addSelf: function(a) {this.x += a.x;this.y += a.y;this.z += a.z;return this},addScalar: function(a) {this.x += a;this.y += a;this.z += a;return this},sub: function(a, b) {this.x = a.x - b.x;this.y = a.y - b.y;this.z = a.z - b.z;return this},subSelf: function(a) {this.x -= a.x;this.y -= a.y;this.z -= a.z;return this},multiply: function(a, b) {this.x = a.x * b.x;this.y = a.y * b.y;this.z = a.z * b.z;return this},multiplySelf: function(a) {this.x *= a.x;this.y *= a.y;this.z *= a.z;return this},multiplyScalar: function(a) {this.x *= a;this.y *= a;this.z *= a;return this},divideSelf: function(a) {this.x /= a.x;this.y /= a.y;this.z /= a.z;return this},divideScalar: function(a) {a ? (this.x /= a, this.y /= a, this.z /= a) : this.z = this.y = this.x = 0;return this},negate: function() {return this.multiplyScalar(-1)},dot: function(a) {return this.x * a.x + this.y * a.y + this.z * a.z},lengthSq: function() {return this.x * this.x + this.y * this.y + this.z * this.z},length: function() {return Math.sqrt(this.lengthSq())},lengthManhattan: function() {return this.x + this.y + this.z},normalize: function() {return this.divideScalar(this.length())},setLength: function(a) {return this.normalize().multiplyScalar(a)},cross: function(a, b) {this.x = a.y * b.z - a.z * b.y;this.y = a.z * b.x - a.x * b.z;this.z = a.x * b.y - a.y * b.x;return this},crossSelf: function(a) {var b = this.x,c = this.y,d = this.z;this.x = c * a.z - d * a.y;this.y = d * a.x - b * a.z;this.z = b * a.y - c * a.x;return this},distanceTo: function(a) {return Math.sqrt(this.distanceToSquared(a))},distanceToSquared: function(a) {return(new THREE.Vector3).sub(this, a).lengthSq()},setPositionFromMatrix: function(a) {this.x = a.n14;this.y = a.n24;this.z = a.n34},setRotationFromMatrix: function(a) {var b = Math.cos(this.y);this.y = Math.asin(a.n13);Math.abs(b) > 1.0E-5 ? (this.x = Math.atan2(-a.n23 / b, a.n33 / b), this.z = Math.atan2(-a.n12 / b, a.n11 / b)) : (this.x = 0, this.z = Math.atan2(a.n21, a.n22))},isZero: function() {return this.lengthSq() < 1.0E-4}};THREE.Vector4 = function(a, b, c, d) {this.x = a || 0;this.y = b || 0;this.z = c || 0;this.w = d !== void 0 ? d : 1};THREE.Vector4.prototype = {constructor: THREE.Vector4,set: function(a, b, c, d) {this.x = a;this.y = b;this.z = c;this.w = d;return this},copy: function(a) {this.x = a.x;this.y = a.y;this.z = a.z;this.w = a.w !== void 0 ? a.w : 1},clone: function() {return new THREE.Vector4(this.x, this.y, this.z, this.w)},add: function(a, b) {this.x = a.x + b.x;this.y = a.y + b.y;this.z = a.z + b.z;this.w = a.w + b.w;return this},addSelf: function(a) {this.x += a.x;this.y += a.y;this.z += a.z;this.w += a.w;return this},sub: function(a, b) {this.x = a.x - b.x;this.y = a.y - b.y;this.z = a.z -b.z;this.w = a.w - b.w;return this},subSelf: function(a) {this.x -= a.x;this.y -= a.y;this.z -= a.z;this.w -= a.w;return this},multiplyScalar: function(a) {this.x *= a;this.y *= a;this.z *= a;this.w *= a;return this},divideScalar: function(a) {a ? (this.x /= a, this.y /= a, this.z /= a, this.w /= a) : (this.z = this.y = this.x = 0, this.w = 1);return this},negate: function() {return this.multiplyScalar(-1)},dot: function(a) {return this.x * a.x + this.y * a.y + this.z * a.z + this.w * a.w},lengthSq: function() {return this.dot(this)},length: function() {return Math.sqrt(this.lengthSq())},normalize: function() {return this.divideScalar(this.length())},setLength: function(a) {return this.normalize().multiplyScalar(a)},lerpSelf: function(a, b) {this.x += (a.x - this.x) * b;this.y += (a.y - this.y) * b;this.z += (a.z - this.z) * b;this.w += (a.w - this.w) * b;return this}};THREE.Ray = function(a, b) {function c(a, b, c) {i.sub(c, a);p = i.dot(b);if(p <= 0) return null;k = n.add(a, o.copy(b).multiplyScalar(p));return s = c.distanceTo(k)}function d(a, b, c, d) {i.sub(d, b);n.sub(c, b);o.sub(a, b);K = i.dot(i);C = i.dot(n);Q = i.dot(o);O = n.dot(n);w = n.dot(o);F = 1 / (K * O - C * C);z = (O * Q - C * w) * F;D = (K * w - C * Q) * F;return z >= 0 && D >= 0 && z + D < 1}this.origin = a || new THREE.Vector3;this.direction = b || new THREE.Vector3;this.intersectScene = function(a) {return this.intersectObjects(a.children)};this.intersectObjects = function(a) {var b, c, d = [];b = 0;for(c = a.length; b < c; b++) Array.prototype.push.apply(d, this.intersectObject(a[b]));d.sort(function(a, b) {return a.distance - b.distance});return d};var f = new THREE.Vector3,e = new THREE.Vector3,g = new THREE.Vector3,h = new THREE.Vector3,a = new THREE.Vector3,b = new THREE.Vector3,m = new THREE.Vector3,l = new THREE.Vector3,j = new THREE.Vector3;this.intersectObject = function(k) {for(var i, o = [], n = 0, W = k.children.length; n < W; n++) Array.prototype.push.apply(o, this.intersectObject(k.children[n]));if(k instanceof THREE.Particle) {n = c(this.origin, this.direction, k.matrixWorld.getPosition());if(n === null || n > k.scale.x) return [];i = {distance: n,point: k.position,face: null,object: k};o.push(i)} else if(k instanceof THREE.Mesh) {n = c(this.origin, this.direction, k.matrixWorld.getPosition());if(n === null || n > k.geometry.boundingSphere.radius * Math.max(k.scale.x, Math.max(k.scale.y, k.scale.z))) return o;var p, G = k.geometry,H = G.vertices,I;k.matrixRotationWorld.extractRotation(k.matrixWorld);n = 0;for(W = G.faces.length; n < W; n++)if(i = G.faces[n], a.copy(this.origin), b.copy(this.direction), I = k.matrixWorld, m = I.multiplyVector3(m.copy(i.centroid)).subSelf(a), p = m.dot(b), !(p <= 0) && (f = I.multiplyVector3(f.copy(H[i.a].position)), e = I.multiplyVector3(e.copy(H[i.b].position)), g = I.multiplyVector3(g.copy(H[i.c].position)), i instanceof THREE.Face4 && (h = I.multiplyVector3(h.copy(H[i.d].position))), l = k.matrixRotationWorld.multiplyVector3(l.copy(i.normal)), p = b.dot(l), k.doubleSided || (k.flipSided ? p > 0 : p < 0)))if(p = l.dot(m.sub(f, a)) / p, j.add(a, b.multiplyScalar(p)), i instanceof THREE.Face3) d(j, f, e, g) && (i = {distance: a.distanceTo(j),point: j.clone(),face: i,object: k}, o.push(i));else if(i instanceof THREE.Face4 && (d(j, f, e, h) || d(j, e, g, h))) i = {distance: a.distanceTo(j),point: j.clone(),face: i,object: k}, o.push(i)}return o};var i = new THREE.Vector3,n = new THREE.Vector3,o = new THREE.Vector3,p, k, s, K, C, Q, O, w, F, z, D};THREE.Rectangle = function() {function a() {e = d - b;g = f - c}var b, c, d, f, e, g, h = !0;this.getX = function() {return b};this.getY = function() {return c};this.getWidth = function() {return e};this.getHeight = function() {return g};this.getLeft = function() {return b};this.getTop = function() {return c};this.getRight = function() {return d};this.getBottom = function() {return f};this.set = function(e, g, j, i) {h = !1;b = e;c = g;d = j;f = i;a()};this.addPoint = function(e, g) {h ? (h = !1, b = e, c = g, d = e, f = g) : (b = b < e ? b : e, c = c < g ? c : g, d = d > e ? d : e, f = f > g ? f : g);a()};this.add3Points = function(e, g, j, i, n, o) {h ? (h = !1, b = e < j ? e < n ? e : n : j < n ? j : n, c = g < i ? g < o ? g : o : i < o ? i : o, d = e > j ? e > n ? e : n : j > n ? j : n, f = g > i ? g > o ? g : o : i > o ? i : o) : (b = e < j ? e < n ? e < b ? e : b : n < b ? n : b : j < n ? j < b ? j : b : n < b ? n : b, c = g < i ? g < o ? g < c ? g : c : o < c ? o : c : i < o ? i < c ? i : c : o < c ? o : c, d = e > j ? e > n ? e > d ? e : d : n > d ? n : d : j > n ? j > d ? j : d : n > d ? n : d, f = g > i ? g > o ? g > f ? g : f : o > f ? o : f : i > o ? i > f ? i : f : o > f ? o : f);a()};this.addRectangle = function(e) {h ? (h = !1, b = e.getLeft(), c = e.getTop(), d = e.getRight(), f = e.getBottom()) : (b = b < e.getLeft() ? b : e.getLeft(), c = c < e.getTop() ? c : e.getTop(), d = d > e.getRight() ? d : e.getRight(), f = f > e.getBottom() ? f : e.getBottom());a()};this.inflate = function(e) {b -= e;c -= e;d += e;f += e;a()};this.minSelf = function(e) {b = b > e.getLeft() ? b : e.getLeft();c = c > e.getTop() ? c : e.getTop();d = d < e.getRight() ? d : e.getRight();f = f < e.getBottom() ? f : e.getBottom();a()};this.intersects = function(a) {return Math.min(d, a.getRight()) - Math.max(b, a.getLeft()) >= 0 && Math.min(f, a.getBottom()) - Math.max(c, a.getTop()) >= 0};this.empty = function() {h = !0;f = d = c = b = 0;a()};this.isEmpty = function() {return h}};THREE.Math = {clamp: function(a, b, c) {return a < b ? b : a > c ? c : a},clampBottom: function(a, b) {return a < b ? b : a},mapLinear: function(a, b, c, d, f) {return d + (a - b) * (f - d) / (c - b)},random16: function() {return(65280 * Math.random() + 255 * Math.random()) / 65535}};THREE.Matrix3 = function() {this.m = []};THREE.Matrix3.prototype = {constructor: THREE.Matrix3,transpose: function() {var a, b = this.m;a = b[1];b[1] = b[3];b[3] = a;a = b[2];b[2] = b[6];b[6] = a;a = b[5];b[5] = b[7];b[7] = a;return this},transposeIntoArray: function(a) {var b = this.m;a[0] = b[0];a[1] = b[3];a[2] = b[6];a[3] = b[1];a[4] = b[4];a[5] = b[7];a[6] = b[2];a[7] = b[5];a[8] = b[8];return this}};THREE.Matrix4 = function(a, b, c, d, f, e, g, h, m, l, j, i, n, o, p, k) {this.set(a !== void 0 ? a : 1, b || 0, c || 0, d || 0, f || 0, e !== void 0 ? e : 1, g || 0, h || 0, m || 0, l || 0, j !== void 0 ? j : 1, i || 0, n || 0, o || 0, p || 0, k !== void 0 ? k : 1);this.flat = Array(16);this.m33 = new THREE.Matrix3};THREE.Matrix4.prototype = {constructor: THREE.Matrix4,set: function(a, b, c, d, f, e, g, h, m, l, j, i, n, o, p, k) {this.n11 = a;this.n12 = b;this.n13 = c;this.n14 = d;this.n21 = f;this.n22 = e;this.n23 = g;this.n24 = h;this.n31 = m;this.n32 = l;this.n33 = j;this.n34 = i;this.n41 = n;this.n42 = o;this.n43 = p;this.n44 = k;return this},identity: function() {this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);return this},copy: function(a) {this.set(a.n11, a.n12, a.n13, a.n14, a.n21, a.n22, a.n23, a.n24, a.n31, a.n32, a.n33, a.n34, a.n41, a.n42, a.n43, a.n44);return this},lookAt: function(a, b, c) {var d = THREE.Matrix4.