How to overlay an icon over existing shell objects in 3 easy steps

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如何使用IShellIconOverlayIdentifier接口,支持层叠图标,

MSDN里说得也很清楚了,网上的例程也很多,搞懂GetOverlayInfo、GetPriority、IsMemberOf方法就行了。
用IsMemberOf来判断是否是你需要叠加图标的对象
用GetPriority来指定你叠加图标的优先级
用GetOverlayInfo来指定图标路径和图标索引号

Introduction

Have you ever wondered how to draw/overlay small icons over existing icons? Or how to have some files displayed with an altered icon to denote a specific state? Or even wondered how shortcuts are displayed with small arrows over your application's icon? I had these questions in mind, but after some research, I found that this can be easily achieved via "Shell Icon Overlay Identifier"

In short, icon overlays are usually small icons placed over an existing icon of a shell object in Windows's Explorer or Desktop. A widely known example is the shortcut arrow icon that is overlaid over existing objects' icons. A shell object can be a physical file, a namespace, a shortcut, ....

In this article, you will learn how to implement a shell icon overlay identifier in a very easy way. No prior knowledge about shell extensions or shell programming is required. However, to get basic knowledge about shell programming, please check this article's references.

It is preferable that you have Visual Studio .NET and the Platform SDK, because the steps described in this article are for VS.NET, they might work for you if you use VS 6.0.

For your convenience, there is a comprehensive Q&A section at the end of the article.

Step 1 - Creating a simple COM object

After you start Visual Studio .NET:

  1. Choose File menu / New Project.
  2. Choose Visual C++ Project / ATL Project.
  3. Name the project "OverlayIcon", and press OK.

Now, in the ATL project wizard:

  1. Choose "Application Settings" tab.
  2. Uncheck "Attributed".
  3. Make sure you selected server type as "Dynamic Link Library".
  4. If you want to have MFC support, check its option (in this article. we won't be needing MFC).
  5. Now press "Finish".

Now, in VC's ClassView or using the "Project" menu:

  1. Right click on the "OverlayIcon" tree root (in class view).
  2. Then choose Add / New Class.
  3. You can achieve (1) and (2) via "Project menu / Add New Class".
  4. Expand the "Visual C++" tree to see the "ATL" node.
  5. Click on "ATL", and choose from the view on the right "ATL Simple Object", and pressOpen.

Now, in the "ATL Simple Object Wizard" window:

  1. In the "C++ / Short Name" text box, type "MyOverlayIcon".
  2. You will notice that all the other text boxes have been also filled.
  3. Now, press "Finish".

At this stage, you should see in the ClassView a new class named CMyOverlayIcon.

Before moving to step two, which is about implementing an IShellIconOverlayIdentifier interface, you need to add a new icon to your resources. This icon should be transparent all over except a small area of it which will be overlaid on top of existing objects' icons. The provided icon has a small "a" on its lower right corner.

Step 2 - Implementing a Shell Icon Overlay Identifier interface

Now, open MyOverlayIcon.h, and adjust / add entries as indicated, in bold, below:

// MyOverlayIcon.h : Declaration of the CMyOverlayIcon#pragma once#include "resource.h" // main symbols#include "OverlayIcon.h"// You can put these includes in "stdafx.h" if you want#include <shlobj.h>#include <comdef.h>// CMyOverlayIconclass ATL_NO_VTABLE CMyOverlayIcon :   public CComObjectRootEx<CComSingleThreadModel>,  public CComCoClass<CMyOverlayIcon, &CLSID_MyOverlayIcon>,  public IShellIconOverlayIdentifier,    public IDispatchImpl<IMyOverlayIcon,          &IID_IMyOverlayIcon, &LIBID_OverlayIconLib,   /*wMajor =*/ 1, /*wMinor =*/ 0>  {  public:  CMyOverlayIcon()  {  }    // IShellIconOverlayIdentifier Methods  STDMETHOD(GetOverlayInfo)(LPWSTR pwszIconFile,            int cchMax,int *pIndex,DWORD* pdwFlags);  STDMETHOD(GetPriority)(int* pPriority);  STDMETHOD(IsMemberOf)(LPCWSTR pwszPath,DWORD dwAttrib);  DECLARE_REGISTRY_RESOURCEID(IDR_MYOVERLAYICON)  BEGIN_COM_MAP(CMyOverlayIcon)  COM_INTERFACE_ENTRY(IMyOverlayIcon)  COM_INTERFACE_ENTRY(IDispatch)  COM_INTERFACE_ENTRY(IShellIconOverlayIdentifier)    END_COM_MAP()  DECLARE_PROTECT_FINAL_CONSTRUCT()  HRESULT FinalConstruct()  {    return S_OK;  }    void FinalRelease()   {  }public:};OBJECT_ENTRY_AUTO(__uuidof(MyOverlayIcon), CMyOverlayIcon)

The three methods to implement are:

<TR vAlign=top bgColor=#fbedbb>< TD bgColor=#fbedbb>DescriptionMethodGetOverlayInfo

Provides the location of the icon overlay's bitmap.

