摸爬滚打DirectX11_day02——VS2010+DirectX11的环境配置

来源:互联网 发布:白先勇和王国祥 知乎 编辑:程序博客网 时间:2024/04/29 07:11

由于本人希望从DirectX11的基础sample开始学习,所以选择了

VS2010+Microsoft DirectX SDK(June 2010)的开发环境

学习龙书DirectX11版本,运行课本的Sample必须要在VS2010的环境下,不然会报错,想要完全专注于DX11的学习,那么请选择VS2010。


安装Microsoft DirectX SDK(June 2010)

安装失败 S1023的解决方案
卸载

Microsoft Visual C++ 2010 x86 RedistributableMicrosoft Visual C++ 2010 x64 Redistributable以及所有Runtime文件。

如果还是报错,查看C:\Windows\Logs的日志DXError
[12/10/16 15:44:31] module: dxupdate(Jun 2 2010), file: dxupdate.cpp, line: 2223, function: RegisterDLL

Failed API:     LoadLibraryEx()Error:      (193) - %1 不是有效的 Win32 应用程序。Unable to load C:\Windows\system32\xactengine2_0.dll.

[12/10/16 15:44:31] module: dxupdate(Jun 2 2010), file: dxupdate.cpp, line: 5848, function: DirectXUpdateInstallPlugIn

RegisterDllFromSection() failed.

[12/10/16 15:44:31] module: dsetup32(Jun 2 2010), file: dxupdate.cpp, line: 280, function: CSetup::InstallPlugIn

DirectXUpdateInstallPlugIn() failed.

[12/10/16 15:44:31] module: dsetup32(Jun 2 2010), file: setup.cpp, line: 1723, function: CSetup::SetupForDirectX

InstallPlugIn() failed.

此时参照此博客的解决方案

解决Unable to load C:\Windows\system32\xactengine2_0.dll.