__v1,f = THREE.Matrix4.__v2,e = THREE.Matrix4.__v3;e.sub(a, b).normalize();if(e.length() === 0) e.z = 1;d.cross(c, e).normalize();d.length() === 0 && (e.x += 1.0E-4, d.cross(c, e).normalize());f.cross(e, d).normalize();this.n11 = d.x;this.n12 = f.x;this.n13 = e.x;this.n21 = d.y;this.n22 = f.y;this.n23 = e.y;this.n31 = d.z;this.n32 = f.z;this.n33 = e.z;return this},multiply: function(a, b) {var c = a.n11,d = a.n12,f = a.n13,e = a.n14,g = a.n21,h = a.n22,m = a.n23,l = a.n24,j = a.n31,i = a.n32,n = a.n33,o = a.n34,p = a.n41,k = a.n42,s = a.n43,K = a.n44,C = b.n11,Q = b.n12,O = b.n13,w = b.n14,F = b.n21,z = b.n22,D = b.n23,u = b.n24,r = b.n31,E = b.n32,N = b.n33,W = b.n34,da = b.n41,G = b.n42,H = b.n43,I = b.n44;this.n11 = c * C + d * F + f * r + e * da;this.n12 = c * Q + d * z + f * E + e * G;this.n13 = c * O + d * D + f * N + e * H;this.n14 = c * w + d * u + f * W + e * I;this.n21 = g * C + h * F + m * r + l * da;this.n22 = g * Q + h * z + m * E + l * G;this.n23 = g * O + h * D + m * N + l * H;this.n24 = g * w + h * u + m * W + l * I;this.n31 = j * C + i * F + n * r + o * da;this.n32 = j * Q + i * z + n * E + o * G;this.n33 = j * O + i * D + n * N + o * H;this.n34 = j * w + i * u + n * W + o * I;this.n41 = p * C + k * F + s * r + K * da;this.n42 = p * Q + k * z + s * E + K * G;this.n43 = p * O + k * D + s * N + K * H;this.n44 = p * w + k * u + s * W + K * I;return this},multiplySelf: function(a) {return this.multiply(this, a)},multiplyToArray: function(a, b, c) {this.multiply(a, b);c[0] = this.n11;c[1] = this.n21;c[2] = this.n31;c[3] = this.n41;c[4] = this.n12;c[5] = this.n22;c[6] = this.n32;c[7] = this.n42;c[8] = this.n13;c[9] = this.n23;c[10] = this.n33;c[11] = this.n43;c[12] = this.n14;c[13] = this.n24;c[14] = this.n34;c[15] = this.n44;return this},multiplyScalar: function(a) {this.n11 *= a;this.n12 *= a;this.n13 *= a;this.n14 *= a;this.n21 *= a;this.n22 *= a;this.n23 *= a;this.n24 *= a;this.n31 *= a;this.n32 *= a;this.n33 *= a;this.n34 *= a;this.n41 *= a;this.n42 *= a;this.n43 *= a;this.n44 *= a;return this},multiplyVector3: function(a) {var b = a.x,c = a.y,d = a.z,f = 1 / (this.n41 * b + this.n42 * c + this.n43 * d + this.n44);a.x = (this.n11 * b + this.n12 * c + this.n13 * d + this.n14) * f;a.y = (this.n21 * b + this.n22 * c + this.n23 * d + this.n24) * f;a.z = (this.n31 * b + this.n32 * c + this.n33 * d + this.n34) * f;return a},multiplyVector4: function(a) {var b = a.x,c = a.y,d = a.z,f = a.w;a.x = this.n11 * b + this.n12 * c + this.n13 * d + this.n14 * f;a.y = this.n21 * b + this.n22 * c + this.n23 * d + this.n24 * f;a.z = this.n31 * b + this.n32 * c + this.n33 * d + this.n34 * f;a.w = this.n41 * b + this.n42 * c + this.n43 * d + this.n44 * f;return a},rotateAxis: function(a) {var b = a.x,c = a.y,d = a.z;a.x = b * this.n11 + c * this.n12 + d * this.n13;a.y = b * this.n21 + c * this.n22 + d * this.n23;a.z = b * this.n31 + c * this.n32 + d * this.n33;a.normalize();return a},crossVector: function(a) {var b = new THREE.Vector4;b.x = this.n11 * a.x + this.n12 * a.y + this.n13 * a.z + this.n14 * a.w;b.y = this.n21 * a.x + this.n22 * a.y + this.n23 * a.z + this.n24 * a.w;b.z = this.n31 * a.x + this.n32 * a.y + this.n33 * a.z + this.n34 * a.w;b.w = a.w ? this.n41 * a.x + this.n42 * a.y + this.n43 * a.z + this.n44 * a.w : 1;return b},determinant: function() {var a = this.n11,b = this.n12,c = this.n13,d = this.n14,f = this.n21,e = this.n22,g = this.n23,h = this.n24,m = this.n31,l = this.n32,j = this.n33,i = this.n34,n = this.n41,o = this.n42,p = this.n43,k = this.n44;return d * g * l * n - c * h * l * n - d * e * j * n + b * h * j * n + c * e * i * n - b * g * i * n - d * g * m * o + c * h * m * o + d * f * j * o - a * h * j * o - c * f * i * o + a * g * i * o + d * e * m * p - b * h * m * p - d * f * l * p + a * h * l * p + b * f * i * p - a * e * i * p - c * e * m * k + b * g * m * k + c * f * l * k - a * g * l * k - b * f * j * k + a * e * j * k},transpose: function() {var a;a = this.n21;this.n21 = this.n12;this.n12 = a;a = this.n31;this.n31 = this.n13;this.n13 = a;a = this.n32;this.n32 = this.n23;this.n23 = a;a = this.n41;this.n41 = this.n14;this.n14 = a;a = this.n42;this.n42 = this.n24;this.n24 = a;a = this.n43;this.n43 = this.n34;this.n43 = a;return this},clone: function() {var a = new THREE.Matrix4;a.n11 = this.n11;a.n12 = this.n12;a.n13 = this.n13;a.n14 = this.n14;a.n21 = this.n21;a.n22 = this.n22;a.n23 = this.n23;a.n24 = this.n24;a.n31 = this.n31;a.n32 = this.n32;a.n33 = this.n33;a.n34 = this.n34;a.n41 = this.n41;a.n42 = this.n42;a.n43 = this.n43;a.n44 = this.n44;return a},flatten: function() {this.flat[0] = this.n11;this.flat[1] = this.n21;this.flat[2] = this.n31;this.flat[3] = this.n41;this.flat[4] = this.n12;this.flat[5] = this.n22;this.flat[6] = this.n32;this.flat[7] = this.n42;this.flat[8] = this.n13;this.flat[9] = this.n23;this.flat[10] = this.n33;this.flat[11] = this.n43;this.flat[12] = this.n14;this.flat[13] = this.n24;this.flat[14] = this.n34;this.flat[15] = this.n44;return this.flat},flattenToArray: function(a) {a[0] = this.n11;a[1] = this.n21;a[2] = this.n31;a[3] = this.n41;a[4] = this.n12;a[5] = this.n22;a[6] = this.n32;a[7] = this.n42;a[8] = this.n13;a[9] = this.n23;a[10] = this.n33;a[11] = this.n43;a[12] = this.n14;a[13] = this.n24;a[14] = this.n34;a[15] = this.n44;return a},flattenToArrayOffset: function(a, b) {a[b] = this.n11;a[b + 1] = this.n21;a[b + 2] = this.n31;a[b + 3] = this.n41;a[b + 4] = this.n12;a[b + 5] = this.n22;a[b + 6] = this.n32;a[b + 7] = this.n42;a[b + 8] = this.n13;a[b + 9] = this.n23;a[b + 10] = this.n33;a[b + 11] = this.n43;a[b + 12] = this.n14;a[b + 13] = this.n24;a[b + 14] = this.n34;a[b + 15] = this.n44;return a},setTranslation: function(a, b, c) {this.set(1, 0, 0, a, 0, 1, 0, b, 0, 0, 1, c, 0, 0, 0, 1);return this},setScale: function(a, b, c) {this.set(a, 0, 0, 0, 0, b, 0, 0, 0, 0, c, 0, 0, 0, 0, 1);return this},setRotationX: function(a) {var b = Math.cos(a),a = Math.sin(a);this.set(1, 0, 0, 0, 0, b, -a, 0, 0, a, b, 0, 0, 0, 0, 1);return this},setRotationY: function(a) {var b = Math.cos(a),a = Math.sin(a);this.set(b, 0, a, 0, 0, 1, 0, 0, -a, 0, b, 0, 0, 0, 0, 1);return this},setRotationZ: function(a) {var b = Math.cos(a),a = Math.sin(a);this.set(b, -a, 0, 0, a, b, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);return this},setRotationAxis: function(a, b) {var c = Math.cos(b),d = Math.sin(b),f = 1 - c,e = a.x,g = a.y,h = a.z,m = f * e,l = f * g;this.set(m * e + c, m * g - d * h, m * h + d * g, 0, m * g + d * h, l * g + c, l * h - d * e, 0, m * h - d * g, l * h + d * e, f * h * h + c, 0, 0, 0, 0, 1);return this},setPosition: function(a) {this.n14 = a.x;this.n24 = a.y;this.n34 = a.z;return this},getPosition: function() {return THREE.Matrix4.__v1.set(this.n14, this.n24, this.n34)},getColumnX: function() {return THREE.Matrix4.__v1.set(this.n11, this.n21, this.n31)},getColumnY: function() {return THREE.Matrix4.__v1.set(this.n12, this.n22, this.n32)},getColumnZ: function() {return THREE.Matrix4.__v1.set(this.n13, this.n23, this.n33)},getInverse: function(a) {var b = a.n11,c = a.n12,d = a.n13,f = a.n14,e = a.n21,g = a.n22,h = a.n23,m = a.n24,l = a.n31,j = a.n32,i = a.n33,n = a.n34,o = a.n41,p = a.n42,k = a.n43,s = a.n44;this.n11 = h * n * p - m * i * p + m * j * k - g * n * k - h * j * s + g * i * s;this.n12 = f * i * p - d * n * p - f * j * k + c * n * k + d * j * s - c * i * s;this.n13 = d * m * p - f * h * p + f * g * k - c * m * k - d * g * s + c * h * s;this.n14 = f * h * j - d * m * j - f * g * i + c * m * i + d * g * n - c * h * n;this.n21 = m * i * o - h * n * o - m * l * k + e * n * k + h * l * s - e * i * s;this.n22 = d * n * o - f * i * o +f * l * k - b * n * k - d * l * s + b * i * s;this.n23 = f * h * o - d * m * o - f * e * k + b * m * k + d * e * s - b * h * s;this.n24 = d * m * l - f * h * l + f * e * i - b * m * i - d * e * n + b * h * n;this.n31 = g * n * o - m * j * o + m * l * p - e * n * p - g * l * s + e * j * s;this.n32 = f * j * o - c * n * o - f * l * p + b * n * p + c * l * s - b * j * s;this.n33 = d * m * o - f * g * o + f * e * p - b * m * p - c * e * s + b * g * s;this.n34 = f * g * l - c * m * l - f * e * j + b * m * j + c * e * n - b * g * n;this.n41 = h * j * o - g * i * o - h * l * p + e * i * p + g * l * k - e * j * k;this.n42 = c * i * o - d * j * o + d * l * p - b * i * p - c * l * k + b * j * k;this.n43 = d * g * o - c * h * o - d * e * p + b * h * p + c * e * k - b * g * k;this.n44 = c * h * l - d * g * l + d * e * j - b * h * j - c * e * i + b * g * i;this.multiplyScalar(1 / a.determinant());return this},setRotationFromEuler: function(a, b) {var c = a.x,d = a.y,f = a.z,e = Math.cos(c),c = Math.sin(c),g = Math.cos(d),d = Math.sin(d),h = Math.cos(f),f = Math.sin(f);switch(b) {case "YXZ":var m = g * h,l = g * f,j = d * h,i = d * f;this.n11 = m + i * c;this.n12 = j * c - l;this.n13 = e * d;this.n21 = e * f;this.n22 = e * h;this.n23 = -c;this.n31 = l * c - j;this.n32 = i + m * c;this.n33 = e * g;break;case "ZXY":m = g * h;l = g * f;j = d * h;i = d * f;this.n11 = m - i * c;this.n12 = -e * f;this.n13 = j + l * c;this.n21 = l + j * c;this.n22 = e * h;this.n23 = i - m * c;this.n31 = -e * d;this.n32 = c;this.n33 = e * g;break;case "ZYX":m = e * h;l = e * f;j = c * h;i = c * f;this.n11 = g * h;this.n12 = j * d - l;this.n13 = m * d + i;this.n21 = g * f;this.n22 = i * d + m;this.n23 = l * d - j;this.n31 = -d;this.n32 = c * g;this.n33 = e * g;break;case "YZX":m = e * g;l = e * d;j = c * g;i = c * d;this.n11 = g * h;this.n12 = i - m * f;this.n13 = j * f + l;this.n21 = f;this.n22 = e * h;this.n23 = -c * h;this.n31 = -d * h;this.n32 = l * f + j;this.n33 = m - i * f;break;case "XZY":m = e * g;l = e * d;j = c * g;i = c * d;this.n11 = g * h;this.n12 = -f;this.n13 = d * h;this.n21 = m * f + i;this.n22 = e * h;this.n23 = l * f - j;this.n31 = j * f - l;this.n32 = c * h;this.n33 = i * f + m;break;default:m = e * h, l = e * f, j = c * h, i = c * f, this.n11 = g * h, this.n12 = -g * f, this.n13 = d, this.n21 = l + j * d, this.n22 = m - i * d, this.n23 = -c * g, this.n31 = i - m * d, this.n32 = j + l * d, this.n33 = e * g}return this},setRotationFromQuaternion: function(a) {var b = a.x,c = a.y,d = a.z,f = a.w,e = b + b,g = c + c,h = d + d,a = b * e,m = b * g;b *= h;var l = c * g;c *= h;d *= h;e *= f;g *= f;f *= h;this.n11 = 1 - (l + d);this.n12 = m - f;this.n13 = b + g;this.n21 = m + f;this.n22 = 1 - (a + d);this.n23 = c - e;this.n31 = b - g;this.n32 = c + e;this.n33 = 1 - (a + l);return this},scale: function(a) {var b = a.x,c = a.y,a = a.z;this.n11 *= b;this.n12 *= c;this.n13 *= a;this.n21 *= b;this.n22 *= c;this.n23 *= a;this.n31 *= b;this.n32 *= c;this.n33 *= a;this.n41 *= b;this.n42 *= c;this.n43 *= a;return this},compose: function(a, b, c) {var d = THREE.Matrix4.