This method is first called during initialization, it returns the fully qualified path of the file containing the icon overlay image, and its zero-based index within the file. The icon can be contained in any of the standard file types, including.exe,.dll, and .ico.

GetPriority

Specifies the priority of an icon overlay.

This method is called only during initialization. It assigns a priority value (ranging from 0=Highest to 100=Lowest priority) to the handler's icon overlay.

Priority helps resolve the conflict when multiple handlers are installed.

IsMemberOf

Specifies whether an icon overlay should be added to a Shell object's icon.

You may return S_OK to allow adding the overlay icon or S_FALSE to keep object's icon intact.

In this example, our IsMemberOf() simply checks if the file contains the string "CodeProject", if so then our icon overlay is applied. You can change this criteria to match your needs.

Now, open MyOverlayIcon.cpp to implement the IShellIconOverlayIdentifier methods.

// MyOverlayIcon.cpp : Implementation of CMyOverlayIcon#include "stdafx.h"#include "MyOverlayIcon.h"// CMyOverlayIcon// IShellIconOverlayIdentifier::GetOverlayInfo// returns The Overlay Icon Location to the systemSTDMETHODIMP CCOverlayProvider::GetOverlayInfo(             LPWSTR pwszIconFile,             int cchMax,             int* pIndex,             DWORD* pdwFlags){  // Get our module's full path  GetModuleFileNameW(_AtlBaseModule.GetModuleInstance(), pwszIconFile, cchMax);  // Use first icon in the resource  *pIndex=0;   *pdwFlags = ISIOI_ICONFILE | ISIOI_ICONINDEX;  return S_OK;}// IShellIconOverlayIdentifier::GetPriority// returns the priority of this overlay 0 being the highest. STDMETHODIMP CCOverlayProvider::GetPriority(int* pPriority){  // we want highest priority   *pPriority=0;  return S_OK;}// IShellIconOverlayIdentifier::IsMemberOf// Returns whether the object should have this overlay or not STDMETHODIMP CCOverlayProvider::IsMemberOf(LPCWSTR pwszPath, DWORD dwAttrib){  wchar_t *s = _wcsdup(pwszPath);  HRESULT r = S_FALSE;    _wcslwr(s);  // Criteria  if (wcsstr(s, L"codeproject") != 0)    r = S_OK;  free(s);  return r;}

Step 3 - Registering the Interface

In addition to normal COM registration, you must register this icon overlay handler under:

HKEY_LOCAL_MACHINE\Software\Microsoft\Windows    \CurrentVersion\Explorer\ShellIconOverlayIdentifiers

There, you create a new subkey (named for example MyOverlayIcon) and set its default value to the string form of the object's class identifier (CLSID) globally unique identifier (GUID).

Another way of performing this is to use the project's appropriate *.RGS file which will handle the registration / unregistration automatically.

In order to achieve this, please open MyOverlayIcon.rgs and add the following lines in bold:

HKCR{    OverlayIcon.MyOverlayIcon.1 = s 'MyOverlayIcon Class'    {        CLSID = s '{81539FE6-33C7-4CE7-90C7-1C7B8F2F2D40}'    }    OverlayIcon.MyOverlayIcon = s 'MyOverlayIcon Class'    {        CLSID = s '{81539FE6-33C7-4CE7-90C7-1C7B8F2F2D40}'        CurVer = s 'OverlayIcon.MyOverlayIcon.1'    }    NoRemove CLSID    {        ForceRemove {81539FE6-33C7-4CE7-90C7-1C7B8F2F2D40} = s 'MyOverlayIcon Class'        {            ProgID = s 'OverlayIcon.MyOverlayIcon.1'            VersionIndependentProgID = s 'OverlayIcon.MyOverlayIcon'            ForceRemove 'Programmable'            InprocServer32 = s '%MODULE%'            {                val ThreadingModel = s 'Apartment'            }            val AppID = s '%APPID%'            'TypeLib' = s '{ADF1FA2A-6EAA-4A97-A55F-3C8B92843EF5}'        }    }}HKLM{  NoRemove SOFTWARE  {    NoRemove Microsoft    {      NoRemove Windows      {        NoRemove CurrentVersion        {          NoRemove Explorer          {            NoRemove ShellIconOverlayIdentifiers            {              ForceRemove MyOverlayIcon = s '{81539FE6-33C7-4CE7-90C7-1C7B8F2F2D40}'              {              }                       }          }        }      }    }  }}

Notice that we added a complete block that starts from HKLM (HKEY_LOCAL_MACHINE) and ends by adding a new subkey called "MyOverlayIcon" with a default value of the GUID of our object. If you create a new project, you will certainly have a new GUID, use that GUID instead of the one provided in the article.

Save the RGS file, compile the project (which, also, will automatically perform registration), and see how the icons are now modified!

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