不同中奖概率的多奖包抽奖几种算法

来源:互联网 发布:虾米音乐vip 知乎 编辑:程序博客网 时间:2024/06/04 19:28

需求描述:总共有很多个奖包,每个奖包的中奖概率是人为自由设定的,规定每次抽奖必须抽中。
算法分类:
一、最初自行编写的算法:

<?php//目标id:随机抽中的奖包id$pid = 0;//$pList为奖包信息存放数组,是从数据库中提取出来的//为方便研究,这里直接给$pList赋值$pList = array(    [0] => array        (            ['id'] => 65,            ['percent'] => 10        ),    [1] => array        (            ['id'] => 64,            ['percent'] => 50        ),    [2] => array        (            ['id'] => 63,            ['percent'] => 20        ),    [3] => array        (            ['id'] => 62,            ['percent'] => 80        ),    [4] => array        (            ['id'] => 61,            ['percent'] => 30        ));//中奖概率之总和$sum = 0;//以中奖概率总和为上限,以1为起始键名(1为自增值),以表的id为键值的数组//ps:本想直接给$randomArr赋值,上面的代码也省略,但这样不利于理解和对比$randomArr = array();if(!empty($pList)){    foreach($pList as $key=>$value){        $newSum = $sum + $value['percent'];        for($i=$sum+1;$i<=$newSum;$i++){            //给$randomArr赋值,中奖概率为键名,id为键值            $randomArr[$i] = $value['id'];        }        $sum = $newSum;    }}//随机出的数,作为抽中的$randomArr数组的键名$random = 0;if($sum > 0){    $random = mt_rand(1,$sum);}//确定随机抽中的奖包idif($random > 0){    $pid = $randomArr[$random];}

思路:用中奖概率为键名,奖包id为键值组建数组 => 随机键名(中奖概率) => 根据键名确定键值(奖包id)
总结:优点是利于理解,缺点是效率不高

二、经领导指点改进后的算法:

<?php//目标id:随机抽中的奖包id$pid = 0;//$pList为奖包信息存放数组,是从数据库中提取出来的//为方便研究,这里直接给$pList赋值$pList = array(    [0] => array        (            ['id'] => 65,            ['percent'] => 10        ),    [1] => array        (            ['id'] => 64,            ['percent'] => 50        ),    [2] => array        (            ['id'] => 63,            ['percent'] => 20        ),    [3] => array        (            ['id'] => 62,            ['percent'] => 80        ),    [4] => array        (            ['id'] => 61,            ['percent'] => 30        ));//中奖概率之总和$sum = 0;//中奖概率存放数组,以id为键名,以中奖概率的累加和为键值//赋值后的$randomArr,形如$randomArr = array(0=>0,65=>10,64=>50,...,61=>30);$randomArr = array();//为了方便下面随机数范围的比较而设定$randomArr[0] = 0;if(!empty($pList)){    foreach($pList as $key=>$value){        $sum = $sum + $value['percent'];        $randomArr[$value['id']] = $sum;    }}//随机出的概率数$random = 0;if($sum > 0){    $random = mt_rand(1,$sum);}//每次循环参加比较的上一个key的值$oldKey = 0;foreach($randomArr as $key=>$value){    if($key > 0){        //根据随机数大小范围比较,确定随机出的奖包id        if($random>$randomArr[$oldKey] && $random<=$randomArr[$key]){            $pid = $key;        }    }    $oldKey = $key;}

思路:用奖包id为键名,中奖概率累加和为键值组建数组 => 随机键值(中奖概率) => 判断中奖概率的范围 => 根据范围确定键名(奖包id)
总结:优点是易于理解,且执行效率高,只是前期算法设计时需多动脑筋

三、网络搜来的经典算法:

<?php//目标id:随机抽中的奖包id$pid = 0;//$pList为奖包信息存放数组,是从数据库中提取出来的//为方便研究,这里直接给$pList赋值$pList = array(    [0] => array        (            ['id'] => 65,            ['percent'] => 10        ),    [1] => array        (            ['id'] => 64,            ['percent'] => 50        ),    [2] => array        (            ['id'] => 63,            ['percent'] => 20        ),    [3] => array        (            ['id'] => 62,            ['percent'] => 80        ),    [4] => array        (            ['id'] => 61,            ['percent'] => 30        ));//中奖概率之总和$sum = 0;if(!empty($pList)){    //求$sum的值    foreach($pList as $key=>$value){        $sum = $sum + $value['percent'];    }    //根据数学概率论的“黑箱摸球”原理设计、取得抽中的奖包id    if($sum > 0){        foreach($pList as $key=>$value){            //以剩余循环概率和为基数,生成随机数            $random = mt_rand(1,$sum);            //若生成的随机数在本次循环的中奖概率范围内,则抽中本奖包,循环终止            if($random <= $value['percent']){                $pid = $value['id'];                break;            }else{                //若循环未终止,则每循环一次,$sum需要减去本次循环的中奖概率                $sum -= $value['percent'];            }        }    }}

思路:参考数学概率论的“黑箱摸球”
总结: 前人实践证实可用且执行效率高,只是概率论学得不好的童鞋理解起来较困难

领悟:好的算法不止要易于理解,还要兼顾执行效率、系统安全和稳健等因素,所以编程之前要开动脑筋、利用手头资源多准备几种算法,综合考虑比较后再做决定

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