__m1,f = THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x, c.y, c.z);this.multiply(d, f);this.n14 = a.x;this.n24 = a.y;this.n34 = a.z;return this},decompose: function(a, b, c) {var d = THREE.Matrix4.__v1,f = THREE.Matrix4.__v2,e = THREE.Matrix4.__v3;d.set(this.n11, this.n21, this.n31);f.set(this.n12, this.n22, this.n32);e.set(this.n13, this.n23, this.n33);a = a instanceof THREE.Vector3 ? a : new THREE.Vector3;b = b instanceof THREE.Quaternion ? b : new THREE.Quaternion;c = c instanceof THREE.Vector3 ? c : new THREE.Vector3;c.x = d.length();c.y = f.length();c.z = e.length();a.x = this.n14;a.y = this.n24;a.z = this.n34;d = THREE.Matrix4.__m1;d.copy(this);d.n11 /= c.x;d.n21 /= c.x;d.n31 /= c.x;d.n12 /= c.y;d.n22 /= c.y;d.n32 /= c.y;d.n13 /= c.z;d.n23 /= c.z;d.n33 /= c.z;b.setFromRotationMatrix(d);return [a, b, c]},extractPosition: function(a) {this.n14 = a.n14;this.n24 = a.n24;this.n34 = a.n34;return this},extractRotation: function(a) {var b = THREE.Matrix4.__v1,c = 1 / b.set(a.n11, a.n21, a.n31).length(),d = 1 / b.set(a.n12, a.n22, a.n32).length(),b = 1 / b.set(a.n13, a.n23, a.n33).length();this.n11 = a.n11 * c;this.n21 = a.n21 * c;this.n31 = a.n31 * c;this.n12 = a.n12 * d;this.n22 = a.n22 * d;this.n32 = a.n32 * d;this.n13 = a.n13 * b;this.n23 = a.n23 * b;this.n33 = a.n33 * b;return this}};THREE.Matrix4.makeInvert3x3 = function(a) {var b = a.m33,c = b.m,d = a.n33 * a.n22 - a.n32 * a.n23,f = -a.n33 * a.n21 + a.n31 * a.n23,e = a.n32 * a.n21 - a.n31 * a.n22,g = -a.n33 * a.n12 + a.n32 * a.n13,h = a.n33 * a.n11 - a.n31 * a.n13,m = -a.n32 * a.n11 + a.n31 * a.n12,l = a.n23 * a.n12 - a.n22 * a.n13,j = -a.n23 * a.n11 + a.n21 * a.n13,i = a.n22 * a.n11 - a.n21 * a.n12,a = a.n11 * d + a.n21 * g + a.n31 * l;a === 0 && console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a = 1 / a;c[0] = a * d;c[1] = a * f;c[2] = a * e;c[3] = a * g;c[4] = a * h;c[5] = a * m;c[6] = a * l;c[7] = a * j;c[8] = a * i;return b};THREE.Matrix4.makeFrustum = function(a, b, c, d, f, e) {var g;g = new THREE.Matrix4;g.n11 = 2 * f / (b - a);g.n12 = 0;g.n13 = (b + a) / (b - a);g.n14 = 0;g.n21 = 0;g.n22 = 2 * f / (d - c);g.n23 = (d + c) / (d - c);g.n24 = 0;g.n31 = 0;g.n32 = 0;g.n33 = -(e + f) / (e - f);g.n34 = -2 * e * f / (e - f);g.n41 = 0;g.n42 = 0;g.n43 = -1;g.n44 = 0;return g};THREE.Matrix4.makePerspective = function(a, b, c, d) {var f, a = c * Math.tan(a * Math.PI / 360);f = -a;return THREE.Matrix4.makeFrustum(f * b, a * b, f, a, c, d)};THREE.Matrix4.makeOrtho = function(a, b, c, d, f, e) {var g, h, m, l;g = new THREE.Matrix4;h = b - a;m = c - d;l = e - f;g.n11 = 2 / h;g.n12 = 0;g.n13 = 0;g.n14 = -((b + a) / h);g.n21 = 0;g.n22 = 2 / m;g.n23 = 0;g.n24 = -((c + d) / m);g.n31 = 0;g.n32 = 0;g.n33 = -2 / l;g.n34 = -((e + f) / l);g.n41 = 0;g.n42 = 0;g.n43 = 0;g.n44 = 1;return g};THREE.Matrix4.__v1 = new THREE.Vector3;THREE.Matrix4.__v2 = new THREE.Vector3;THREE.Matrix4.__v3 = new THREE.Vector3;THREE.Matrix4.__m1 = new THREE.Matrix4;THREE.Matrix4.__m2 = new THREE.Matrix4;THREE.Object3D = function() {this.name = "";this.id = THREE.Object3DCount++;this.parent = void 0;this.children = [];this.up = new THREE.Vector3(0, 1, 0);this.position = new THREE.Vector3;this.rotation = new THREE.Vector3;this.eulerOrder = "XYZ";this.scale = new THREE.Vector3(1, 1, 1);this.flipSided = this.doubleSided = this.dynamic = !1;this.renderDepth = null;this.rotationAutoUpdate = !0;this.matrix = new THREE.Matrix4;this.matrixWorld = new THREE.Matrix4;this.matrixRotationWorld = new THREE.Matrix4;this.matrixWorldNeedsUpdate = this.matrixAutoUpdate = !0;this.quaternion = new THREE.Quaternion;this.useQuaternion = !1;this.boundRadius = 0;this.boundRadiusScale = 1;this.visible = !0;this.receiveShadow = this.castShadow = !1;this.frustumCulled = !0;this._vector = new THREE.Vector3};THREE.Object3D.prototype = {constructor: THREE.Object3D,translate: function(a, b) {this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX: function(a) {this.translate(a, this._vector.set(1, 0, 0))},translateY: function(a) {this.translate(a, this._vector.set(0, 1, 0))},translateZ: function(a) {this.translate(a, this._vector.set(0, 0, 1))},lookAt: function(a) {this.matrix.lookAt(a, this.position, this.up);this.rotationAutoUpdate && this.rotation.setRotationFromMatrix(this.matrix)},add: function(a) {if(this.children.indexOf(a) === -1) {a.parent !== void 0 && a.parent.remove(a);a.parent = this;this.children.push(a);for(var b = this; b.parent !== void 0;) b = b.parent;b !== void 0 && b instanceof THREE.Scene && b.addObject(a)}},remove: function(a) {var b = this.children.indexOf(a);if(b !== -1) {a.parent = void 0;this.children.splice(b, 1);for(b = this; b.parent !== void 0;) b = b.parent;b !== void 0 && b instanceof THREE.Scene && b.removeObject(a)}},getChildByName: function(a, b) {var c, d, f;c = 0;for(d = this.children.length; c < d; c++) {f = this.children[c];if(f.name === a) return f;if(b && (f = f.getChildByName(a, b), f !== void 0)) return f}},updateMatrix: function() {this.matrix.setPosition(this.position);this.useQuaternion ? this.matrix.setRotationFromQuaternion(this.quaternion) : this.matrix.setRotationFromEuler(this.rotation, this.eulerOrder);if(this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1) this.matrix.scale(this.scale), this.boundRadiusScale = Math.max(this.scale.x, Math.max(this.scale.y, this.scale.z));this.matrixWorldNeedsUpdate = !0},updateMatrixWorld: function(a) {this.matrixAutoUpdate && this.updateMatrix();if(this.matrixWorldNeedsUpdate || a) this.parent ? this.matrixWorld.multiply(this.parent.matrixWorld, this.matrix) : this.matrixWorld.copy(this.matrix), this.matrixWorldNeedsUpdate = !1, a = !0;for(var b = 0, c = this.children.length; b < c; b++) this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount = 0;THREE.Projector = function() {function a() {var a = g[e] = g[e] || new THREE.RenderableObject;e++;return a}function b() {var a = l[m] = l[m] || new THREE.RenderableVertex;m++;return a}function c(a, b) {return b.z - a.z}function d(a, b) {var c = 0,d = 1,e = a.z + a.w,f = b.z + b.w,g = -a.z + a.w,h = -b.z + b.w;return e >= 0 && f >= 0 && g >= 0 && h >= 0 ? !0 : e < 0 && f < 0 || g < 0 && h < 0 ? !1 : (e < 0 ? c = Math.max(c, e / (e - f)) : f < 0 && (d = Math.min(d, e / (e - f))), g < 0 ? c = Math.max(c, g / (g - h)) : h < 0 && (d = Math.min(d, g / (g - h))), d < c ? !1 : (a.lerpSelf(b, c), b.lerpSelf(a, 1 - d), !0))}var f, e, g = [],h, m, l = [],j, i, n = [],o, p = [],k, s, K = [],C, Q, O = [],w = {objects: [],sprites: [],lights: [],elements: []},F = new THREE.Vector3,z = new THREE.Vector4,D = new THREE.Matrix4,u = new THREE.Matrix4,r = [new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4, new THREE.Vector4],E = new THREE.Vector4,N = new THREE.Vector4;this.computeFrustum = function(a) {r[0].set(a.n41 - a.n11, a.n42 - a.n12, a.n43 - a.n13, a.n44 - a.n14);r[1].set(a.n41 + a.n11, a.n42 + a.n12, a.n43 + a.n13, a.n44 + a.n14);r[2].set(a.n41 + a.n21, a.n42 + a.n22, a.n43 +a.n23, a.n44 + a.n24);r[3].set(a.n41 - a.n21, a.n42 - a.n22, a.n43 - a.n23, a.n44 - a.n24);r[4].set(a.n41 - a.n31, a.n42 - a.n32, a.n43 - a.n33, a.n44 - a.n34);r[5].set(a.n41 + a.n31, a.n42 + a.n32, a.n43 + a.n33, a.n44 + a.n34);for(a = 0; a < 6; a++) {var b = r[a];b.divideScalar(Math.sqrt(b.x * b.x + b.y * b.y + b.z * b.z))}};this.projectVector = function(a, b) {b.matrixWorldInverse.getInverse(b.matrixWorld);D.multiply(b.projectionMatrix, b.matrixWorldInverse);D.multiplyVector3(a);return a};this.unprojectVector = function(a, b) {b.projectionMatrixInverse.getInverse(b.projectionMatrix);D.multiply(b.matrixWorld, b.projectionMatrixInverse);D.multiplyVector3(a);return a};this.pickingRay = function(a, b) {var c;a.z = -1;c = new THREE.Vector3(a.x, a.y, 1);this.unprojectVector(a, b);this.unprojectVector(c, b);c.subSelf(a).normalize();return new THREE.Ray(a, c)};this.projectGraph = function(b, d) {e = 0;w.objects.length = 0;w.sprites.length = 0;w.lights.length = 0;var g = function(b) {if(b.visible !== !1) {var c;if(c = b instanceof THREE.Mesh || b instanceof THREE.Line)if(!