android基础--canvas绘图

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Android绘图方法主要有两个步骤: 

  (1)实现一个继承于View组件的类,并重写它的onDraw(Canavas canvas)方法;  

  (2)显示定义的View子类,有两种方法:

a.使用一个Activity来显示View子类,即 setContentView(new MyView(this, null));

b.在Acitviy的布局文件中增加"包名.View子类"元素,Activiyty通过setContentView方法来使用该布局文件。

下面我们来学习下Android绘制图形的三个最重要的API工具。

一、Android绘图三大API1.Canvas类
(1)功能:Canvas代表了"依附"于指定View的画布,通过Canvas类的成员方法能够实现绘制各种图形。绘制一个图形由四部分组成:Bitmap、Canvas、Path/Rect/text等、Paint,其中Bitmap为绘制图形存放的像素位图,Canvas用于提供绘制图像方法、Paint为画笔、Path/Rect/text等分别为绘制图形的(轨迹/矩形/文本)

(2)构造方法Canvas() :构造空的canvas对象Canvas(Bitmap bitmap) :构造一个Canvas对象,并指定其bitmap

(3)常用方法booleanclipRegion(Region region):剪切指定区域voiddrawBitmap(Bitmap bitmap,float left, float top, Paint paint):在指定点(x,y)使用指定的画笔paint绘制位图voiddrawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint):在指定点(x,y)绘制从源位图中"挖取"的一块voiddrawCircle(floatcx, float cy, float radius, Paint paint):绘制原点为(cx,cy),半径为radius的圆voiddrawLine(floatstartX, float startY, float stopX, float stopY, Paint paint):绘制一条起点为(startX,startY),终点为(stopX,stopY)直线voiddrawLines(float[]pts, int offset, int count, Paint paint):绘制多条直线,其中pts为一个浮点型数组提供绘制一条直接所需的数据(4个/条),count为绘制直线的条数voiddrawOval(RectF oval, Paint paint):绘制一个椭圆,oval为绘制椭圆的矩形边界voiddrawPath(Path path, Paint paint):沿着路径path绘制图形voiddrawPoint(floatx, float y, Paint paint):绘制一个点(x,y)voiddrawPoints(float[]pts, int offset, int count, Paint paint):绘制pts数组中的多个点(2个值/点)voiddrawRect(floatleft, float top, float right, float bottom, Paint paint):绘制一个矩形,其参数为距离屏幕边界的距离(边界为0)voiddrawRoundRect(RectF rect,float rx, float ry, Paint paint):使用指定的画笔绘制圆角矩形,其中rect为矩形边界、rx/ry分别为以矩形顶点为(0,0)相对位置圆的x半径、y半径voiddrawText(String text,float x, float y, Paint paint):以(x,y)为原点,使用指定画笔绘制文本voiddrawTextOnPath(String text, Path path,float x, float y, Paint paint):以(x,y)为原点,使用指定的画笔沿着指定路径绘制文本intgetHeight():返回当前图层的高度intgetWidth():返回当前绘图层的宽度voidrotate(floatdegrees):对Canvas执行旋转变换;voidsetBitmap(Bitmap bitmap):指定Canvas(画布)的位图Bitmapvoidtranslate(floatdx, float dy):相对于当前位置移动Canvas。向右移动dx距离(dx为负数即向左移动);向下移动dy距离(dy为负数即向上移动)voidskew(float sx,float sy):对Canvas执行倾斜变换

