437_完整彩色星星进度条
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完整彩色星星进度条
spv_progress = (SemicircleProgressView) v.findViewById(R.id.spv_progress);
spv_progress.setProperties(20, (0.5), DensityUtil.dip2px(mActivity, 210), DensityUtil.dip2px(mActivity, 210));
spv_progress.start();
public class SemicircleProgressView extends View {
private int width;
private int height;
private int barWidth;
private double percent;
private Paint paint;
private int progress = 0;
private int target = 0;
private Paint whitePaint;
private Paint pathWayPaint;
private double radius;
private Paint starPaint;
private Shader shader;
private Shader shader2;
public SemicircleProgressView(Context context) {
this(context, null);
}
public SemicircleProgressView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public SemicircleProgressView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public void setProperties(int barWidth, double percent, int width, int height) {
this.width = width;
this.height = height;
//这个是条条的宽度
this.barWidth = barWidth;
//百分比,0%是从150开始,50%是走120度,到达270,100%是走240度,到达30
this.percent = percent;
//从150度开始,到达30度,150-180-360-30,一共240度
target = (int) ((240) * percent);
//两个shader,1个radius
shader = new LinearGradient(0, 0, 0, height / 2,
Color.RED, Color.YELLOW, Shader.TileMode.CLAMP);
int f11 = getResources().getColor(R.color.color_single_11FFFFFF);
int fdd = getResources().getColor(R.color.color_single_ddFFFFFF);
shader2 = new LinearGradient(0, 0, 0, height / 2,
fdd, f11, Shader.TileMode.CLAMP);
radius = width / 2;
//设置彩色笔
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(barWidth);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setShader(shader);
//设置后面白色背景笔
whitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
whitePaint.setStyle(Paint.Style.STROKE);
whitePaint.setStrokeWidth(barWidth - 5);
whitePaint.setStrokeCap(Paint.Cap.ROUND);
whitePaint.setColor(getResources().getColor(R.color.color_single_66FFFFFF));
//设置星星轨道笔
pathWayPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
pathWayPaint.setStyle(Paint.Style.STROKE);
pathWayPaint.setStrokeWidth(3);
pathWayPaint.setStrokeCap(Paint.Cap.ROUND);
pathWayPaint.setShader(shader2);
//设置星星笔
starPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
starPaint.setColor(Color.WHITE);
starPaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.SOLID));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画出后面白色的条条背景
drawWhiteBottomCircle(canvas, width - barWidth);
//后面是位置,比如长宽是200,笔头是20,那么200-20,给个间隔
drawArc(canvas, width - barWidth);
//画出中间细的星星轨道
drawWhiteThinCircle(canvas, width - barWidth - 25);
//画出星星
float x = getXCoordinate(300 - progress, radius - barWidth - 25);
float y = getYCoordinate(300 - progress, radius - barWidth - 25);
setLayerType(LAYER_TYPE_SOFTWARE, null);
canvas.drawCircle(x, y, 5, starPaint);
}
private float getXCoordinate(int angle, double r) {
double sin = Math.sin(Math.PI * angle / 180);
float x = (float) (sin * r + radius);
return x;
}
private float getYCoordinate(int angle, double r) {
double cos = -Math.cos(Math.PI * angle / 180);
float y = (float) (radius - cos * r);
return y;
}
private void drawWhiteThinCircle(Canvas canvas, int position) {
Path path = new Path();
RectF oval = new RectF(width - position, width - position, position, position);
path.arcTo(oval, 150, progress);
canvas.drawPath(path, pathWayPaint);
}
private void drawWhiteBottomCircle(Canvas canvas, int position) {
Path path = new Path();
RectF oval = new RectF(width - position, width - position, position, position);
path.arcTo(oval, 150, 240);
canvas.drawPath(path, whitePaint);
}
private void drawArc(Canvas canvas, int position) {
Path path = new Path();
RectF oval = new RectF(width - position, width - position, position, position);
path.arcTo(oval, 150, progress);
canvas.drawPath(path, paint);
}
public void start() {
progress = 0;
new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
invalidate();
if (progress >= target) {
this.removeCallbacksAndMessages(null);
} else {
progress = progress + 3;
this.sendEmptyMessageDelayed(0, 6);
}
}
}.sendEmptyMessage(0);
}
}
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