boost复合状态机

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转载一个好的状态机介绍的网站

http://redboltz.wikidot.com/sub-machine-state


Composite state and sub-machine state

Boost.Msm supports composite state and sub-machine state. Consider the following diagrams. State1 is a composite state that has two sub states. They are simply mapped into the code.
fig26.png

Naming rule (example)

Before describing the code, I introduce the naming rule. Name_, any name with underscore, is a state's name that inherited state_machine_def class template.

        struct State1_:msmf::state_machine_def<State1_>

Name, any name without underscore, is a state's name that doesn't inherited it.
        struct State2:msmf::state<>

Name is also used Boost.Msm back-end templates that have the template argument Name_.
        typedef msm::back::state_machine<State1_> State1;

Let's see the code corresponds to the above diagrams.
#include <iostream>#include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp>#include <boost/msm/front/functor_row.hpp>#include <boost/static_assert.hpp> namespace {    namespace msm = boost::msm;    namespace msmf = boost::msm::front;    namespace mpl = boost::mpl;     // ----- Events    struct Event1 {};    struct Event2 {};    struct Event3 {};     // ----- State machine    struct OuterSm_:msmf::state_machine_def<OuterSm_>    {        struct State1_:msmf::state_machine_def<State1_>        {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_exit()" << std::endl;            }             struct SubState1:msmf::state<> {                template <class Event,class Fsm>                void on_entry(Event const&, Fsm&) const {                    BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, State1_>::value));                    std::cout << "SubState1::on_entry()" << std::endl;                }                template <class Event,class Fsm>                void on_exit(Event const&, Fsm&) const {                    BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, State1_>::value));                    std::cout << "SubState1::on_exit()" << std::endl;                }            };            struct SubState2:msmf::state<> {                template <class Event,class Fsm>                void on_entry(Event const&, Fsm&) const {                    BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, State1_>::value));                    std::cout << "SubState2::on_entry()" << std::endl;                }                template <class Event,class Fsm>                void on_exit(Event const&, Fsm&) const {                    BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, State1_>::value));                    std::cout << "SubState2::on_exit()" << std::endl;                }            };             // Set initial state            typedef mpl::vector<SubState1> initial_state;            // Transition table            struct transition_table:mpl::vector<                //          Start      Event   Next       Action      Guard                msmf::Row < SubState1, Event2, SubState2, msmf::none, msmf::none >,                msmf::Row < SubState2, Event3, SubState1, msmf::none, msmf::none >                > {};        };        struct State2:msmf::state<>        {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State2::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State2::on_exit()" << std::endl;            }        };         typedef msm::back::state_machine<State1_> State1;         // Set initial state        typedef State1 initial_state;        // Transition table        struct transition_table:mpl::vector<            //          Start   Event   Next    Action      Guard            msmf::Row < State1, Event1, State2, msmf::none, msmf::none >        > {};    };     // Pick a back-end    typedef msm::back::state_machine<OuterSm_> Osm;     void test()    {                Osm osm;        osm.start();          std::cout << "> Send Event2()" << std::endl;        osm.process_event(Event2());        std::cout << "> Send Event1()" << std::endl;        osm.process_event(Event1());    }} int main(){    test();    return 0;}// Output://// State1::on_entry()// SubState1::on_entry()// > Send Event2()// SubState1::on_exit()// SubState2::on_entry()// > Send Event1()// SubState2::on_exit()// State1::on_exit()// State2::on_entry()

To implement composite states, inherits state_machine_def class template same as parent state machine.
        struct State1_:msmf::state_machine_def<State1_>

And then, connect to back-end state_machine class template.
        typedef msm::back::state_machine<State1_> State1;

In parent state machine's transition table, you can use back-end state name.
        // Transition table        struct transition_table:mpl::vector<            //          Start   Event   Next    Action      Guard            msmf::Row < State1, Event1, State2, msmf::none, msmf::none >        > {};

These are sub-machine state diagram examples. These diagrams have the same behavior as above diagram that uses composite state. Sub-machine states are more reusable than composite states. For example, you can reuse StateSub as State2's sub-machine state.
fig27.pngfig28.png
This code corresponds to above sub-machine state diagrams.
#include <iostream>#include <boost/msm/back/state_machine.hpp> #include <boost/msm/front/state_machine_def.hpp>#include <boost/msm/front/functor_row.hpp>#include <boost/static_assert.hpp> namespace {    namespace msm = boost::msm;    namespace msmf = boost::msm::front;    namespace mpl = boost::mpl;     // ----- Events    struct Event1 {};    struct Event2 {};    struct Event3 {};     // ----- State machine    struct StateSub_:msmf::state_machine_def<StateSub_>    {        struct SubState1:msmf::state<> {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));                std::cout << "SubState1::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));                std::cout << "SubState1::on_exit()" << std::endl;            }        };        struct SubState2:msmf::state<> {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));                std::cout << "SubState2::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, StateSub_>::value));                std::cout << "SubState2::on_exit()" << std::endl;            }        };         // Set initial state        typedef mpl::vector<SubState1> initial_state;        // Transition table        struct transition_table:mpl::vector<            //          Start      Event   Next       Action      Guard            msmf::Row < SubState1, Event2, SubState2, msmf::none, msmf::none >,            msmf::Row < SubState2, Event3, SubState1, msmf::none, msmf::none >        > {};    };    typedef msm::back::state_machine<StateSub_> StateSub;    struct OuterSm_:msmf::state_machine_def<OuterSm_>    {        struct State1_:msmf::state_machine_def<State1_>        {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_exit()" << std::endl;            }            struct Sub_:StateSub {};            typedef Sub_ initial_state;        };        // Pick a back-end        typedef msm::back::state_machine<State1_> State1;        struct State2:msmf::state<>        {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State2::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State2::on_exit()" << std::endl;            }        };        // Set initial state        typedef State1 initial_state;        // Transition table        struct transition_table:mpl::vector<            //          Start   Event   Next    Action      Guard            msmf::Row < State1, Event1, State2, msmf::none, msmf::none >        > {};    };     // Pick a back-end    typedef msm::back::state_machine<OuterSm_> Osm;     void test()    {                Osm osm;        osm.start();          std::cout << "> Send Event2()" << std::endl;        osm.process_event(Event2());        std::cout << "> Send Event1()" << std::endl;        osm.process_event(Event1());    }} int main(){    test();    return 0;} // Output://// State1::on_entry()// SubState1::on_entry()// > Send Event2()// SubState1::on_exit()// SubState2::on_entry()// > Send Event1()// SubState2::on_exit()// State1::on_exit()// State2::on_entry()

In the definition of State1_, embed StateSub as Sub_ using inheritance. And set it as an initial_state.

        struct State1_:msmf::state_machine_def<State1_>        {            template <class Event,class Fsm>            void on_entry(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_entry()" << std::endl;            }            template <class Event,class Fsm>            void on_exit(Event const&, Fsm&) const {                BOOST_STATIC_ASSERT((boost::is_convertible<Fsm, OuterSm_>::value));                std::cout << "State1::on_exit()" << std::endl;            }            struct Sub_:StateSub {};            typedef Sub_ initial_state;        };

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