基于Xposed和Substrate的通用性SO注入

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需求来源

如果需要注入SO且HOOK一些功能做研究分析,必然需要注入HOOK,而对于不同的分析目标除了HOOK的函数不同之外,注入部分是相同的,可以把相同部分的代码提出来,做成一个功能,那么以后注入部分就不用再次编写了,分析的时候只需要编写HOOK代码即可。

设计

我们把整体分成三个部分:java层、SO loader层、SO HOOK层。java层和SO loader层我们抽象为框架层(负责注入流程),SO HOOK层抽象为应用层(以后研发分析人员只需要编写这个SO即可,关注于函数的HOOK,不必关心注入流程)。

代码尽量在java层代码多写一些,毕竟写java代码要比写C++代码容易些,出错也容易排查,如下是大致的设计流程:
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- 注入器Java(Xposed)层:主要是拦截APP的运行,当APP运行时通过判断包名是否是目标包名来过滤,如果不是则放行,否则就加载配置执行注入SO、注入插件APK、隐藏XPOSED以及其他功能的初始化(诸如微信骰子剪刀石头布的作弊、贪吃蛇大作战作弊、地图的模拟定位等)。这里只介绍注入SO这一块,其他的暂不涉猎。在运行目标APP的时候,事先保存一个配置文件,里面保存了目标APP的包名以及待拦截的SO名称,例如libgame.so或libmono.so。由于在JNI层HOOK函数直接使用了substrate框架,注入SO前先把libsubstrate.so和libsubstratedvm.so加载进去,然后再加载loader(也是一个SO)。
- 注入器SO(loader)层:loader被加载后,JNI_OnLoad中通过读取配置文件获取目标APP的包名、要拦截的SO名称、要注入的HOOK SO(应用层),然后HOOK dlopen函数,当目标SO被加载时,加载HOOK SO并调用约定导出函数on_dlopen函数,传入足够多的信息过去,这样开发者可以直接利用这些信息处理,不必每次都要重新获取了,也即只关注HOOK的函数本身。
- HOOK SO(应用层):由于在loader层已经对dlopen做了HOOK,所以这里一定不能再用dlopen去获取模块的句柄,而要用从loader层传递过来的原始地址olddlopen,否则会进入死循环。到了这一环节,只需要获取到目标函数进行HOOK即可,代码量就很少了。

优势

每次修改SO无须重启手机,编译SO后可以利用AndroidStudio的instantrun功能快速生效,测试效率很高。

实现

注入器SO(loader)层

HOOK dlopen的代码如下,参考:如何hook dlopen和dlsym底层函数

Tdlopen olddlopen = NULL;void* newdlopen(const char* filename, int myflags) {    LOGD("[soloader]dlopen: %s",filename);    void *handle = olddlopen(filename, myflags);    //目标SO加载时,加载注入SO    if ( strstr(filename, g_config.strHostSO.c_str())!=NULL ) {        void *hInjectSO = olddlopen(g_config.strInjectSoPath.c_str(), RTLD_NOW);        Ton_dlopen pOn_dlopen = (Ton_dlopen)olddlsym(hInjectSO, "on_dlopen");        if ( pOn_dlopen!=NULL ) {            pOn_dlopen(filename, handle, g_env, g_config.strHostPackage.c_str(), olddlopen, g_pMSHookFunction);        }    }    return handle;}bool hookdlopen() {    void *dlopen_addr = NULL;    void *dlsym_addr = NULL;    //获取dlopen地址    dlopen_addr = get_remote_addr(getpid(), "/system/bin/linker", (void *)dlopen);    LOGD("[soloader] dlopen_addr: [%p]", dlopen_addr);    //hook dlopen方法,下面方法类似    g_pMSHookFunction(dlopen_addr, (void *)&newdlopen, (void**)&olddlopen);    dlsym_addr = get_remote_addr(getpid(), "/system/bin/linker", (void *)dlsym);    LOGD("[soloader] dlsym_addr: [%p]", dlsym_addr);    g_pMSHookFunction(dlsym_addr, (void*)&newdlsym, (void**)&olddlsym);    return true;}//////////////////////////////////////////////////////////////////////////void *getMSHookFunction(){    void *pfunc = NULL;    void *handle = dlopen("/data/data/com.bigsing.xtool/lib/libsubstrate.so", RTLD_NOW);    if (handle == NULL) {        LOGE("[soloader]dlopen libsubstrate.so failed!");    }else{        pfunc = dlsym(handle, "MSHookFunction");        if (NULL == pfunc) {            LOGE("[soloader]can't find MSHookFunction");        }    }    return pfunc;}/************************************************************************//* Java层(xposed)在handleLoadPackage时会通过System.load加载本SO作为loader。*//************************************************************************/extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)  {    JNIEnv* env = NULL;    jint result = -1;      LOGD("[soloader] %s begin", __FUNCTION__);    if( vm->GetEnv((void**)&env, JNI_VERSION_1_6) != JNI_OK) {        LOGE("[soloader]utility GetEnv error");        return result;    }    g_env = env;    //    LoadConfig(g_config);    LOGD("[soloader] package name: %s", g_config.strHostPackage.c_str());    g_pMSHookFunction = (TMSHookFunction)getMSHookFunction();    if ( g_config.strHostSO.empty()==false ) {        if ( g_pMSHookFunction!=NULL ) {            //当目标SO加载时注入SO            hookdlopen();        }    }else{        //无须拦截SO,那么直接加载咯        void *hInjectSO = dlopen(g_config.strInjectSoPath.c_str(), RTLD_NOW);        Ton_dlopen pOn_dlopen = (Ton_dlopen)dlsym(hInjectSO, "on_dlopen");        if ( pOn_dlopen!=NULL ) {            pOn_dlopen(NULL, NULL, g_env, g_config.strHostPackage.c_str(), dlopen, g_pMSHookFunction);        }    }    LOGD("[soloader] %s end", __FUNCTION__);    return JNI_VERSION_1_6;  }

