利用tween算法的动画方法

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最近在看tween算法,封装了一个可以直接做动画的方法,调用方法类似于jQuery的animate;

$(this).iTween({"width":"200px","margin-right":"100px"},500,"BackOut",function(){    alert("OK")});
Object.prototype.iTween=function(styles,speed,easing,callback){    this.element=this;    if(this[0]){        this.element=this[0];    };    if(this.element.lock){        return;    };    this.element.lock=false;    this.t = 0; //(当前时间) --  当前执行到第几次    this.b=[];  //(初始值)-- 当前值    this.d=100;//(持续时间)-- 执行总次数    this.speed=speed/this.d;    this.easing=easing||"QuartOut";    this.name=[];    this.value=[];    for(var key in styles){        if(typeof styles[key] == "string"){            this.name.push(key);            var start=this.element.currentStyle?this.element.currentStyle[key]:document.defaultView.getComputedStyle(this.element, false)[key];//不支持transform            //var start=icss(this.element,key);//支持transform的另外一个方法            this.b.push(parseInt(start));            this.value.push(parseInt(styles[key])-parseInt(start)); //(变化量) -- 当前值和目标值中间的差值        };    };    clearInterval(this.timer);    this.timer=setInterval(function(){        this.element.lock=true;        this.t++;        if(this.t>=this.d){            clearInterval(this.timer);            this.element.lock=false;            callback&&callback();            return;        };        for (var i=0;i<this.name.length;i++) {            var val=Tween[this.easing](this.t,this.b[i],parseInt(this.value[i]),this.d);            this.element.style[this.name[i]]=parseInt(val)+"px";//不支持transform            //icss(this.element,this.name[i],parseInt(val));//支持transform的另外一个方法        };    }.bind(this),this.speed);};//tween算法var Tween = {    Linear: function(t,b,c,d){ return c*t/d + b; },    QuadIn: function(t,b,c,d){        return c*(t/=d)*t + b;    },    QuadOut: function(t,b,c,d){        return -c *(t/=d)*(t-2) + b;    },    QuadInOut: function(t,b,c,d){        if ((t/=d/2) < 1) return c/2*t*t + b;        return -c/2 * ((--t)*(t-2) - 1) + b;    },    CubicIn: function(t,b,c,d){        return c*(t/=d)*t*t + b;    },    CubicOut: function(t,b,c,d){        return c*((t=t/d-1)*t*t + 1) + b;    },    CubicInOut: function(t,b,c,d){        if ((t/=d/2) < 1) return c/2*t*t*t + b;        return c/2*((t-=2)*t*t + 2) + b;    },    QuartIn: function(t,b,c,d){        return c*(t/=d)*t*t*t + b;    },    QuartOut: function(t,b,c,d){        return -c * ((t=t/d-1)*t*t*t - 1) + b;    },    QuartInOut: function(t,b,c,d){        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;        return -c/2 * ((t-=2)*t*t*t - 2) + b;    },    QuintIn: function(t,b,c,d){        return c*(t/=d)*t*t*t*t + b;    },    QuintOut: function(t,b,c,d){        return c*((t=t/d-1)*t*t*t*t + 1) + b;    },    QuintInOut: function(t,b,c,d){        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;        return c/2*((t-=2)*t*t*t*t + 2) + b;    },    SineIn: function(t,b,c,d){        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;    },    SineOut: function(t,b,c,d){        return c * Math.sin(t/d * (Math.PI/2)) + b;    },    SineInOut: function(t,b,c,d){        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;    },    ExpoIn: function(t,b,c,d){        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;    },    ExpoOut: function(t,b,c,d){        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;    },    ExpoInOut: function(t,b,c,d){        if (t==0) return b;        if (t==d) return b+c;        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;    },    CircIn: function(t,b,c,d){        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;    },    CircOut: function(t,b,c,d){        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;    },    CircInOut: function(t,b,c,d){        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;    },    ElasticIn: function(t,b,c,d,a,p){        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }        else var s = p/(2*Math.PI) * Math.asin (c/a);        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;    },    ElasticOut: function(t,b,c,d,a,p){        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }        else var s = p/(2*Math.PI) * Math.asin (c/a);        return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);    },    ElasticInOut: function(t,b,c,d,a,p){        if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);        if (!a || a < Math.abs(c)) { a=c; var s=p/4; }        else var s = p/(2*Math.PI) * Math.asin (c/a);        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;    },    BackIn: function(t,b,c,d,s){        if (s == undefined) s = 1.70158;        return c*(t/=d)*t*((s+1)*t - s) + b;    },    BackOut: function(t,b,c,d,s){        if (s == undefined) s = 1.70158;        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;    },    BackInOut: function(t,b,c,d,s){        if (s == undefined) s = 1.70158;         if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;    },    BounceIn: function(t,b,c,d){        return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;    },    BounceOut: function(t,b,c,d){        if ((t/=d) < (1/2.75)) {            return c*(7.5625*t*t) + b;        } else if (t < (2/2.75)) {            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;        } else if (t < (2.5/2.75)) {            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;        } else {            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;        }    },    BounceInOut: function(t,b,c,d){        if (t < d/2) return Tween.Bounce.easeIn(t*2, 0, c, d) * .5 + b;        else return Tween.Bounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;    }};
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