C++ WIN32(如何使用游戏壳)

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PlaneCtrl.h

#pragma once#include "cgamectrl.h"class CPlaneCtrl :    public CGameCtrl{public:    CPlaneCtrl(void);    ~CPlaneCtrl(void);public:    DECLEAR()public:    virtual void OnGameDraw();};

PlaneCtrl.cpp

#include "PlaneCtrl.h"INPLEMENT(CPlaneCtrl)CPlaneCtrl::CPlaneCtrl(void){}CPlaneCtrl::~CPlaneCtrl(void){}void CPlaneCtrl::OnGameDraw(){}

CGameCtrl.h

#pragma once#include<Windows.h>#ifndef _GAMECTRL_H_#define _GAMECTRL_H_    //=====================两个宏,一个初始化=============================//#define DECLEAR()\    static CGameCtrl* CreateObject();#define INPLEMENT(ThisClass)\    CGameCtrl* ThisClass::CreateObject()\{\    return  new ThisClass ;\}\    Init init##ThisClass(&ThisClass::CreateObject);//=====================两个宏,一个初始化=============================//class CGameCtrl;typedef CGameCtrl* (*PFUN)();class CGameCtrl{protected:    HINSTANCE m_hInstance;    HWND m_hWnd;public:    CGameCtrl()    {        m_hInstance=0;        m_hWnd=0;    }    ~CGameCtrl()    {    }public:    void SetWindow(HINSTANCE instance,HWND wnd)    {        m_hInstance=instance;        m_hWnd=wnd;    }public:        static PFUN pfun;//静态函数指针public:                                 virtual void OnCreateGame(){}                       // WM_CREATE        virtual void OnGameDraw  (){}                       // WM_PAINT    virtual void OnGameRun   (WPARAM nTimeId){}         // WM_TIMER 需要判断哪个定时器,传参数wParam [in]The timer identifier.            //键盘    virtual void OnKeyDown(WPARAM nKey){}               // WM_KEYDOWN    virtual void OnKeyUp(WPARAM nKey){}                 // WM_KEYUP            //鼠标    virtual void OnLButtonDown(POINT point){}           // WM_LBUTTONDOWN       virtual void OnLButtonUp(POINT point){}             // WM_LBUTTONUP    virtual void OnMouseMove(POINT point){}             // WM_MOUSEMOVE};class Init{public:    Init(PFUN pfun)    {        CGameCtrl::pfun=pfun;    }};#endif //_GAMECTRL_H_

CGameCtrl.cpp

#include<windows.h>#include"CGameCtrl.h"#include"PlaneCtrl.h"#include<time.h>PFUN CGameCtrl::pfun=0; //只有静态成员函数才能在类外定义CGameCtrl *pCtrl=0;LRESULT CALLBACK MyWinMain(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)//回调函数(消息的){    switch(uMsg)    {    case WM_CREATE:        if(CGameCtrl::pfun==NULL)   //在创建窗口之前需要先判断这个函数指针是否为空        {            ::MessageBox(hWnd,"亲注册失败了","提示",MB_OK);            ::DestroyWindow(hWnd);  //销毁窗口            ::PostQuitMessage(0);   //退出        }else        {            pCtrl=(*CGameCtrl::pfun)(); //调用函数指针(指向的是子类的对象)通过子类对象去执行子类中的虚构函数            pCtrl->SetWindow(LPCREATESTRUCT(lParam)->hInstance,hWnd);//设置句柄            pCtrl->OnCreateGame();  //初始化游戏加载资源        }        break;    case WM_PAINT:        pCtrl->OnGameDraw();        break;    case WM_TIMER:        pCtrl->OnGameRun(wParam);        break;    case WM_KEYDOWN:        pCtrl->OnKeyDown(wParam);        break;    case WM_KEYUP:        pCtrl->OnKeyUp(wParam);        break;    case WM_LBUTTONDOWN:        {            POINT point;            point.x=LOWORD(lParam);            point.y=HIWORD(lParam);            pCtrl->OnLButtonDown(point);        }        break;    case WM_LBUTTONUP:        {            POINT point;            point.x=LOWORD(lParam);            point.y=HIWORD(lParam);            pCtrl->OnLButtonUp(point);        }        break;    case WM_MOUSEMOVE:        {            POINT point;            point.x=LOWORD(lParam);            point.y=HIWORD(lParam);            pCtrl->OnMouseMove(point);        }        break;    case WM_CLOSE:                  {        ::PostQuitMessage(0);        }    }    return  DefWindowProc(hWnd,uMsg,wParam,lParam); //返回消息的默认处理}int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow){    srand((unsigned int)time(0));    //设置画刷    HBRUSH hBrush=::CreateSolidBrush(RGB(62,71,98));    //设计窗口    WNDCLASSEX wndclass;    wndclass.cbClsExtra=0;    wndclass.cbSize=sizeof(wndclass);    wndclass.cbWndExtra=0;    wndclass.hbrBackground=hBrush;    wndclass.hCursor=0;    wndclass.hIcon=0;    wndclass.hIconSm=0;    wndclass.lpfnWndProc=MyWinMain;    wndclass.lpszClassName="Leo";   //注册窗口时候要的名字,作为参数       wndclass.lpszMenuName=0;        //菜单名字    wndclass.style=CS_HREDRAW|CS_VREDRAW;    wndclass.hInstance=hInstance;    //注册窗口    if(RegisterClassEx(&wndclass)== false)    {        MessageBox(NULL,"注册失败","提示",MB_OK);        return 0;    }    //创建    HWND hWnd=::CreateWindow("Leo","Small Test",WS_OVERLAPPEDWINDOW,0,200,500,500,NULL,NULL,hInstance,NULL);    //显示窗口    ShowWindow(hWnd,nCmdShow);    //消息循环    MSG msg;    while(::GetMessage(&msg,0,0,0))    {        ::TranslateMessage(&msg);   //将得到的消息翻译        ::DispatchMessage(&msg);    //翻译来的消息发送    }    return 0;}
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