DirectX11在VS2010的配置

基本配置可以参考
浅墨逐梦旅程

博主可能点背,遇到了各种各样的问题

#include <Windows.h>#include <d3dx9.h>#include <MMSystem.h>LPDIRECT3D9 g_pD3D;LPDIRECT3DDEVICE9 g_pd3dDevice;LPDIRECT3DVERTEXBUFFER9 g_pVB;struct CUSTOMVERTEX{        FLOAT x, y, z;        DWORD color;};#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)HRESULT InitObject(){        CUSTOMVERTEX triangle[] =         {                { -1.0f,-1.0f, 0.0f, 0xffff0000, },                {  1.0f,-1.0f, 0.0f, 0xff0000ff, },                {  0.0f, 1.0f, 0.0f, 0xffffffff, }      };        if (FAILED(g_pd3dDevice->CreateVertexBuffer(3*sizeof(CUSTOMVERTEX),0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL)))                return E_FAIL;        VOID* pVertices;        if (FAILED(g_pVB->Lock(0,sizeof(triangle), &pVertices, 0)))                return E_FAIL;        memcpy(pVertices, triangle, sizeof(triangle));        g_pVB->Unlock();        return S_OK;}HRESULT InitD3D(HWND hWnd){        g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);        if (NULL == g_pD3D)                return E_FAIL;        D3DPRESENT_PARAMETERS d3dpp;        ZeroMemory(&d3dpp, sizeof(d3dpp));        d3dpp.Windowed = TRUE;        d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;        d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;        if(FAILED( g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,                                                 hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING,                                                &d3dpp, &g_pd3dDevice)))        {                return E_FAIL;        }        g_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);        // Turn off D3D lighting, since we are providing our own vertex colors        g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, FALSE );        if (FAILED(InitObject()))                return E_FAIL;        return S_OK;}void SetupMatrices(){        D3DXMATRIX matWorld;        UINT iTime = timeGetTime() % 1000;        FLOAT fAngle = iTime * ( 2.0f * D3DX_PI ) / 1000.0f;        D3DXMatrixRotationY(&matWorld, fAngle);        g_pd3dDevice->SetTransform(D3DTS_WORLD, &matWorld);        D3DXVECTOR3 vEyePt(0.0f, 3.0f, -5.0f);        D3DXVECTOR3 vLookAtPt(0.0f, 0.0f, 0.0f);        D3DXVECTOR3 vUp(0.0f, 1.0f, 0.0f);        D3DXMATRIXA16 matView;        D3DXMatrixLookAtLH(&matView, &vEyePt, &vLookAtPt, &vUp);        g_pd3dDevice->SetTransform(D3DTS_VIEW, &matView);        D3DXMATRIX matPoj;        D3DXMatrixPerspectiveFovLH(&matPoj, D3DX_PI/4, 1.0f, 1.0f, 100.0f);        g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &matPoj);}void Render(){        g_pd3dDevice->Clear(0,NULL,  D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);        g_pd3dDevice->BeginScene();        SetupMatrices();        g_pd3dDevice->SetStreamSource(0, g_pVB, 0, sizeof(CUSTOMVERTEX));        g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);        g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);        g_pd3dDevice->EndScene();        g_pd3dDevice->Present(NULL, NULL, NULL, NULL);}void Cleanup(){        if (g_pd3dDevice)                g_pd3dDevice->Release();        if (g_pD3D)                g_pD3D->Release();        if (g_pVB)                g_pVB->Release();}LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam){        switch (msg)        {        case WM_DESTROY:               PostQuitMessage(0);                return 0;        case WM_PAINT:                ValidateRect(hWnd, NULL);                return 0;       }        return DefWindowProc(hWnd, msg, wParam, lParam);}INT WINAPI WinMain(__in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in_opt LPSTR lpCmdLine, __in int nShowCmd ){        WNDCLASSEX wc = {sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0, 0,    GetModuleHandle(NULL), NULL, NULL, NULL, NULL,     L"Direct3D", NULL};        RegisterClassEx(&wc);        // Create the application window        HWND hWnd = CreateWindow(L"Direct3D",         L"Learn", WS_OVERLAPPEDWINDOW,                100, 100, 300, 300,                 GetDesktopWindow(),         NULL, wc.hInstance, NULL);        //    ShowWindow(hWnd, SW_SHOW);        if (SUCCEEDED(InitD3D(hWnd)))        {        ShowWindow(hWnd, SW_SHOWDEFAULT);                UpdateWindow(hWnd);               MSG msg;                ZeroMemory(&msg, sizeof(msg));            while (msg.message != WM_QUIT)           {                     if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))                 {                           TranslateMessage(&msg);                     DispatchMessage(&msg);                  }                      else                           Render();               }               }           UnregisterClass( L"Direct3D", wc.hInstance );        Cleanup();    return nShowCmd;}

这是一个Sample,运行时编译器报错。

错误描述:

1>正在编译资源…
1>正在编译资源清单…
1>正在链接…
1>LINK : fatal error LNK1123: 转换到 COFF 期间失败: 文件无效或损坏
1>生成日志保存在“file://E:\HelloC\ShapeFill V11\ShapeFill\Debug\ShapeFill.log”
1>ShapeFill- 1个错误,0个警告
========== 全部重新生成: 0 已成功, 1 已失败, 0 已跳过 ==========

此时可以通过两种方法解决:

解决方案:

第一步:将 项目——项目属性——配置属性——连接器——清单文件——嵌入清单 “是”改为“否”。若还不能解决问题进入第二步。

第二步:查看计算机是否为64bit操作系统,如是,继续如下操作。
查找是否有两个cvtres.exe。
…\vc\bin\cvtres.exe(VS2010的安装目录)
C:\Windows\Microsoft.NET\Framework\v4.0.30319\cvtres.exe
右键属性—详细信息, 查看两者版本号,删除/重命名较旧的版本。

第二种方法可以避免每次都需要进行设置。


运行成功,可是编译器提醒缺少MSVCR100D.dll,此时只需要在网上下载MSVCR100D.dll放到C:\Windows\SysWOW64(64位机器放在这个目录)下即可。

此时终于成功了!
这里写图片描述

接下来终于可以正式的开始DirectX11的学习了。

0 0