2.Paint类


(1)功能:Paint代表了Canvas上的画笔,Paint类主要用于设置绘制风格,包括画笔的颜色、画笔笔触粗细、填充风格等。(2)构造方法Paint() :使用默认设置构造一个Paint对象Paint(int flags) :使用指定flags构造一个Paint对象Paint(Paint paint) :使用已有画笔的设置构造一个新的Paint对象(3)常用方法voidreset():恢复画笔到默认配置voidsetARGB(inta, int r, int g, int b):设置画笔透明度和颜色,其参数分别代表透明度、红色、绿色、蓝色voidsetAlpha(inta):设置画笔的透明度voidsetAntiAlias(booleanaa):设置是否抗锯齿voidsetColor(intcolor):设置画笔的颜色voidsetFlags(intflags):设置画笔的flags(HINTING_OFF、HINTING_ON等)voidsetHinting(intmode):设置画笔的提示模式PathEffectsetPathEffect(PathEffect effect):设置绘制路径时的路径效果(ComposePathEffect,CornerPathEffect, DashPathEffect, DiscretePathEffect, PathDashPathEffect, SumPathEffect)RasterizersetRasterizer(Rasterizer rasterizer)ShadersetShader(Shader shader):设置画笔的填充效果(BitmapShader,ComposeShader, LinearGradient, RadialGradient, SweepGradient)voidsetShadowLayer(floatradius, float dx, float dy, int color):设置阴影效果voidsetStrokeJoin(Paint.Join join):设置画笔转弯处的连接风格(BEVEL-直线、MITER-锐角、ROUND-圆弧 )voidsetStrokeWidth(floatwidth):设置画笔宽度voidsetStyle(Paint.Style style):设置Paint的填充风格(FILL-、FILL_AND_STROKE、STROKE )voidsetTextAlign(Paint.Align align):设置绘制文本时的文字对齐方式(CENTER-居中、LEFT-靠左、RIGHT -靠右:以(x,y)为中心)voidsetTextSize(floattextSize):设置绘制文本的文字大小3.Path类
(1)功能:Android提供的Path类预先在View上将N个点连成一条"路径",然后调用Canvas的drawPath(path,paint)方法即可沿着路径绘制图形。另外,Android还提供了PathEffect来定义绘制路径图形效果,其包含ComposePathEffect、CornerPathEffect、DashPathEffect、DiscretePathEffect、PathDashPathEffect、SumPathEffect六种效果(2)构造方法Path():构造一个Path对象Path(Path src) :从另一个Path对象构造一个新的Path对象(3)常用方法booleanisEmpty():判定Path对象是否为空(即不包含直线或曲线),如果为空返回truevoidlineTo(floatx, float y):增加一条从上一点到当前点(x,y)的直线voidmoveTo(floatx, float y):设置下一个轮廓的开始点(x,y)voidrLineTo(floatdx, float dy):以坐标为参照增加一条从上一点到当前点(x,y)的直线voidrMoveTo(floatdx, float dy):以坐标为参照设置下一个轮廓的开始点(x,y)voidreset():删除Path对象的所有直线和曲线voidset(Path src):将当前Path对象的内容替换为对象src所包含的内容voidsetFillType(Path.FillType ft):设置路径的填充类型voidsetLastPoint(floatdx, float dy):设置路径的最后一个点的坐标为(x,y)voidtransform(Matrix matrix):通过matrix转换该路径中的点void 
close() :释放资源
二、常见几何图形/文本的绘制方法1.画笔常用设置(1)无填充风格new Paint() .setAntiAlias(true);                      // 去锯齿                    .setColor(Color.BLUE);             // 设置画笔为蓝色                   .setStyle(Paint.Style.STROKE); // 设置画笔的填充风格(2)有填充风格 new Paint() .setStyle(Paint.Style.FILL);   //填充整个图形区域                    .setColor(Color.RED);          //填充颜色为红色(3)设置渐变器Shader mShader = new LinearGradient(0,0,40,60                                            ,new int[] {Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW}                                            ,null,Shader.TileMode.REPEAT);new Paint() .setShader(mShader);                  .setShadowLayer(45, 10, 10, Color.GRAY);2.常见几何图形/文本(屏幕左上角为参考原点(0,0,屏幕边界均为0))(1)绘制圆形:原点为(30,30),半径为30.  Canvas canvas = new Canvas();  canvas.drawCircle(30, 30, 30, paint);(2)绘制正方形:以屏幕左上角为参考原点(0,0),(左,上)=(30,30)、(右,下)=(200,200)  Canvas canvas = new Canvas();
  canvas.drawRect(30, 30, 200, 200, paint);
(3)绘制矩形  Canvas canvas = new Canvas();  canvas.drawRect(10, 150, 70, 190, paint);(4)绘制圆角矩形:re1为相对于屏幕为(0,0)点,坐标为(30,30)和(200,200)的矩形;(30,30)为相对矩形的四个顶点为零点绘制在矩形内部的圆点为半径x、y轴为15的=半径的圆,最后矩形四个角取与圆的公共部分。圆的半径越大,矩形四个角越圆。 Canvas canvas = new Canvas();
  RectF re1 = new RectF(30, 30, 200, 200);  canvas.drawRoundRect(re1, 15, 15, paint);
(5)绘制椭圆:以屏幕左上角为参照零点(0,0),2a=100-30,2b=310-260  Canvas canvas = new Canvas();
  RectF re11 = new RectF(30,260,100, 310);  canvas.drawOval(re11, paint);
(6)绘制三角形(借助Path类):以屏幕左上角为参照零点(0,0),起点为(10,340)、 Canvas canvas = new Canvas();
  Path path1 = new Path();  path1.moveTo(10, 340);  path1.lineTo(70, 340);  path1.lineTo(40, 290);  path1.close();  canvas.drawPath(path1, paint);
(7)绘制五角形(借助Path类) Canvas canvas = new Canvas();
  Path path2 = new Path();  path2.moveTo(26, 360);  path2.lineTo(54, 360);  path2.lineTo(70, 392);  path2.lineTo(40, 420);  path2.lineTo(10, 392);  path2.close();  canvas.drawPath(path2, paint);(8)绘制文本:字符串起始位置为(30,30)new Paint() .setTextSize(30);           //文本字体大小                  .setShader(null);             //无阴影效果Canvas canvas = new Canvas();
