Uinty设置窗口大小和无边框模式

来源:互联网 发布:冒泡排序法c程序算法 编辑:程序博客网 时间:2024/06/06 05:15

纪念我这菜鸟找了一宿的的时间


using System;using System.Runtime.InteropServices;using UnityEngine;  public class RemoveTheWindowsBorder : MonoBehaviour {    [DllImport("user32.dll")]    static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);    [DllImport("user32.dll")]    static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);    [DllImport("user32.dll")]    static extern IntPtr GetForegroundWindow();    const uint SWP_SHOWWINDOW = 0x0040;       const int GWL_STYLE = -16;  //边框用的    const int WS_BORDER = 1;    const int WS_POPUP = 0x800000;      int  _posX = 0;    int  _posY = 0;    int  _Txtwith = 800;    int  _Txtheight= 600;    void Start()    {       StartCoroutine("Setposition");//Screen.SetResolution(_Txtwith, _Txtheight, false);//这个是Unity里的设置屏幕大小,    }     IEnumerator Setposition()    {        yield return new WaitForSeconds(0.1f);//不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以        SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP);      //无边框        bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight,SWP_SHOWWINDOW);       //设置屏幕大小和位置    }}


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