hello world for psp
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#include <pspkernel.h>
#include <pspdebug.h>
//这是1.5核心的hello world
PSP_MODULE_INFO("hello world!",0,1,1);
//将打印信息输出到屏幕上
#define printf pspDebugScreenPrintf
/* exit callback */
//退出回调,就是按home键的操作
int exit_callback(int arg1,int arg2,void *common)
{
sceKernelExitGame();
return 0;
}
/* callback thread */
int CallbackThread(SceSize args,void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback",exit_callback,NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
//创建主线程
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread",CallbackThread,0x11,0xFA0,0,0);
if(thid >=0)
{
sceKernelStartThread(thid,0,0);
}
return thid;
}
//自己定义一个函数
int myfunc()
{
printf("houhou from myfunc/n");
return 0;
}
//主函数
int main()
{
pspDebugScreenInit();
SetupCallbacks();
myfunc();
sceKernelSleepThread();
return 0;
}
#include <pspdebug.h>
//这是1.5核心的hello world
PSP_MODULE_INFO("hello world!",0,1,1);
//将打印信息输出到屏幕上
#define printf pspDebugScreenPrintf
/* exit callback */
//退出回调,就是按home键的操作
int exit_callback(int arg1,int arg2,void *common)
{
sceKernelExitGame();
return 0;
}
/* callback thread */
int CallbackThread(SceSize args,void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback",exit_callback,NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
//创建主线程
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread",CallbackThread,0x11,0xFA0,0,0);
if(thid >=0)
{
sceKernelStartThread(thid,0,0);
}
return thid;
}
//自己定义一个函数
int myfunc()
{
printf("houhou from myfunc/n");
return 0;
}
//主函数
int main()
{
pspDebugScreenInit();
SetupCallbacks();
myfunc();
sceKernelSleepThread();
return 0;
}
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