canvas.drawText(getResources().getString(R.string.circle), 30, 30, paint);
3.源码实战:绘制图形(1)继承View的子类MyView.java
<span style="font-family:Times New Roman;"><span style="font-size:18px;">package com.example.canvaspaint;public class MyView extends View { // 1.构造方法 public MyView(Context context, AttributeSet set) {  super(context, set); } // 2.重写onDraw方法进行绘图 @Override protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  // a.初始化画布、画笔  canvas.drawColor(Color.WHITE); // 设置画布绘制成白色  Paint paint = new Paint();  paint.setAntiAlias(true); // 去锯齿  paint.setColor(Color.BLUE); // 设置画笔为蓝色  paint.setStyle(Paint.Style.STROKE); // 设置画笔的填充风格  /*------------------------无填充风格绘制----------------------------*/  // b.绘制圆形  canvas.drawCircle(30, 30, 30, paint);  // c.绘制正方形  canvas.drawRect(10, 30, 50, 50, paint);  // d.绘制矩形  canvas.drawRect(30, 30, 200, 200, paint);  // e.绘制圆角矩形  RectF re1 = new RectF(30,30, 200, 200);  canvas.drawRoundRect(re1, 30,30, paint);  // f.绘制椭圆  RectF re11 = new RectF(30,30,100, 80);  canvas.drawOval(re11, paint);   //g.定义一个Path对象,封闭成一个三角形并根据Path对象绘制  Path path1 = new Path();  path1.moveTo(10, 340);  path1.lineTo(70, 340);  path1.lineTo(40, 290);  path1.close();  canvas.drawPath(path1, paint);  // h.根据Path绘制五角形  Path path2 = new Path();  path2.moveTo(26, 360);  path2.lineTo(54, 360);  path2.lineTo(70, 392);  path2.lineTo(40, 420);  path2.lineTo(10, 392);  path2.close();  canvas.drawPath(path2, paint);  /*------------------------设置填充风格后绘制----------------------------*/  paint.setStyle(Paint.Style.FILL);  paint.setColor(Color.RED);  // b.绘制圆形  canvas.drawCircle(120, 40, 30, paint);  // c.绘制正方形  canvas.drawRect(90, 80, 150, 140, paint);  // d.绘制矩形  canvas.drawRect(90, 150, 150, 190, paint);  // e.绘制圆角矩形  RectF re2 = new RectF(90, 200, 70, 230);  canvas.drawRoundRect(re2, 15, 15, paint);  // f.绘制椭圆  RectF re22 = new RectF(90, 240, 150, 270);  canvas.drawOval(re22, paint);  // g.定义一个Path对象,封闭成一个三角形并根据Path对象绘制  Path path3 = new Path();  path3.moveTo(90, 340);  path3.lineTo(150, 340);  path3.lineTo(120, 290);  path3.close();  canvas.drawPath(path3, paint);  // h.根据Path绘制五角形  Path path4 = new Path();  path4.moveTo(106, 360);  path4.lineTo(134, 360);  path4.lineTo(150, 392);  path4.lineTo(120, 420);  path4.lineTo(90, 392);  path4.close();  canvas.drawPath(path4, paint); /*------------------------设置渐变器后绘制----------------------------*/   Shader mShader = new LinearGradient(0,0,40,60,new int[] {Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW},null,Shader.TileMode.REPEAT);  paint.setShader(mShader);  paint.setShadowLayer(45, 10, 10, Color.GRAY);  //b.绘制圆形  canvas.drawCircle(200,40,30, paint);  //c.绘制正方形  canvas.drawRect(170,80,230,140,paint);  //d.绘制矩形  canvas.drawRect(170, 150, 230, 190, paint);  //e.绘制圆角矩形  RectF re3= new RectF(170,200,230,230);  canvas.drawRoundRect(re3, 15, 15, paint);  //f.绘制椭圆  RectF re33 = new RectF(170,240,230,270);  canvas.drawOval(re33, paint);  //g.定义一个Path对象,封闭成一个三角形并根据Path对象绘制  Path path5 = new Path();  path5.moveTo(170, 340);  path5.lineTo(230, 340);  path5.lineTo(200, 290);  path5.close();  canvas.drawPath(path5, paint);  //h.根据Path绘制五角形  Path path6 = new Path();  path6.moveTo(186, 360);  path6.lineTo(241, 360);  path6.lineTo(230, 392);  path6.lineTo(200, 420);  path6.lineTo(170, 392);  path6.close();  canvas.drawPath(path6, paint);   /*---------------设置字符大小后绘制---------------*/  paint.setTextSize(30);  paint.setShader(null);// //绘制7个字符串  canvas.drawText(getResources().getString(R.string.circle), 30, 30, paint);  canvas.drawText(getResources().getString(R.string.square), 240, 120, paint);  canvas.drawText(getResources().getString(R.string.rect), 240, 175, paint);  canvas.drawText(getResources().getString(R.string.round_rect), 230, 220, paint);  canvas.drawText(getResources().getString(R.string.oval), 240, 260, paint);  canvas.drawText(getResources().getString(R.string.triangle), 240, 325, paint);  canvas.drawText(getResources().getString(R.string.pentagon), 240, 390, paint); }}</span></span>