HOOK SO层

由于loader层传递的信息足够多,很多可以直接使用,因此主要在on_dlopen中完成HOOK处理。

/************************************************************************//* 该函数可能会被调用多次,所以要记录初始化标志,HOOK过了就不要再HOOK了。*//************************************************************************/extern "C" void on_dlopen(const char* libname, void *handle, JNIEnv *env, const char *szPackageName, Tdlopen olddlopen, TMSHookFunction pMSHookFunction) {    LOGD("[gamedumper]%s begin", __FUNCTION__);    g_env = env;    g_pMSHookFunction = pMSHookFunction;    if ( g_pMSHookFunction==NULL ) {        //自己再动态获取一遍,但是要记得用olddlopen    }    if ( szPackageName==NULL || strlen(szPackageName) < 4 ) {        g_bDataPathGot = getPackagePath(env, g_strDataPath);    }else{        g_strDataPath = "/data/data/";        g_strDataPath.append(szPackageName);        g_bDataPathGot = true;    }    if ( strstr(libname, "libmono.so")!=0 ) {        if ( g_bU3dHooked==false ) {            g_bU3dHooked = hookU3D(handle, olddlopen);        }    }else if ( strstr(libname, "libgame.so")!=0 ) {        if ( g_bCocosHooked==false ) {            g_bCocosHooked = hookCocos(handle, olddlopen);        }    }    LOGD("[gamedumper]%s end", __FUNCTION__);}

U3D引擎的HOOK:

//hook mono_image_open_from_data_with_nameint (*mono_image_open_from_data_with_name_orig)(char *data, int data_len, int need_copy, void *status, int refonly, const char *name) = NULL;int mono_image_open_from_data_with_name_mod(char *data, int data_len, int need_copy, void *status, int refonly, const char *name) {    LOGD("[dumplua] mono_image_open_from_data_with_name, name: %s, len: %d, buff: %s", name, data_len, data);    int ret = mono_image_open_from_data_with_name_orig(data, data_len, need_copy, status, refonly, name);    saveFile(data, data_len, getNextFilePath(".dll").c_str());    return ret;}bool hookU3D(void *handlelibMonoSo, Tdlopen olddlopen) {    void *handle = NULL;    if ( handlelibMonoSo==NULL ) {        if ( olddlopen==NULL ) {            handle = dlopen("libmono.so", RTLD_NOW);        }else{            handle = olddlopen("libmono.so", RTLD_NOW);        }        if (handle == NULL) {            LOGE("[dumplua]dlopen err: %s.", dlerror());            return false;        }    }else{        handle = handlelibMonoSo;        LOGD("[dumplua] libmono.so handle: %p", handle);    }    void *mono_image_open_from_data_with_name = dlsym(handle, "mono_image_open_from_data_with_name");    if (mono_image_open_from_data_with_name == NULL){        LOGE("[dumplua] mono_image_open_from_data_with_name not found!");        LOGE("[dumplua] dlsym err: %s.", dlerror());    }else{        LOGD("[dumplua] mono_image_open_from_data_with_name found: %p", mono_image_open_from_data_with_name);        g_pMSHookFunction(mono_image_open_from_data_with_name, (void *)&mono_image_open_from_data_with_name_mod, (void **)&mono_image_open_from_data_with_name_orig);    }    return true;}

