Archer and Mage Guides in Fiesta Online

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This guide is about Fieata online character: Archer and Mage. We collect this article just is to give a hand for the players whose job is at two characters.

 

---The Arhcer---


With the power of the nature the archer provide a party or a guild with a lot of skills to protect them against the monsters. They are the strategic part of every guild or party. Without them the party (or the guild!) would be nothing, because they supply them with their long, ranged attacks and the strtegic support.


THE EQIPMENT AND THE MAIN ATTRIBUTS


The equipment of the archer is like the cleric a 2-handed weapon or a 1-handed. The archer can only wear a bow or a crossbow (so not a mace and a shield like the cleric!!!). The bow is (over the archers, too) fast but weak
(but important: The bow is better than the clerics mace and shield, because you cant wear a shield with the bow!!!) On top of that they can wear a crossbow (like the axe, the 2-handed sword or the hammer).

The main attributs of the archer is only SPR (SPiRit), becuse they need only that for a higher critical rate so later the archers have the most critical rate.

EMOWER THE WEAPONS AND WHEN CAN YOU LEARN THE FIRST SKILL?

You should empower the cooldown time (of course ) and the power of the attack (such power shot and aimed shot!)
Your first skill can be learned at level 3.


THE TITLES


Like the cleric and the fighter you must do a special quest. The Job Change Quest. At level 20 you will get get your first. If you have done it you will become the title "Hawk Archer". At level 60 there is a Job Change Quest again. Then you can get the title "Scout".


THE ADVANTAGES AND THE DISADVANTAGES


Advantages:

Highest damage dealer starting out
Best single target damage dealer (mostly against bosses)
Have DoTs (damage over time), disease, poison and bleed
Great against bosses
One self buff to increase speed of attack
Skill that allows them to reduce the amount of hate they get

Disadvantages:

Restricted to wearing leather armor
Weak against AoE targets
Has no healing ability


THE BEGINNING STATS


STRENGTH DEXTERITY ENDURANCE INTELLECT SPIRIT HP SP

4 6 4 1 3 46 24


 SO


- The archer is a very important, tctical and strategic part of a guild and a party
- The archer has got an assortment of skills
- But he has to wear a leather armor

 

This was the archer~~~~

 

---The mage---


MAGE GENERAL img245.imageshack.us/img245/8509/charactermagezq0.jpg


The mage is (like the archer and if you want to be a DD with the fighter, too)
a Damage Dealer. So the mage is one of the hittest part in the group. With the arcane power of the skills they kill the monsters very quick. They have got a first skill at level 1. The Magic Missile.
The mage is very good in single or multiple targets, because he has got ranged spells. But the mage must have a skill, because he cant kill the monsters in 10 hits!!! If you are level 1 you do (even at the slimes!!!) only one damage.


THE EQUIPMENT


Not like the fighter or the cleric the mage has got two 2-handed weapons. The first is the staff. The second one is the wand. So its true that both have almost the same damage. The mage has got (because the archer has to wear the leather armor) a better armor.


THE MAIN ATTRIBUTS


The main attributs of the mage are INTelligence for more magical damage and SPiRit for more spirit points and a higher chance to get a critical. If you want to survive a little, little bit longer try to put some points into ENDurance.


THE SKILL EMPWERING AND THE TITLES


If you want to have more damage with your skills increase their damage first. But try to increase your fire spells or you can empower your first skill (the name of it is Magic Missile!)

At level 20 there is a Job Change Quest, where you can get the title "Wiz Mage". At level 60 there is a Job Change Quest again, where you can get the title "Enhanter". With the new title you can equip more things like weapons or armors (or whatelse xD)


THE ADVANTAGES AND THE DISADVANTAGES


Advantages:

Very effective at damaging multiple targets at once with AoE Damage Spells
Excellent at burst damage output
High magical defense
Only class in game with Fear

Disadvantages:

Low hit points, low physical defense
Weak at melee combat
Has no healing ability


THE BEGINNING STATS


STRENGTH DEXTERITY ENDURANCE INTELLECT SPIRIT HP SP

1 3 3 10 5 42 46

 

 SO

- The mage is a very good part of a group because he has got very good skills
- The mage is good in single or multiple targets
- He has a beginning skill
- He has both 2-handed weapons
- He has got a weak body (low DEF)


That was the mage.~~~

 

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