(c = b.frustumCulled === !1)) a: {for(var d = b.matrixWorld, e = -b.geometry.boundingSphere.radius * Math.max(b.scale.x, Math.max(b.scale.y, b.scale.z)), h = 0; h < 6; h++)if(c = r[h].x * d.n14 + r[h].y * d.n24 + r[h].z * d.n34 + r[h].w, c <= e) {c = !1;break a}c = !0}c ? (D.multiplyVector3(F.copy(b.position)), f = a(), f.object = b, f.z = F.z, w.objects.push(f)) : b instanceof THREE.Sprite || b instanceof THREE.Particle ? (D.multiplyVector3(F.copy(b.position)), f = a(), f.object = b, f.z = F.z, w.sprites.push(f)) : b instanceof THREE.Light && w.lights.push(b);c = 0;for(d = b.children.length; c < d; c++) g(b.children[c])}};g(b);d && w.objects.sort(c);return w};this.projectScene = function(a, e, f) {var g = e.near,r = e.far,F, L, B, S, v, R, P, V, J, t, A, x, y, M, la, fa;Q = s = o = i = 0;w.elements.length = 0;e.parent === void 0 && (console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."), a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);D.multiply(e.projectionMatrix, e.matrixWorldInverse);this.computeFrustum(D);w = this.projectGraph(a, !1);a = 0;for(F = w.objects.length; a < F; a++)if(J = w.objects[a].object, t = J.matrixWorld, x = J.material, m = 0, J instanceof THREE.Mesh) {A = J.geometry;y = J.geometry.materials;S = A.vertices;M = A.faces;la = A.faceVertexUvs;A = J.matrixRotationWorld.extractRotation(t);L = 0;for(B = S.length; L < B; L++) h = b(), h.positionWorld.copy(S[L].position), t.multiplyVector3(h.positionWorld), h.positionScreen.copy(h.positionWorld), D.multiplyVector4(h.positionScreen), h.positionScreen.x /= h.positionScreen.w, h.positionScreen.y /= h.positionScreen.w, h.visible = h.positionScreen.z > g && h.positionScreen.z < r;S = 0;for(L = M.length; S < L; S++) {B = M[S];if(B instanceof THREE.Face3)if(v = l[B.a], R = l[B.b], P = l[B.c], v.visible && R.visible && P.visible && (J.doubleSided || J.flipSided != (P.positionScreen.x - v.positionScreen.x) * (R.positionScreen.y - v.positionScreen.y) - (P.positionScreen.y - v.positionScreen.y) * (R.positionScreen.x - v.positionScreen.x) < 0)) V = n[i] = n[i] || new THREE.RenderableFace3, i++, j = V, j.v1.copy(v), j.v2.copy(R), j.v3.copy(P);else continue;else if(B instanceof THREE.Face4)if(v = l[B.a], R = l[B.b], P = l[B.c], V = l[B.d], v.visible && R.visible && P.visible && V.visible && (J.doubleSided || J.flipSided != ((V.positionScreen.x - v.positionScreen.x) * (R.positionScreen.y - v.positionScreen.y) - (V.positionScreen.y - v.positionScreen.y) * (R.positionScreen.x - v.positionScreen.x) < 0 || (R.positionScreen.x - P.positionScreen.x) * (V.positionScreen.y - P.positionScreen.y) - (R.positionScreen.y - P.positionScreen.y) * (V.positionScreen.x - P.positionScreen.x) < 0))) fa = p[o] = p[o] || new THREE.RenderableFace4, o++, j = fa, j.v1.copy(v), j.v2.copy(R), j.v3.copy(P), j.v4.copy(V);else continue;j.normalWorld.copy(B.normal);A.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);t.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);D.multiplyVector3(j.centroidScreen);P = B.vertexNormals;v = 0;for(R = P.length; v < R; v++) V = j.vertexNormalsWorld[v], V.copy(P[v]), A.multiplyVector3(V);v = 0;for(R = la.length; v < R; v++)if(fa = la[v][S]) {P = 0;for(V = fa.length; P < V; P++) j.uvs[v][P] = fa[P]}j.material = x;j.faceMaterial = B.materialIndex !== null ? y[B.materialIndex] : null;j.z = j.centroidScreen.z;w.elements.push(j)}} else if(J instanceof THREE.Line) {u.multiply(D, t);S = J.geometry.vertices;v = b();v.positionScreen.copy(S[0].position);u.multiplyVector4(v.positionScreen);L = 1;for(B = S.length; L < B; L++)if(v = b(), v.positionScreen.copy(S[L].position), u.multiplyVector4(v.positionScreen), R = l[m - 2], E.copy(v.positionScreen), N.copy(R.positionScreen), d(E, N)) E.multiplyScalar(1 / E.w), N.multiplyScalar(1 / N.w), J = K[s] = K[s] || new THREE.RenderableLine, s++, k = J, k.v1.positionScreen.copy(E), k.v2.positionScreen.copy(N), k.z = Math.max(E.z, N.z), k.material = x, w.elements.push(k)}a = 0;for(F = w.sprites.length; a < F; a++)if(J = w.sprites[a].object, t = J.matrixWorld, J instanceof THREE.Particle && (z.set(t.n14, t.n24, t.n34, 1), D.multiplyVector4(z), z.z /= z.w, z.z > 0 && z.z < 1)) g = O[Q] = O[Q] || new THREE.RenderableParticle, Q++, C = g, C.x = z.x / z.w, C.y = z.y / z.w, C.z = z.z, C.rotation = J.rotation.z, C.scale.x = J.scale.x * Math.abs(C.x - (z.x + e.projectionMatrix.n11) / (z.w + e.projectionMatrix.n14)), C.scale.y = J.scale.y * Math.abs(C.y - (z.y + e.projectionMatrix.n22) / (z.w + e.projectionMatrix.n24)), C.material = J.material, w.elements.push(C);f && w.elements.sort(c);return w}};THREE.Quaternion = function(a, b, c, d) {this.set(a || 0, b || 0, c || 0, d !== void 0 ? d : 1)};THREE.Quaternion.prototype = {constructor: THREE.Quaternion,set: function(a, b, c, d) {this.x = a;this.y = b;this.z = c;this.w = d;return this},copy: function(a) {this.x = a.x;this.y = a.y;this.z = a.z;this.w = a.w;return this},setFromEuler: function(a) {var b = Math.PI / 360,c = a.x * b,d = a.y * b,f = a.z * b,a = Math.cos(d),d = Math.sin(d),b = Math.cos(-f),f = Math.sin(-f),e = Math.cos(c),c = Math.sin(c),g = a * b,h = d * f;this.w = g * e - h * c;this.x = g * c + h * e;this.y = d * b * e + a * f * c;this.z = a * f * e - d * b * c;return this},setFromAxisAngle: function(a, b) {var c = b / 2,d = Math.sin(c);this.x = a.x * d;this.y = a.y * d;this.z = a.z * d;this.w = Math.cos(c);return this},setFromRotationMatrix: function(a) {var b = Math.pow(a.determinant(), 1 / 3);this.w = Math.sqrt(Math.max(0, b + a.n11 + a.n22 + a.n33)) / 2;this.x = Math.sqrt(Math.max(0, b + a.n11 - a.n22 - a.n33)) / 2;this.y = Math.sqrt(Math.max(0, b - a.n11 + a.n22 - a.n33)) / 2;this.z = Math.sqrt(Math.max(0, b - a.n11 - a.n22 + a.n33)) / 2;this.x = a.n32 - a.n23 < 0 ? -Math.abs(this.x) : Math.abs(this.x);this.y = a.n13 - a.n31 < 0 ? -Math.abs(this.y) : Math.abs(this.y);this.z = a.n21 - a.n12 < 0 ? -Math.abs(this.z) : Math.abs(this.z);this.normalize();return this},calculateW: function() {this.w = -Math.sqrt(Math.abs(1 - this.x * this.x - this.y * this.y - this.z * this.z));return this},inverse: function() {this.x *= -1;this.y *= -1;this.z *= -1;return this},length: function() {return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w)},normalize: function() {var a = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);a === 0 ? this.w = this.z = this.y = this.x = 0 : (a = 1 / a, this.x *= a, this.y *= a, this.z *= a, this.w *= a);return this},multiplySelf: function(a) {var b = this.x,c = this.y,d = this.z,f = this.w,e = a.x,g = a.y,h = a.z,a = a.w;this.x = b * a + f * e + c * h - d * g;this.y = c * a + f * g + d * e - b * h;this.z = d * a + f * h + b * g - c * e;this.w = f * a - b * e - c * g - d * h;return this},multiply: function(a, b) {this.x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;this.z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;return this},multiplyVector3: function(a, b) {b || (b = a);var c = a.x,d = a.y,f = a.z,e = this.x,g = this.y,h = this.z,m = this.w,l = m * c + g * f - h * d,j = m * d + h * c - e * f,i = m * f + e * d - g * c,c = -e * c - g * d - h * f;b.x = l * m + c * -e + j * -h - i * -g;b.y = j * m + c * -g + i * -e - l * -h;b.z = i * m + c * -h + l * -g - j * -e;return b}};THREE.Quaternion.slerp = function(a, b, c, d) {var f = a.w * b.w + a.x * b.x + a.y * b.y + a.z * b.z;f < 0 ? (c.w = -b.w, c.x = -b.x, c.y = -b.y, c.z = -b.z, f = -f) : c.copy(b);if(Math.abs(f) >= 1) return c.w = a.w, c.x = a.x, c.y = a.y, c.z = a.z, c;var e = Math.acos(f),f = Math.sqrt(1 - f * f);if(Math.abs(f) < 0.001) return c.w = 0.5 * (a.w + b.w), c.x = 0.5 * (a.x + b.x), c.y = 0.5 * (a.y + b.y), c.z = 0.5 * (a.z + b.z), c;b = Math.sin((1 - d) * e) / f;d = Math.sin(d * e) / f;c.w = a.w * b + c.w * d;c.x = a.x * b + c.x * d;c.y = a.y * b + c.y * d;c.z = a.z * b + c.z * d;return c};THREE.Vertex = function(a) {this.position = a || new THREE.Vector3};THREE.Face3 = function(a, b, c, d, f, e) {this.a = a;this.b = b;this.c = c;this.normal = d instanceof THREE.Vector3 ? d : new THREE.Vector3;this.vertexNormals = d instanceof Array ? d : [];this.color = f instanceof THREE.Color ? f : new THREE.Color;this.vertexColors = f instanceof Array ? f : [];this.vertexTangents = [];this.materialIndex = e;this.centroid = new THREE.Vector3};THREE.Face4 = function(a, b, c, d, f, e, g) {this.a = a;this.b = b;this.c = c;this.d = d;this.normal = f instanceof THREE.Vector3 ? f : new THREE.Vector3;this.vertexNormals = f instanceof Array ? f : [];this.color = e instanceof THREE.Color ? e : new THREE.Color;this.vertexColors = e instanceof Array ? e : [];this.vertexTangents = [];this.materialIndex = g;this.centroid = new THREE.Vector3};THREE.UV = function(a, b) {this.u = a || 0;this.v = b || 0};THREE.UV.prototype = {constructor: THREE.UV,set: function(a, b) {this.u = a;this.v = b;return this},copy: function(a) {this.u = a.u;this.v = a.v;return this},clone: function() {return new THREE.UV(this.u, this.v)}};THREE.Geometry = function() {this.id = THREE.GeometryCount++;this.vertices = [];this.colors = [];this.materials = [];this.faces = [];this.faceUvs = [[]];this.faceVertexUvs = [[]];this.morphTargets = [];this.morphColors = [];this.skinWeights = [];this.skinIndices = [];this.boundingSphere = this.boundingBox = null;this.dynamic = this.hasTangents = !1};THREE.Geometry.prototype = {constructor: THREE.Geometry,applyMatrix: function(a) {var b = new THREE.Matrix4;b.extractRotation(a, new THREE.Vector3(1, 1, 1));for(var c = 0, d = this.vertices.length; c < d; c++) a.multiplyVector3(this.vertices[c].position);c = 0;for(d = this.faces.length; c < d; c++) {var f = this.faces[c];b.multiplyVector3(f.normal);for(var e = 0, g = f.vertexNormals.length; e < g; e++) b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids: function() {var a, b, c;a = 0;for(b = this.faces.length; a < b; a++) c = this.faces[a], c.centroid.set(0, 0, 0), c instanceof THREE.Face3 ? (c.centroid.addSelf(this.vertices[c.a].position), c.centroid.addSelf(this.vertices[c.b].position), c.centroid.addSelf(this.vertices[c.c].position), c.centroid.divideScalar(3)) : c instanceof THREE.Face4 && (c.centroid.addSelf(this.vertices[c.a].position), c.centroid.addSelf(this.vertices[c.b].position), c.centroid.addSelf(this.vertices[c.c].position), c.centroid.addSelf(this.vertices[c.d].position), c.centroid.divideScalar(4))},computeFaceNormals: function() {var a, b, c, d, f, e, g = new THREE.Vector3,h = new THREE.Vector3;a = 0;for(b = this.faces.length; a < b; a++) c = this.faces[a], d = this.vertices[c.a], f = this.vertices[c.b], e = this.vertices[c.c], g.sub(e.position, f.position), h.sub(d.position, f.position), g.crossSelf(h), g.isZero() || g.normalize(), c.normal.copy(g)},computeVertexNormals: function() {var a, b, c, d;if(this.__tmpVertices === void 0) {d = this.