cocos的HOOK:

//orig function copyint (*luaL_loadbuffer_orig)(void *L, const char *buff, int size, const char *name) = NULL;//local functionint luaL_loadbuffer_mod(void *L, const char *buff, int size, const char *name) {    LOGD("[dumplua] luaL_loadbuffer name: %s lua: %s", name, buff);    return luaL_loadbuffer_orig(L, buff, size, name);}//hook decryptUFint (*decryptUF_orig)(void *pInBuff, int len, int *n, int *poutlen, char *name) = NULL;int decryptUF_mod(void *pInBuff, int len, int *n, int *poutlen, char *name) {    LOGD("[dumplua] decryptUF_mod 1");    int ret = decryptUF_orig(pInBuff, len, n, poutlen, name);    LOGD("[dumplua] decryptUF_mod 2, in buff: %s", (char*)pInBuff);    LOGD("[dumplua] decryptUF_mod in len: %d n: %d", len, *n);    LOGD("[dumplua] decryptUF_mod name: %s, outlen: %d ", name, *poutlen);    LOGD("[dumplua] decryptUF_mod ret buff: %s", (char*)pInBuff);    saveFile(pInBuff, *poutlen, getNextFilePath(".png").c_str());    return ret;}bool hookCocos(void *handlelibGameSo, Tdlopen olddlopen) {    LOGD("[dumplua] hook begin");    void *handle = NULL;    if ( handlelibGameSo==NULL ) {        if ( olddlopen==NULL ) {            handle = dlopen("libgame.so", RTLD_NOW);        }else{            handle = olddlopen("libgame.so", RTLD_NOW);        }        if (handle == NULL) {            LOGE("[dumplua]dlopen err: %s.", dlerror());            return false;        }    }else{        handle = handlelibGameSo;        LOGD("[dumplua] libgame.so handle: %p", handle);    }    void *pluaL_loadbuffer = dlsym(handle, "luaL_loadbuffer");    if (pluaL_loadbuffer == NULL){        LOGE("[dumplua] lua_loadbuffer not found!");        LOGE("[dumplua] dlsym err: %s.", dlerror());    }else{        LOGD("[dumplua] luaL_loadbuffer found!");        g_pMSHookFunction(pluaL_loadbuffer, (void *)&luaL_loadbuffer_mod, (void **)&luaL_loadbuffer_orig);    }    //hook decryptUF    void *decryptUF = dlsym(handle, "_ZN7cocos2d5extra8CCCrypto9decryptUFEPhiPiS3_");    if ( decryptUF==NULL ) {        LOGE("[dumplua] _ZN7cocos2d5extra8CCCrypto9decryptUFEPhiPiS3_ (decryptUF) not found!");        LOGE("[dumplua] dlsym err: %s.", dlerror());    }else{        LOGD("[dumplua] _ZN7cocos2d5extra8CCCrypto9decryptUFEPhiPiS3_ (decryptUF) found!");        g_pMSHookFunction(decryptUF, (void *)&decryptUF_mod, (void **)&decryptUF_orig);    }    LOGD("[dumplua] hook end");    return true;}

界面效果

  • 包名:从安装的APP列表里选择,来确定目标APP。
  • 待注入的SO:配置某个SO加载时要load的SO路径(需要按格式导出on_dlopen函数)。
  • 注入插件:此处不讲解。
  • 点击添加,则生成一条HOOK记录,追加到底部的列表里,且包名为红色,意义为HOOK生效。
  • 点击“run”按钮启动目标APP(启动前会杀死已经运行的该APP,且保存一个配置文件供loader读取),APP启动后XPOSED层就会拦截到,也就是进入handleLoadPackage函数。

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