ACE,Win32初始化相关的设置
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// By default, we use non-static object manager on Win32. That is,
// the object manager is allocated in main's stack memory. If this
// does not suit your need, i.e., if your programs depend on the use
// of static object manager, you neet to disable the behavior by adding
//
// #undef ACE_HAS_NONSTATIC_OBJECT_MANAGER
//
// in the config.h after including config-win32.h
//
// MFC users: the main function is defined within a MFC library and
// therefore, ACE won't be able to meddle with main function and
// instantiate the non-static object manager for you. To solve the
// problem, you'll need to instantiate the ACE_Object_Manager by
// either:
//
// 1. Using static object manager (as described above), however, using
// the non-static object manager is prefered, therefore,
// 2. Instantiate the non-static object manager yourself by either 1)
// call ACE::init () at the beginning and ACE::fini () at the end,
// _or_ 2) instantiate the ACE_Object_Manager in your CWinApp
// derived class.
//
// Optionally, you can #define
// ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER in your
// ace/config.h and always take care of the business by yourself.
// ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER has no effect when
// using static object managers.
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