__tmpVertices = Array(this.vertices.length);a = 0;for(b = this.vertices.length; a < b; a++) d[a] = new THREE.Vector3;a = 0;for(b = this.faces.length; a < b; a++)if(c = this.faces[a], c instanceof THREE.Face3) c.vertexNormals = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3];else if(c instanceof THREE.Face4) c.vertexNormals = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]} else {d = this.__tmpVertices;a = 0;for(b = this.vertices.length; a < b; a++) d[a].set(0, 0, 0)}a = 0;for(b = this.faces.length; a < b; a++) c = this.faces[a], c instanceof THREE.Face3 ? (d[c.a].addSelf(c.normal), d[c.b].addSelf(c.normal), d[c.c].addSelf(c.normal)) : c instanceof THREE.Face4 && (d[c.a].addSelf(c.normal), d[c.b].addSelf(c.normal), d[c.c].addSelf(c.normal), d[c.d].addSelf(c.normal));a = 0;for(b = this.vertices.length; a < b; a++) d[a].normalize();a = 0;for(b = this.faces.length; a < b; a++) c = this.faces[a], c instanceof THREE.Face3 ? (c.vertexNormals[0].copy(d[c.a]), c.vertexNormals[1].copy(d[c.b]), c.vertexNormals[2].copy(d[c.c])) : c instanceof THREE.Face4 && (c.vertexNormals[0].copy(d[c.a]), c.vertexNormals[1].copy(d[c.b]), c.vertexNormals[2].copy(d[c.c]), c.vertexNormals[3].copy(d[c.d]))},computeTangents: function() {function a(a, b, c, d, e, f, D) {h = a.vertices[b].position;m = a.vertices[c].position;l = a.vertices[d].position;j = g[e];i = g[f];n = g[D];o = m.x - h.x;p = l.x - h.x;k = m.y - h.y;s = l.y - h.y;K = m.z - h.z;C = l.z - h.z;Q = i.u - j.u;O = n.u - j.u;w = i.v - j.v;F = n.v - j.v;z = 1 / (Q * F - O * w);E.set((F * o - w * p) * z, (F * k - w * s) * z, (F * K - w * C) * z);N.set((Q * p - O * o) * z, (Q * s - O * k) * z, (Q * C - O * K) * z);u[b].addSelf(E);u[c].addSelf(E);u[d].addSelf(E);r[b].addSelf(N);r[c].addSelf(N);r[d].addSelf(N)}var b, c, d, f, e, g, h, m, l, j, i, n, o, p, k, s, K, C, Q, O, w, F, z, D, u = [],r = [],E = new THREE.Vector3,N = new THREE.Vector3,W = new THREE.Vector3,da = new THREE.Vector3,G = new THREE.Vector3;b = 0;for(c = this.vertices.length; b < c; b++) u[b] = new THREE.Vector3, r[b] = new THREE.Vector3;b = 0;for(c = this.faces.length; b < c; b++) e = this.faces[b], g = this.faceVertexUvs[0][b], e instanceof THREE.Face3 ? a(this, e.a, e.b, e.c, 0, 1, 2) : e instanceof THREE.Face4 && (a(this, e.a, e.b, e.c, 0, 1, 2), a(this, e.a, e.b, e.d, 0, 1, 3));var H = ["a", "b", "c", "d"];b = 0;for(c = this.faces.length; b < c; b++) {e = this.faces[b];for(d = 0; d < e.vertexNormals.length; d++) G.copy(e.vertexNormals[d]), f = e[H[d]], D = u[f], W.copy(D), W.subSelf(G.multiplyScalar(G.dot(D))).normalize(), da.cross(e.vertexNormals[d], D), f = da.dot(r[f]), f = f < 0 ? -1 : 1, e.vertexTangents[d] = new THREE.Vector4(W.x, W.y, W.z, f)}this.hasTangents = !0},computeBoundingBox: function() {var a;if(this.vertices.length > 0) {this.boundingBox = {x: [this.vertices[0].position.x, this.vertices[0].position.x],y: [this.vertices[0].position.y, this.vertices[0].position.y],z: [this.vertices[0].position.z, this.vertices[0].position.z]};for(var b = 1, c = this.vertices.length; b < c; b++) {a = this.vertices[b];if(a.position.x < this.boundingBox.x[0]) this.boundingBox.x[0] = a.position.x;else if(a.position.x > this.boundingBox.x[1]) this.boundingBox.x[1] = a.position.x;if(a.position.y < this.boundingBox.y[0]) this.boundingBox.y[0] = a.position.y;else if(a.position.y > this.boundingBox.y[1]) this.boundingBox.y[1] = a.position.y;if(a.position.z < this.boundingBox.z[0]) this.boundingBox.z[0] = a.position.z;else if(a.position.z > this.boundingBox.z[1]) this.boundingBox.z[1] = a.position.z}}},computeBoundingSphere: function() {for(var a = 0, b = 0, c = this.vertices.length; b < c; b++) a = Math.max(a, this.vertices[b].position.length());this.boundingSphere = {radius: a}},mergeVertices: function() {var a = {},b = [],c = [],d, f = Math.pow(10, 4),e, g;e = 0;for(g = this.vertices.length; e < g; e++) d = this.vertices[e].position, d = [Math.round(d.x * f), Math.round(d.y * f), Math.round(d.z * f)].join("_"), a[d] === void 0 ? (a[d] = e, b.push(this.vertices[e]), c[e] = b.length - 1) : c[e] = c[a[d]];e = 0;for(g = this.faces.length; e < g; e++)if(a = this.faces[e], a instanceof THREE.Face3) a.a = c[a.a], a.b = c[a.b], a.c = c[a.c];else if(a instanceof THREE.Face4) a.a = c[a.a], a.b = c[a.b], a.c = c[a.c], a.d = c[a.d];this.vertices = b}};THREE.GeometryCount = 0;THREE.Camera = function() {if(arguments.length) return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."), new THREE.PerspectiveCamera(arguments[0], arguments[1], arguments[2], arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse = new THREE.Matrix4;this.projectionMatrix = new THREE.Matrix4;this.projectionMatrixInverse = new THREE.Matrix4};THREE.Camera.prototype = new THREE.Object3D;THREE.Camera.prototype.constructor = THREE.Camera;THREE.Camera.prototype.lookAt = function(a) {this.matrix.lookAt(this.position, a, this.up);this.rotationAutoUpdate && this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera = function(a, b, c, d, f, e) {THREE.Camera.call(this);this.left = a;this.right = b;this.top = c;this.bottom = d;this.near = f !== void 0 ? f : 0.1;this.far = e !== void 0 ? e : 2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype = new THREE.Camera;THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix = function() {this.projectionMatrix = THREE.Matrix4.makeOrtho(this.left, this.right, this.top, this.bottom, this.near, this.far)};THREE.PerspectiveCamera = function(a, b, c, d) {THREE.Camera.call(this);this.fov = a !== void 0 ? a : 50;this.aspect = b !== void 0 ? b : 1;this.near = c !== void 0 ? c : 0.1;this.far = d !== void 0 ? d : 2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype = new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens = function(a, b) {this.fov = 2 * Math.atan((b !== void 0 ? b : 43.25) / (a * 2));this.fov *= 180 / Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset = function(a, b, c, d, f, e) {this.fullWidth = a;this.fullHeight = b;this.x = c;this.y = d;this.width = f;this.height = e;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() {if(this.fullWidth) {var a = this.fullWidth / this.fullHeight,b = Math.tan(this.fov * Math.PI / 360) * this.near,c = -b,d = a * c,a = Math.abs(a * b - d),c = Math.abs(b - c);this.projectionMatrix = THREE.Matrix4.makeFrustum(d + this.x * a / this.fullWidth, d + (this.x + this.width) * a / this.fullWidth, b - (this.y + this.height) * c / this.fullHeight, b - this.y * c / this.fullHeight, this.near, this.far)} else this.projectionMatrix = THREE.Matrix4.makePerspective(this.fov, this.aspect, this.near, this.far)};THREE.Light = function(a) {THREE.Object3D.call(this);this.color = new THREE.Color(a)};THREE.Light.prototype = new THREE.Object3D;THREE.Light.prototype.constructor = THREE.Light;THREE.Light.prototype.supr = THREE.Object3D.prototype;THREE.AmbientLight = function(a) {THREE.Light.call(this, a)};THREE.AmbientLight.prototype = new THREE.Light;THREE.AmbientLight.prototype.constructor = THREE.AmbientLight;THREE.DirectionalLight = function(a, b, c) {THREE.Light.call(this, a);this.position = new THREE.Vector3(0, 1, 0);this.intensity = b !== void 0 ? b : 1;this.distance = c !== void 0 ? c : 0};THREE.DirectionalLight.prototype = new THREE.Light;THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;THREE.PointLight = function(a, b, c) {THREE.Light.call(this, a);this.position = new THREE.Vector3(0, 0, 0);this.intensity = b !== void 0 ? b : 1;this.distance = c !== void 0 ? c : 0};THREE.PointLight.prototype = new THREE.Light;THREE.PointLight.prototype.constructor = THREE.PointLight;THREE.Material = function(a) {this.name = "";this.id = THREE.MaterialCount++;a = a || {};this.opacity = a.opacity !== void 0 ? a.opacity : 1;this.transparent = a.transparent !== void 0 ? a.transparent : !1;this.blending = a.blending !== void 0 ? a.blending : THREE.NormalBlending;this.depthTest = a.depthTest !== void 0 ? a.depthTest : !0;this.depthWrite = a.depthWrite !== void 0 ? a.depthWrite : !0;this.polygonOffset = a.polygonOffset !== void 0 ? a.polygonOffset : !1;this.polygonOffsetFactor = a.polygonOffsetFactor !== void 0 ? a.polygonOffsetFactor : 0;this.polygonOffsetUnits = a.polygonOffsetUnits !== void 0 ? a.polygonOffsetUnits : 0;this.alphaTest = a.alphaTest !== void 0 ? a.alphaTest : 0;this.overdraw = a.overdraw !== void 0 ? a.overdraw : !1};THREE.MaterialCount = 0;THREE.NoShading = 0;THREE.FlatShading = 1;THREE.SmoothShading = 2;THREE.NoColors = 0;THREE.FaceColors = 1;THREE.VertexColors = 2;THREE.NormalBlending = 0;THREE.AdditiveBlending = 1;THREE.SubtractiveBlending = 2;THREE.MultiplyBlending = 3;THREE.AdditiveAlphaBlending = 4;THREE.LineBasicMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.linewidth = a.linewidth !== void 0 ? a.linewidth : 1;this.linecap = a.linecap !== void 0 ? a.linecap : "round";this.linejoin = a.linejoin !== void 0 ? a.linejoin : "round";this.vertexColors = a.vertexColors ? a.vertexColors : !1;this.fog = a.fog !== void 0 ? a.fog : !0};THREE.LineBasicMaterial.prototype = new THREE.Material;THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;THREE.MeshBasicMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.map = a.map !== void 0 ? a.map : null;this.lightMap = a.lightMap !== void 0 ? a.lightMap : null;this.envMap = a.envMap !== void 0 ? a.envMap : null;this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation;this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1;this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98;this.fog = a.fog !== void 0 ? a.fog : !0;this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading;this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1;this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1;this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round";this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round";this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1;this.skinning = a.skinning !== void 0 ? a.skinning : !1;this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1};THREE.MeshBasicMaterial.prototype = new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;THREE.MeshLambertMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.ambient = a.ambient !