AR移动端缩放和旋转

来源:互联网 发布:淘宝云购 编辑:程序博客网 时间:2024/05/24 04:49
using UnityEngine;using System.Collections; public class Gesture : MonoBehaviour { private Touch oldTouch1; //上次触摸点1(手指1) private Touch oldTouch2; //上次触摸点2(手指2) void Start() { } void Update () { //没有触摸 if ( Input.touchCount <= 0 ){ return; } //单点触摸, 水平上下旋转 if( 1 == Input.touchCount ){ Touch touch = Input.GetTouch (0); Vector2 deltaPos = touch.deltaPosition; transform.Rotate(Vector3.down * deltaPos.x , Space.World); transform.Rotate(Vector3.right * deltaPos.y , Space.World); } //多点触摸, 放大缩小 Touch newTouch1 = Input.GetTouch (0); Touch newTouch2 = Input.GetTouch (1); //第2点刚开始接触屏幕, 只记录,不做处理 if( newTouch2.phase == TouchPhase.Began ){ oldTouch2 = newTouch2; oldTouch1 = newTouch1; return; } //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型 float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position); float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position); //两个距离之差,为正表示放大手势, 为负表示缩小手势 float offset = newDistance - oldDistance; //放大因子, 一个像素按 0.01倍来算(100可调整) float scaleFactor = offset / 100f; Vector3 localScale = transform.localScale; Vector3 scale = new Vector3(localScale.x + scaleFactor, localScale.y + scaleFactor, localScale.z + scaleFactor); //最小缩放到 0.3 倍 if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f) { transform.localScale = scale; } //记住最新的触摸点,下次使用 oldTouch1 = newTouch1; oldTouch2 = newTouch2; } }
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