Unity固定视角摄像机

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一个简单的固定视角跟随摄像机 , 相机围绕世界Y轴旋转一个固定的角度。


using UnityEngine;public class SmoothFollowCamera : MonoBehaviour{    public float distanceAway;    //相机到目标的水平距离    public float distanceUp;      //相机到目标的垂直距离    public float fixedRotationYaw;//相机的固定朝向    public float smoothPosition;    public float smoothRotation;    public Transform target;    void LateUpdate()    {        //设置摄像机位置        float radian = fixedRotationYaw * Mathf.Deg2Rad;        float offset_x = distanceAway * Mathf.Sin(radian);        float offset_z = distanceAway * Mathf.Cos(radian);        Vector3 targetPosition = target.position + new Vector3(-offset_x, distanceUp, -offset_z);        transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smoothPosition);        //设置摄像机旋转        float lookDownAngle = Mathf.Atan2(distanceAway, distanceUp) * Mathf.Rad2Deg;        Quaternion targetrotation = Quaternion.AngleAxis(fixedRotationYaw , Vector3.up) * Quaternion.AngleAxis(lookDownAngle, Vector3.right);        transform.rotation = Quaternion.Slerp(transform.rotation, targetrotation, Time.deltaTime * smoothRotation);    }}


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