== void 0 ? new THREE.Color(a.ambient) : new THREE.Color(328965);this.map = a.map !== void 0 ? a.map : null;this.lightMap = a.lightMap !== void 0 ? a.lightMap : null;this.envMap = a.envMap !== void 0 ? a.envMap : null;this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation;this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1;this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98;this.fog = a.fog !== void 0 ? a.fog : !0;this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading;this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1;this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1;this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round";this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round";this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1;this.skinning = a.skinning !== void 0 ? a.skinning : !1;this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1};THREE.MeshLambertMaterial.prototype = new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;THREE.MeshPhongMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.ambient = a.ambient !== void 0 ? new THREE.Color(a.ambient) : new THREE.Color(328965);this.specular = a.specular !== void 0 ? new THREE.Color(a.specular) : new THREE.Color(1118481);this.shininess = a.shininess !== void 0 ? a.shininess : 30;this.metal = a.metal !== void 0 ? a.metal : !1;this.perPixel = a.perPixel !== void 0 ? a.perPixel : !1;this.map = a.map !== void 0 ? a.map : null;this.lightMap = a.lightMap !== void 0 ? a.lightMap : null;this.envMap = a.envMap !== void 0 ? a.envMap : null;this.combine = a.combine !== void 0 ? a.combine : THREE.MultiplyOperation;this.reflectivity = a.reflectivity !== void 0 ? a.reflectivity : 1;this.refractionRatio = a.refractionRatio !== void 0 ? a.refractionRatio : 0.98;this.fog = a.fog !== void 0 ? a.fog : !0;this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading;this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1;this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1;this.wireframeLinecap = a.wireframeLinecap !== void 0 ? a.wireframeLinecap : "round";this.wireframeLinejoin = a.wireframeLinejoin !== void 0 ? a.wireframeLinejoin : "round";this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1;this.skinning = a.skinning !== void 0 ? a.skinning : !1;this.morphTargets = a.morphTargets !== void 0 ? a.morphTargets : !1};THREE.MeshPhongMaterial.prototype = new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;THREE.MeshDepthMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.shading = a.shading !== void 0 ? a.shading : THREE.SmoothShading;this.wireframe = a.wireframe !== void 0 ? a.wireframe : !1;this.wireframeLinewidth = a.wireframeLinewidth !== void 0 ? a.wireframeLinewidth : 1};THREE.MeshDepthMaterial.prototype = new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;THREE.MeshNormalMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.shading = a.shading ? a.shading : THREE.FlatShading;this.wireframe = a.wireframe ? a.wireframe : !1;this.wireframeLinewidth = a.wireframeLinewidth ? a.wireframeLinewidth : 1};THREE.MeshNormalMaterial.prototype = new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;THREE.MeshFaceMaterial = function() {};THREE.ParticleBasicMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.map = a.map !== void 0 ? a.map : null;this.size = a.size !== void 0 ? a.size : 1;this.sizeAttenuation = a.sizeAttenuation !== void 0 ? a.sizeAttenuation : !0;this.vertexColors = a.vertexColors !== void 0 ? a.vertexColors : !1;this.fog = a.fog !== void 0 ? a.fog : !0};THREE.ParticleBasicMaterial.prototype = new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;THREE.ParticleCanvasMaterial = function(a) {THREE.Material.call(this, a);a = a || {};this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.program = a.program !== void 0 ? a.program : function() {}};THREE.ParticleCanvasMaterial.prototype = new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial;THREE.Texture = function(a, b, c, d, f, e) {this.id = THREE.TextureCount++;this.image = a;this.mapping = b !== void 0 ? b : new THREE.UVMapping;this.wrapS = c !== void 0 ? c : THREE.ClampToEdgeWrapping;this.wrapT = d !== void 0 ? d : THREE.ClampToEdgeWrapping;this.magFilter = f !== void 0 ? f : THREE.LinearFilter;this.minFilter = e !== void 0 ? e : THREE.LinearMipMapLinearFilter;this.offset = new THREE.Vector2(0, 0);this.repeat = new THREE.Vector2(1, 1);this.needsUpdate = !1;this.onUpdate = null};THREE.Texture.prototype = {constructor: THREE.Texture,clone: function() {var a = new THREE.Texture(this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount = 0;THREE.MultiplyOperation = 0;THREE.MixOperation = 1;THREE.CubeReflectionMapping = function() {};THREE.CubeRefractionMapping = function() {};THREE.LatitudeReflectionMapping = function() {};THREE.LatitudeRefractionMapping = function() {};THREE.SphericalReflectionMapping = function() {};THREE.SphericalRefractionMapping = function() {};THREE.UVMapping = function() {};THREE.RepeatWrapping = 0;THREE.ClampToEdgeWrapping = 1;THREE.MirroredRepeatWrapping = 2;THREE.NearestFilter = 3;THREE.NearestMipMapNearestFilter = 4;THREE.NearestMipMapLinearFilter = 5;THREE.LinearFilter = 6;THREE.LinearMipMapNearestFilter = 7;THREE.LinearMipMapLinearFilter = 8;THREE.ByteType = 9;THREE.UnsignedByteType = 10;THREE.ShortType = 11;THREE.UnsignedShortType = 12;THREE.IntType = 13;THREE.UnsignedIntType = 14;THREE.FloatType = 15;THREE.AlphaFormat = 16;THREE.RGBFormat = 17;THREE.RGBAFormat = 18;THREE.LuminanceFormat = 19;THREE.LuminanceAlphaFormat = 20;THREE.Particle = function(a) {THREE.Object3D.call(this);this.material = a};THREE.Particle.prototype = new THREE.Object3D;THREE.Particle.prototype.constructor = THREE.Particle;THREE.Line = function(a, b, c) {THREE.Object3D.call(this);this.geometry = a;this.material = b;this.type = c !== void 0 ? c : THREE.LineStrip;this.geometry && (this.geometry.boundingSphere || this.geometry.computeBoundingSphere())};THREE.LineStrip = 0;THREE.LinePieces = 1;THREE.Line.prototype = new THREE.Object3D;THREE.Line.prototype.constructor = THREE.Line;THREE.Mesh = function(a, b) {THREE.Object3D.call(this);this.geometry = a;this.material = b;if(b instanceof Array) console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."), this.material = b[0];if(this.geometry && (this.geometry.boundingSphere || this.geometry.computeBoundingSphere(), this.boundRadius = a.boundingSphere.radius, this.geometry.morphTargets.length)) {this.morphTargetBase = -1;this.morphTargetForcedOrder = [];this.morphTargetInfluences = [];this.morphTargetDictionary = {};for(var c = 0; c < this.geometry.morphTargets.length; c++) this.morphTargetInfluences.push(0), this.morphTargetDictionary[this.geometry.morphTargets[c].name] = c}};THREE.Mesh.prototype = new THREE.Object3D;THREE.Mesh.prototype.constructor = THREE.Mesh;THREE.Mesh.prototype.supr = THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName = function(a) {if(this.morphTargetDictionary[a] !== void 0) return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target " + a + " does not exist. Returning 0.");return 0};THREE.Bone = function(a) {THREE.Object3D.call(this);this.skin = a;this.skinMatrix = new THREE.Matrix4};THREE.Bone.prototype = new THREE.Object3D;THREE.Bone.prototype.constructor = THREE.Bone;THREE.Bone.prototype.supr = THREE.Object3D.prototype;THREE.Bone.prototype.update = function(a, b) {this.matrixAutoUpdate && (b |= this.updateMatrix());if(b || this.matrixWorldNeedsUpdate) a ? this.skinMatrix.multiply(a, this.matrix) : this.skinMatrix.copy(this.matrix), this.matrixWorldNeedsUpdate = !1, b = !0;var c, d = this.children.length;for(c = 0; c < d; c++) this.children[c].update(this.skinMatrix, b)};THREE.Sprite = function(a) {THREE.Object3D.call(this);this.color = a.color !== void 0 ? new THREE.Color(a.color) : new THREE.Color(16777215);this.map = a.map instanceof THREE.Texture ? a.map : THREE.ImageUtils.loadTexture(a.map);this.blending = a.blending !== void 0 ? a.blending : THREE.NormalBlending;this.useScreenCoordinates = a.useScreenCoordinates !== void 0 ? a.useScreenCoordinates : !0;this.mergeWith3D = a.mergeWith3D !== void 0 ? a.mergeWith3D : !this.useScreenCoordinates;this.affectedByDistance = a.affectedByDistance !== void 0 ? a.affectedByDistance : !this.useScreenCoordinates;this.scaleByViewport = a.scaleByViewport !== void 0 ? a.scaleByViewport : !this.affectedByDistance;this.alignment = a.alignment instanceof THREE.Vector2 ? a.alignment : THREE.SpriteAlignment.center;this.rotation3d = this.rotation;this.rotation = 0;this.opacity = 1;this.uvOffset = new THREE.Vector2(0, 0);this.uvScale = new THREE.Vector2(1, 1)};THREE.Sprite.prototype = new THREE.Object3D;THREE.Sprite.prototype.constructor = THREE.Sprite;THREE.Sprite.prototype.updateMatrix = function() {this.matrix.setPosition(this.position);this.rotation3d.set(0, 0, this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x !== 1 || this.scale.y !== 1) this.matrix.scale(this.scale), this.boundRadiusScale = Math.max(this.scale.x, this.scale.y);this.matrixWorldNeedsUpdate = !0};THREE.SpriteAlignment = {};THREE.SpriteAlignment.topLeft = new THREE.Vector2(1, -1);THREE.SpriteAlignment.topCenter = new THREE.Vector2(0, -1);THREE.SpriteAlignment.topRight = new THREE.Vector2(-1, -1);THREE.SpriteAlignment.centerLeft = new THREE.Vector2(1, 0);THREE.SpriteAlignment.center = new THREE.Vector2(0, 0);THREE.SpriteAlignment.centerRight = new THREE.Vector2(-1, 0);THREE.SpriteAlignment.bottomLeft = new THREE.Vector2(1, 1);THREE.SpriteAlignment.bottomCenter = new THREE.Vector2(0, 1);THREE.SpriteAlignment.bottomRight = new THREE.Vector2(-1, 1);THREE.Scene = function() {THREE.Object3D.call(this);this.overrideMaterial = this.fog = null;this.matrixAutoUpdate = !1;this.objects = [];this.lights = [];this.