Android-2048
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2048是20岁的Gabriele Cirulli开发的一款数字游戏,初衷就是觉得好玩,在将其开源版本放到Github上后,意外走红。这款游戏的玩法很简单,每次可以选择上下左右滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加,不断的叠加最终拼凑出2048这个数字就算成功。
最初玩这个游戏的时候,觉得逻辑简单但是很吸引人,经过几次通关之后,转而对它的实现逻辑比较感兴趣,有了想自己也写一个demo的冲动,当时用的API-19如今已经更新到API-25,时间飞快,有点小感慨,下面进入正题上代码。
一、建好布局文件
布局比较简单,显示得分,游戏操作布局通过代码动态实现
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/container" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context="com.dw.game2048.MainActivity" tools:ignore="MergeRootFrame" > <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/score" /> <TextView android:id="@+id/tvScore" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> <com.dw.game2048.GameView android:layout_width="fill_parent" android:layout_height="0dp" android:layout_weight="1" android:id="@+id/gameView" > </com.dw.game2048.GameView></LinearLayout>
二、实现功能模块
1.主界面
package com.dw.game2048;import android.app.Activity;import android.os.Bundle;import android.view.Menu;import android.widget.TextView;public class MainActivity extends Activity { private int score = 0; private TextView tvScore; private static MainActivity mainActivity = null; public static MainActivity getMainActivity() { return mainActivity; } public MainActivity() { mainActivity = this; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); tvScore = (TextView) findViewById(R.id.tvScore); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } public void clearScore(){ score = 0; showScore(); } public void showScore(){ tvScore.setText(score+""); } public void addScore(int s){ score+=s; showScore(); } }
2.卡片类的实现
package com.dw.game2048;import android.content.Context;import android.view.Gravity;import android.widget.FrameLayout;import android.widget.TextView;public class Card extends FrameLayout { private int num = 0; private TextView label; public Card(Context context) { super(context); label = new TextView(getContext()); label.setTextSize(32); label.setBackgroundColor(0x33ffffff); label.setGravity(Gravity.CENTER); LayoutParams lp = new LayoutParams(-1, -1); lp.setMargins(10, 10, 0, 0); addView(label, lp); setNum(0); } public int getNum() { return num; } public void setNum(int num) { this.num = num; if (num<=0) { label.setText(""); }else{ label.setText(num+""); } } public boolean equals(Card o) { return getNum()==o.getNum(); }}
3.游戏逻辑的实现
package com.dw.game2048;import java.util.ArrayList;import java.util.List;import android.app.AlertDialog;import android.content.Context;import android.content.DialogInterface;import android.graphics.Point;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import android.widget.GridLayout;public class GameView extends GridLayout { private Card[][] cardsMap = new Card[4][4]; private List<Point> emptyPoints = new ArrayList<Point>(); public GameView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initGameView(); } public GameView(Context context) { super(context); initGameView(); } public GameView(Context context, AttributeSet attrs) { super(context, attrs); initGameView(); } private void initGameView(){ setColumnCount(4); setBackgroundColor(0xffbbada0); setOnTouchListener(new View.OnTouchListener() { private float startX,startY,offsetX,offsetY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: startX = event.getX(); startY = event.getY(); break; case MotionEvent.ACTION_UP: offsetX = event.getX()-startX; offsetY = event.getY()-startY; if (Math.abs(offsetX)>Math.abs(offsetY)) { if (offsetX<-5) { swipeLeft(); }else if (offsetX>5) { swipeRight(); } }else{ if (offsetY<-5) { swipeUp(); }else if (offsetY>5) { swipeDown(); } } break; } return true; } }); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); int cardWidth = (Math.min(w, h)-10)/4; addCards(cardWidth,cardWidth); startGame(); } private void addCards(int cardWidth,int cardHeight){ Card c; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { c = new Card(getContext()); c.setNum(0); addView(c, cardWidth, cardHeight); cardsMap[x][y] = c; } } } private void startGame(){ MainActivity.getMainActivity().clearScore(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { cardsMap[x][y].setNum(0); } } addRandomNum(); addRandomNum(); } private void addRandomNum(){ emptyPoints.clear(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum()<=0) { emptyPoints.add(new Point(x, y)); } } } Point p = emptyPoints.remove((int)(Math.random()*emptyPoints.size())); cardsMap[p.x][p.y].setNum(Math.random()>0.1?2:4); } private void swipeLeft(){ boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { for (int x1 = x+1; x1 < 4; x1++) { if (cardsMap[x1][y].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x--; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x1][y].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeRight(){ boolean merge = false; for (int y = 0; y < 4; y++) { for (int x = 3; x >=0; x--) { for (int x1 = x-1; x1 >=0; x1--) { if (cardsMap[x1][y].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x1][y].getNum()); cardsMap[x1][y].setNum(0); x++; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x1][y])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x1][y].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeUp(){ boolean merge = false; for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { for (int y1 = y+1; y1 < 4; y1++) { if (cardsMap[x][y1].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x][y1].getNum()); cardsMap[x][y1].setNum(0); y--; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x][y1])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x][y1].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void swipeDown(){ boolean merge = false; for (int x = 0; x < 4; x++) { for (int y = 3; y >=0; y--) { for (int y1 = y-1; y1 >=0; y1--) { if (cardsMap[x][y1].getNum()>0) { if (cardsMap[x][y].getNum()<=0) { cardsMap[x][y].setNum(cardsMap[x][y1].getNum()); cardsMap[x][y1].setNum(0); y++; merge = true; }else if (cardsMap[x][y].equals(cardsMap[x][y1])) { cardsMap[x][y].setNum(cardsMap[x][y].getNum()*2); cardsMap[x][y1].setNum(0); MainActivity.getMainActivity().addScore(cardsMap[x][y].getNum()); merge = true; } break; } } } } if (merge) { addRandomNum(); checkComplete(); } } private void checkComplete(){ boolean complete = true; ALL: for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { if (cardsMap[x][y].getNum()==0|| (x>0&&cardsMap[x][y].equals(cardsMap[x-1][y]))|| (x<3&&cardsMap[x][y].equals(cardsMap[x+1][y]))|| (y>0&&cardsMap[x][y].equals(cardsMap[x][y-1]))|| (y<3&&cardsMap[x][y].equals(cardsMap[x][y+1]))) { complete = false; break ALL; } } } if (complete) { new AlertDialog.Builder(getContext()).setTitle("提示").setMessage("Game Over"). setPositiveButton("再来一次", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { startGame(); } }).show(); } }}
今天先到这,睡个午觉。
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