UE4 C++注册事件到蓝图调用

来源:互联网 发布:2016生日祝福网站源码 编辑:程序博客网 时间:2024/05/18 23:25
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveDelegateEvent, FString, Value1, FString, Value2);
UPROPERTY(BlueprintAssignable, Category = "Event")
FReceiveDelegateEvent  ReceiveDelegateEvent;
////////////////////////////////////////////
void AMyClass:BroadcastToBluePrint(FString value1, FString value2) {
this->ReceiveDelegateEvent.Broadcast(value1, value2);
}
0 0
原创粉丝点击