__objectsAdded = [];this.__objectsRemoved = []};THREE.Scene.prototype = new THREE.Object3D;THREE.Scene.prototype.constructor = THREE.Scene;THREE.Scene.prototype.addObject = function(a) {if(a instanceof THREE.Light) this.lights.indexOf(a) === -1 && this.lights.push(a);else if(!(a instanceof THREE.Camera || a instanceof THREE.Bone) && this.objects.indexOf(a) === -1) {this.objects.push(a);this.__objectsAdded.push(a);var b = this.__objectsRemoved.indexOf(a);b !== -1 && this.__objectsRemoved.splice(b, 1)}for(b = 0; b < a.children.length; b++) this.addObject(a.children[b])};THREE.Scene.prototype.removeObject = function(a) {if(a instanceof THREE.Light) {var b = this.lights.indexOf(a);b !== -1 && this.lights.splice(b, 1)} else a instanceof THREE.Camera || (b = this.objects.indexOf(a), b !== -1 && (this.objects.splice(b, 1), this.__objectsRemoved.push(a), b = this.__objectsAdded.indexOf(a), b !== -1 && this.__objectsAdded.splice(b, 1)));for(b = 0; b < a.children.length; b++) this.removeObject(a.children[b])};THREE.CanvasRenderer = function(a) {function b(a) {if(C != a) k.globalAlpha = C = a}function c(a) {if(Q != a) {switch(a) {case THREE.NormalBlending:k.globalCompositeOperation = "source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation = "lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation = "darker"}Q = a}}function d(a) {if(O != a) k.strokeStyle = O = a}function f(a) {if(w != a) k.fillStyle = w = a}var e = this,g, h, m, l = new THREE.Projector,a = a || {},j = a.canvas !== void 0 ? a.canvas : document.createElement("canvas"),i, n, o, p, k = j.getContext("2d"),s = new THREE.Color(0),K = 0,C = 1,Q = 0,O = null,w = null,F = null,z = null,D = null,u, r, E, N, W = new THREE.RenderableVertex,da = new THREE.RenderableVertex,G, H, I, Y, L, B, S, v, R, P, V, J, t = new THREE.Color,A = new THREE.Color,x = new THREE.Color,y = new THREE.Color,M = new THREE.Color,la = [],fa = [],ga, ha, ea, aa, Ba, Ca, Da, Ea, Fa, Ga, ma = new THREE.Rectangle,Z = new THREE.Rectangle,X = new THREE.Rectangle,ya = !1,$ = new THREE.Color,ta = new THREE.Color,ua = new THREE.Color,T = new THREE.Vector3,qa, ra, za, ba, sa, va, a = 16;qa = document.createElement("canvas");qa.width = qa.height = 2;ra = qa.getContext("2d");ra.fillStyle = "rgba(0,0,0,1)";ra.fillRect(0, 0, 2, 2);za = ra.getImageData(0, 0, 2, 2);ba = za.data;sa = document.createElement("canvas");sa.width = sa.height = a;va = sa.getContext("2d");va.translate(-a / 2, -a / 2);va.scale(a, a);a--;this.domElement = j;this.sortElements = this.sortObjects = this.autoClear = !0;this.info = {render: {vertices: 0,faces: 0}};this.setSize = function(a, b) {i = a;n = b;o = Math.floor(i / 2);p = Math.floor(n / 2);j.width = i;j.height = n;ma.set(-o, -p, o, p);Z.set(-o, -p, o, p);C = 1;Q = 0;D = z = F = w = O = null};this.setClearColor = function(a, b) {s.copy(a);K = b;Z.set(-o, -p, o, p)};this.setClearColorHex = function(a, b) {s.setHex(a);K = b;Z.set(-o, -p, o, p)};this.clear = function() {k.setTransform(1, 0, 0, -1, o, p);Z.isEmpty() || (Z.minSelf(ma), Z.inflate(2), K < 1 && k.clearRect(Math.floor(Z.getX()), Math.floor(Z.getY()), Math.floor(Z.getWidth()), Math.floor(Z.getHeight())), K > 0 && (c(THREE.NormalBlending), b(1), f("rgba(" + Math.floor(s.r * 255) + "," + Math.floor(s.g * 255) + "," + Math.floor(s.b * 255) + "," + K + ")"), k.fillRect(Math.floor(Z.getX()), Math.floor(Z.getY()), Math.floor(Z.getWidth()), Math.floor(Z.getHeight()))), Z.empty())};this.render = function(a, j) {function i(a) {var b, c, d, e;$.setRGB(0, 0, 0);ta.setRGB(0, 0, 0);ua.setRGB(0, 0, 0);b = 0;for(c = a.length; b < c; b++) d = a[b], e = d.color, d instanceof THREE.AmbientLight ? ($.r += e.r, $.g += e.g, $.b += e.b) : d instanceof THREE.DirectionalLight ? (ta.r += e.r, ta.g += e.g, ta.b += e.b) : d instanceof THREE.PointLight && (ua.r += e.r, ua.g += e.g, ua.b += e.b)}function n(a, b, c, d) {var e, f, g, h, k, j;e = 0;for(f = a.length; e < f; e++) g = a[e], h = g.color, g instanceof THREE.DirectionalLight ? (k = g.matrixWorld.getPosition(), j = c.dot(k), j <= 0 || (j *= g.intensity, d.r += h.r * j, d.g += h.g * j, d.b += h.b * j)) : g instanceof THREE.PointLight && (k = g.matrixWorld.getPosition(), j = c.dot(T.sub(k, b).normalize()), j <= 0 || (j *= g.distance == 0 ? 1 : 1 - Math.min(b.distanceTo(k) / g.distance, 1), j != 0 && (j *= g.intensity, d.r += h.r * j, d.g += h.g * j, d.b += h.b * j)))}function s(a, e, g) {b(g.opacity);c(g.blending);var h, j, i, m, q, n;if(g instanceof THREE.ParticleBasicMaterial) {if(g.map) m = g.map.image, q = m.width >> 1, n = m.height >> 1, g = e.scale.x * o, i = e.scale.y * p, h = g * q, j = i * n, X.set(a.x - h, a.y - j, a.x + h, a.y + j), ma.intersects(X) && (k.save(), k.translate(a.x, a.y), k.rotate(-e.rotation), k.scale(g, -i), k.translate(-q, -n), k.drawImage(m, 0, 0), k.restore())} else g instanceof THREE.ParticleCanvasMaterial && (h = e.scale.x * o, j = e.scale.y * p, X.set(a.x - h, a.y - j, a.x + h, a.y + j), ma.intersects(X) && (d(g.color.getContextStyle()), f(g.color.getContextStyle()), k.save(), k.translate(a.x, a.y), k.rotate(-e.rotation), k.scale(h, j), g.program(k), k.restore()))}function w(a, e, f, g) {b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x, a.positionScreen.y);k.lineTo(e.positionScreen.x, e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial) {a = g.linewidth;if(F != a) k.lineWidth = F = a;a = g.linecap;if(z != a) k.lineCap = z = a;a = g.linejoin;if(D != a) k.lineJoin = D = a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth * 2)}}function C(a, d, f, g, h, k, i, q) {e.info.render.vertices += 3;e.info.render.faces++;b(q.opacity);c(q.blending);G = a.positionScreen.x;H = a.positionScreen.y;I = d.positionScreen.x;Y = d.positionScreen.y;L = f.positionScreen.x;B = f.positionScreen.y;K(G, H, I, Y, L, B);if(q instanceof THREE.MeshBasicMaterial)if(q.map) q.map.mapping instanceof THREE.UVMapping && (aa = i.uvs[0], Aa(G, H, I, Y, L, B, aa[g].u, aa[g].v, aa[h].u, aa[h].v, aa[k].u, aa[k].v, q.map));else if(q.envMap) {if(q.envMap.mapping instanceof THREE.SphericalReflectionMapping) a = j.matrixWorldInverse, T.copy(i.vertexNormalsWorld[g]), Ba = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ca = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, T.copy(i.vertexNormalsWorld[h]), Da = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ea = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, T.copy(i.vertexNormalsWorld[k]), Fa = (T.x * a.n11 + T.y * a.n12 + T.z * a.n13) * 0.5 + 0.5, Ga = -(T.x * a.n21 + T.y * a.n22 + T.z * a.n23) * 0.5 + 0.5, Aa(G, H, I, Y, L, B, Ba, Ca, Da, Ea, Fa, Ga, q.envMap)} else q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color);else if(q instanceof THREE.MeshLambertMaterial) q.map && !q.wireframe && (q.map.mapping instanceof THREE.UVMapping && (aa = i.uvs[0], Aa(G, H, I, Y, L, B, aa[g].u, aa[g].v, aa[h].u, aa[h].v, aa[k].u, aa[k].v, q.map)), c(THREE.SubtractiveBlending)), ya ? !q.wireframe && q.shading == THREE.SmoothShading && i.vertexNormalsWorld.length == 3 ? (A.r = x.r = y.r = $.r, A.g = x.g = y.g = $.g, A.b = x.b = y.b = $.b, n(m, i.v1.positionWorld, i.vertexNormalsWorld[0], A), n(m, i.v2.positionWorld, i.vertexNormalsWorld[1], x), n(m, i.v3.positionWorld, i.vertexNormalsWorld[2], y), A.r = Math.max(0, Math.min(q.color.r * A.r, 1)), A.g = Math.max(0, Math.min(q.color.g * A.g, 1)), A.b = Math.max(0, Math.min(q.color.b * A.b, 1)), x.r = Math.max(0, Math.min(q.color.r * x.r, 1)), x.g = Math.max(0, Math.min(q.color.g * x.g, 1)), x.b = Math.max(0, Math.min(q.color.b * x.b, 1)), y.r = Math.max(0, Math.min(q.color.r * y.r, 1)), y.g = Math.max(0, Math.min(q.color.g * y.g, 1)), y.b = Math.max(0, Math.min(q.color.b * y.b, 1)), M.r = (x.r + y.r) * 0.5, M.g = (x.g + y.g) * 0.5, M.b = (x.b + y.b) * 0.5, ea = wa(A, x, y, M), oa(G, H, I, Y, L, B, 0, 0, 1, 0, 0, 1, ea)) : (t.r = $.r, t.g = $.g, t.b = $.b, n(m, i.centroidWorld, i.normalWorld, t), t.r = Math.max(0, Math.min(q.color.r * t.r, 1)), t.g = Math.max(0, Math.min(q.color.g * t.g, 1)), t.b = Math.max(0, Math.min(q.color.b * t.b, 1)), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t)) : q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color);else if(q instanceof THREE.MeshDepthMaterial) ga = j.near, ha = j.far, A.r = A.g = A.b = 1 - na(a.positionScreen.z, ga, ha), x.r = x.g = x.b = 1 - na(d.positionScreen.z, ga, ha), y.r = y.g = y.b = 1 - na(f.positionScreen.z, ga, ha), M.r = (x.r + y.r) * 0.5, M.g = (x.g + y.g) * 0.5, M.b = (x.b + y.b) * 0.5, ea = wa(A, x, y, M), oa(G, H, I, Y, L, B, 0, 0, 1, 0, 0, 1, ea);else if(q instanceof THREE.MeshNormalMaterial) t.r = pa(i.normalWorld.x), t.g = pa(i.normalWorld.y), t.b = pa(i.normalWorld.z), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t)}function Q(a, d, f, g, h, k, i, q, o) {e.info.render.vertices += 4;e.info.render.faces++;b(q.opacity);c(q.blending);if(q.map || q.envMap) C(a, d, g, 0, 1, 3, i, q, o), C(h, f, k, 1, 2, 3, i, q, o);else if(G = a.positionScreen.x, H = a.positionScreen.y, I = d.positionScreen.x, Y = d.positionScreen.y, L = f.positionScreen.x, B = f.positionScreen.y, S = g.positionScreen.x, v = g.positionScreen.y, R = h.positionScreen.x, P = h.positionScreen.y, V = k.positionScreen.x, J = k.positionScreen.y, q instanceof THREE.MeshBasicMaterial) O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color);else if(q instanceof THREE.MeshLambertMaterial) ya ? !q.wireframe && q.shading == THREE.SmoothShading && i.vertexNormalsWorld.length == 4 ? (A.r = x.r = y.r = M.r = $.r, A.g = x.g = y.g = M.g = $.g, A.b = x.b = y.b = M.b = $.b, n(m, i.v1.positionWorld, i.vertexNormalsWorld[0], A), n(m, i.v2.positionWorld, i.vertexNormalsWorld[1], x), n(m, i.v4.positionWorld, i.vertexNormalsWorld[3], y), n(m, i.v3.positionWorld, i.vertexNormalsWorld[2], M), A.r = Math.max(0, Math.min(q.color.r * A.r, 1)), A.g = Math.max(0, Math.min(q.color.g * A.g, 1)), A.b = Math.max(0, Math.min(q.color.b * A.b, 1)), x.r = Math.max(0, Math.min(q.color.r * x.r, 1)), x.g = Math.max(0, Math.min(q.color.g * x.g, 1)), x.b = Math.max(0, Math.min(q.color.b * x.b, 1)), y.r = Math.max(0, Math.min(q.color.r * y.r, 1)), y.g = Math.max(0, Math.min(q.color.g * y.g, 1)), y.b = Math.max(0, Math.min(q.color.b * y.b, 1)), M.r = Math.max(0, Math.min(q.color.r * M.r, 1)), M.g = Math.max(0, Math.min(q.color.g * M.g, 1)), M.b = Math.max(0, Math.min(q.color.b * M.b, 1)), ea = wa(A, x, y, M), K(G, H, I, Y, S, v), oa(G, H, I, Y, S, v, 0, 0, 1, 0, 0, 1, ea), K(R, P, L, B, V, J), oa(R, P, L, B, V, J, 1, 0, 1, 1, 0, 1, ea)) : (t.r = $.r, t.g = $.g, t.b = $.b, n(m, i.centroidWorld, i.normalWorld, t), t.r = Math.max(0, Math.min(q.color.r * t.r, 1)), t.g = Math.max(0, Math.min(q.color.g * t.g, 1)), t.b = Math.max(0, Math.min(q.color.b * t.b, 1)), O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t)) : (O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(q.color, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(q.color));else if(q instanceof THREE.MeshNormalMaterial) t.r = pa(i.normalWorld.x), t.g = pa(i.normalWorld.y), t.b = pa(i.normalWorld.z), O(G, H, I, Y, L, B, S, v), q.wireframe ? ja(t, q.wireframeLinewidth, q.wireframeLinecap, q.wireframeLinejoin) : ia(t);else if(q instanceof THREE.MeshDepthMaterial) ga = j.near, ha = j.far, A.r = A.g = A.b = 1 - na(a.positionScreen.z, ga, ha), x.r = x.g = x.b = 1 - na(d.positionScreen.z, ga, ha), y.r = y.g = y.b = 1 - na(g.positionScreen.z, ga, ha), M.r = M.g = M.b = 1 - na(f.positionScreen.z, ga, ha), ea = wa(A, x, y, M), K(G, H, I, Y, S, v), oa(G, H, I, Y, S, v, 0, 0, 1, 0, 0, 1, ea), K(R, P, L, B, V, J), oa(R, P, L, B, V, J, 1, 0, 1, 1, 0, 1, ea)}function K(a, b, c, d, e, f) {k.beginPath();k.moveTo(a, b);k.lineTo(c, d);k.lineTo(e, f);k.lineTo(a, b);k.closePath()}function O(a, b, c, d, e, f, g, h) {k.beginPath();k.moveTo(a, b);k.lineTo(c, d);k.lineTo(e, f);k.lineTo(g, h);k.lineTo(a, b);k.closePath()}function ja(a, b, c, e) {if(F != b) k.lineWidth = F = b;if(z != c) k.lineCap = z = c;if(D != e) k.lineJoin = D = e;d(a.getContextStyle());k.stroke();X.inflate(b * 2)}function ia(a) {f(a.getContextStyle());k.fill()}function Aa(a, b, c, d, e, g, h, i, j, m, o, n, l) {if(l.image.width != 0) {if(l.needsUpdate == !0 || la[l.id] == void 0) {var p = l.wrapS == THREE.RepeatWrapping,r = l.wrapT == THREE.RepeatWrapping;la[l.id] = k.createPattern(l.image, p && r ? "repeat" : p && !r ? "repeat-x" : !p && r ? "repeat-y" : "no-repeat");l.needsUpdate = !1}f(la[l.id]);var p = l.offset.x / l.repeat.x,r = l.offset.y / l.repeat.y,s = l.image.width * l.repeat.x,u = l.image.height * l.repeat.y,h = (h + p) * s,i = (i + r) * u,j = (j + p) * s,m = (m + r) * u,o = (o + p) * s,n = (n + r) * u;c -= a;d -= b;e -= a;g -= b;j -= h;m -= i;o -= h;n -= i;p = j * n - o * m;if(p == 0) {if(fa[l.id] == void 0) b = document.createElement("canvas"), b.width = l.image.width, b.height = l.image.height, a = b.getContext("2d"), a.drawImage(l.image, 0, 0), fa[l.id] = a.getImageData(0, 0, l.image.width, l.image.height).data, delete b;b = fa[l.id];h = (Math.floor(h) + Math.floor(i) * l.image.width) * 4;t.setRGB(b[h] / 255, b[h + 1] / 255, b[h + 2] / 255);ia(t)} else p = 1 / p, l = (n * c - m * e) * p, m = (n * d - m * g) * p, c = (j * e - o * c) * p, d = (j * g - o * d) * p, a = a - l * h - c * i, h = b - m * h -d * i, k.save(), k.transform(l, m, c, d, a, h), k.fill(), k.restore()}}function oa(a, b, c, d, e, f, g, h, i, j, l, m, o) {var n, p;n = o.width - 1;p = o.height - 1;g *= n;h *= p;i *= n;j *= p;l *= n;m *= p;c -= a;d -= b;e -= a;f -= b;i -= g;j -= h;l -= g;m -= h;p = 1 / (i * m - l * j);n = (m * c - j * e) * p;j = (m * d - j * f) * p;c = (i * e - l * c) * p;d = (i * f - l * d) * p;a = a - n * g - c * h;b = b - j * g - d * h;k.save();k.transform(n, j, c, d, a, b);k.clip();k.drawImage(o, 0, 0);k.restore()}function wa(a, b, c, d) {var e = ~~(a.r * 255),f = ~~(a.g * 255),a = ~~(a.b * 255),g = ~~(b.r * 255),h = ~~(b.g * 255),b = ~~(b.b * 255),i = ~~(c.r * 255),j = ~~(c.g * 255),c = ~~(c.b * 255),k = ~~(d.r * 255),l = ~~(d.g * 255),d = ~~(d.b * 255);ba[0] = e < 0 ? 0 : e > 255 ? 255 : e;ba[1] = f < 0 ? 0 : f > 255 ? 255 : f;ba[2] = a < 0 ? 0 : a > 255 ? 255 : a;ba[4] = g < 0 ? 0 : g > 255 ? 255 : g;ba[5] = h < 0 ? 0 : h > 255 ? 255 : h;ba[6] = b < 0 ? 0 : b > 255 ? 255 : b;ba[8] = i < 0 ? 0 : i > 255 ? 255 : i;ba[9] = j < 0 ? 0 : j > 255 ? 255 : j;ba[10] = c < 0 ? 0 : c > 255 ? 255 : c;ba[12] = k < 0 ? 0 : k > 255 ? 255 : k;ba[13] = l < 0 ? 0 : l > 255 ? 255 : l;ba[14] = d < 0 ? 0 : d > 255 ? 255 : d;ra.putImageData(za, 0, 0);va.drawImage(qa, 0, 0);return sa}function na(a, b, c) {a = (a - b) / (c - b);return a * a * (3 - 2 * a)}function pa(a) {a = (a + 1) * 0.5;return a < 0 ? 0 : a > 1 ? 1 : a}function ka(a, b) {var c = b.x - a.x,d = b.y - a.y,e = c * c + d * d;e != 0 && (e = 1 / Math.sqrt(e), c *= e, d *= e, b.x += c, b.y += d, a.x -= c, a.y -= d)}var xa, Ha, U, ca;this.autoClear ? this.clear() : k.setTransform(1, 0, 0, -1, o, p);e.info.render.vertices = 0;e.info.render.faces = 0;g = l.projectScene(a, j, this.sortElements);h = g.elements;m = g.lights;(ya = m.length > 0) && i(m);xa = 0;for(Ha = h.length; xa < Ha; xa++)if(U = h[xa], ca = U.material, ca = ca instanceof THREE.MeshFaceMaterial ? U.faceMaterial : ca, !(ca == null || ca.opacity == 0)) {X.empty();if(U instanceof THREE.RenderableParticle) u = U, u.x *= o, u.y *= p, s(u, U, ca, a);else if(U instanceof THREE.RenderableLine) u = U.v1, r = U.v2, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, X.addPoint(u.positionScreen.x, u.positionScreen.y), X.addPoint(r.positionScreen.x, r.positionScreen.y), ma.intersects(X) && w(u, r, U, ca, a);else if(U instanceof THREE.RenderableFace3) u = U.v1, r = U.v2, E = U.v3, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, E.positionScreen.x *= o, E.positionScreen.y *= p, ca.overdraw && (ka(u.positionScreen, r.positionScreen), ka(r.positionScreen, E.positionScreen), ka(E.positionScreen, u.positionScreen)), X.add3Points(u.positionScreen.x, u.positionScreen.y, r.positionScreen.x, r.positionScreen.y, E.positionScreen.x, E.positionScreen.y), ma.intersects(X) && C(u, r, E, 0, 1, 2, U, ca, a);else if(U instanceof THREE.RenderableFace4) u = U.v1, r = U.v2, E = U.v3, N = U.v4, u.positionScreen.x *= o, u.positionScreen.y *= p, r.positionScreen.x *= o, r.positionScreen.y *= p, E.positionScreen.x *= o, E.positionScreen.y *= p, N.positionScreen.x *= o, N.positionScreen.y *= p, W.positionScreen.copy(r.positionScreen), da.positionScreen.copy(N.positionScreen), ca.overdraw && (ka(u.positionScreen, r.positionScreen), ka(r.positionScreen, N.positionScreen), ka(N.positionScreen, u.positionScreen), ka(E.positionScreen, W.positionScreen), ka(E.positionScreen, da.positionScreen)), X.addPoint(u.positionScreen.x, u.positionScreen.y), X.addPoint(r.positionScreen.x, r.positionScreen.y), X.addPoint(E.positionScreen.x, E.positionScreen.y), X.addPoint(N.positionScreen.x, N.positionScreen.y), ma.intersects(X) && Q(u, r, E, N, W, da, U, ca, a);Z.addRectangle(X)}k.setTransform(1, 0, 0, 1, 0, 0)}};THREE.RenderableVertex = function() {this.positionWorld = new THREE.Vector3;this.positionScreen = new THREE.Vector4;this.visible = !0};THREE.RenderableVertex.prototype.copy = function(a) {this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3 = function() {this.v1 = new THREE.RenderableVertex;this.v2 = new THREE.RenderableVertex;this.v3 = new THREE.RenderableVertex;this.centroidWorld = new THREE.Vector3;this.centroidScreen = new THREE.Vector3;this.normalWorld = new THREE.Vector3;this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3];this.faceMaterial = this.material = null;this.uvs = [[]];this.z = null};THREE.RenderableFace4 = function() {this.v1 = new THREE.RenderableVertex;this.v2 = new THREE.RenderableVertex;this.v3 = new THREE.RenderableVertex;this.v4 = new THREE.RenderableVertex;this.centroidWorld = new THREE.Vector3;this.centroidScreen = new THREE.Vector3;this.normalWorld = new THREE.Vector3;this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3];this.faceMaterial = this.material = null;this.uvs = [[]];this.z = null};THREE.RenderableObject = function() {this.z = this.object = null};THREE.RenderableParticle = function() {this.rotation = this.z = this.y = this.x = null;this.scale = new THREE.Vector2;this.material = null};THREE.RenderableLine = function() {this.z = null;this.v1 = new THREE.RenderableVertex;this.v2 = new THREE.RenderableVertex;this.material = null};

Snow.js:


Particle3D=function(material){THREE.Particle.call(this,material);this.velocity=new THREE.Vector3(0,0,0);//速度;this.velocity.rotateX(10);//旋转;this.gravity=new THREE.Vector3(0,0,0.5);//加速度;this.drag=1;//速度相乘系数;};//Particle:粒子;//prototype:原形;Particle3D.prototype=new THREE.Particle();Particle3D.prototype.constructor=Particle3D;//构造函数Particle3D.prototype.updatePhysics=function(){this.velocity.multiplyScalar(this.drag);//矢量相乘函数this.velocity.addSelf(this.gravity);//矢量相加函数this.position.addSelf(this.velocity);//矢量相加函数}var TO_RADIANS=Math.PI/180;//角度向弧度转换系数*THREE.Vector3.prototype.rotateY=function(angle){//绕Y轴顺时针旋转angle;cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempz=this.z;var tempx=this.x;this.x=(tempx*cosRY)+(tempz*sinRY);this.z=(tempx*-sinRY)+(tempz*cosRY);}THREE.Vector3.prototype.rotateX=function(angle){//绕X轴顺时针旋转angle;cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempz=this.z;;var tempy=this.y;this.y=(tempy*cosRY)+(tempz*sinRY);this.z=(tempy*-sinRY)+(tempz*cosRY);}THREE.Vector3.prototype.rotateZ=function(angle){//绕Z轴顺时针旋转angle;cosRY=Math.cos(angle*TO_RADIANS);sinRY=Math.sin(angle*TO_RADIANS);var tempx=this.x;;var tempy=this.y;this.y=(tempy*cosRY)+(tempx*sinRY);this.x=(tempy*-sinRY)+(tempx*cosRY);}function randomRange(min,max){return((Math.random()*(max-min))+ min);}


大家可以从该网站http://lvmaojun.com/huaji/  F12获取源码

也可以从下面网址下载~http://download.csdn.net/detail/sm9sun/9702746



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