(2)应用界面显示该View子类CanvasTest.java
<span style="font-family:Times New Roman;"><span style="font-size:18px;">package com.example.canvaspaint;import android.support.v7.app.ActionBarActivity;import android.os.Bundle;import android.view.Menu;import android.view.MenuItem;public class CanvasTest extends ActionBarActivity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new MyView(this, null));    }}</span></span>
效果演示:

二、Path类的使用
1.Path使用    Canvas沿着路径绘制图形,我们可以这样来定义一条路径:(1)构造一个Path对象;(2)调用Path的moveTo(x,y)方法设定路径的起点;(3)调用lineTo(x,y)方法设定下一个点的位置。(1)设置Path路径效果:首先需要创建一个PathEffect子类对象,然后再调用Piant的setPathEffect(PathEffectp)方法即可。(2)沿着路径绘制文本:首先需要设定路径的形状,然后设置好画笔并调用Canvas的drawPath(Path path,Paint paint)方法沿着路径绘制图形,最后调用Canvas的drawTextOnPath(Stringtext, Path path, float hOffset, float vOffset, Paint paint)方法绘制路径文本,其中hOffset为相对于路径起点距离的水平位置,hOffset为相对于路径上或下距离。2.源码实战:(1)PathTest.java:使用PathEffect类的6个子类实现6种不同的路径绘制效果
<span style="font-family:Times New Roman;"><span style="font-size:18px;">package com.example.android_path;public class PathTest extends Activity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(new MyView(this));    }    /*-----------------------构造方法---------------------------*/    class MyView extends View    {  float phase;     PathEffect[] effects = new PathEffect[7];     int[] colors;     private Paint paint;     Path path;     public MyView(Context context) {   super(context);   //1.初始化画笔Paint   paint = new Paint();//实例化一个(画笔)Paint对象   paint.setStyle(Paint.Style.STROKE);//设置Paint的填充风格   paint.setStrokeWidth(4);   //2.创建并初始化Path   path = new Path();   path.moveTo(0, 0);   for(int i=1;i<=15;i++)   {    //生成15个点,随机生成它们的Y坐标,并将它们生成一条Path    path.lineTo(i*20, (float)Math.random()*60);   }   //3.初始化7个颜色   colors = new int[] {Color.BLACK,Color.RED,Color.BLUE,Color.GRAY,Color.GREEN,Color.MAGENTA,Color.YELLOW};  }       /*-----------------------绘图---------------------------*/      @Override  protected void onDraw(Canvas canvas) {   super.onDraw(canvas);   canvas.drawColor(Color.WHITE);//将画布背景填充成白色   //4.初始化7种路径效果   effects[0]=null; //a.不使用路径效果   effects[1] = new CornerPathEffect(10); //b.初始化CornerPathEffect   effects[2] = new DiscretePathEffect(3.0f,5.0f); //c.初始化DiscretePathEffect   effects[3] = new DashPathEffect(new float[] {20,10,5,10}, phase); //d.初始化DashPathEffect   Path p = new Path();   p.addRect(0, 0, 8, 8, Path.Direction.CCW);   effects[4] = new PathDashPathEffect(p, 12, phase, PathDashPathEffect.Style.ROTATE);//e.初始化PathDashPathEffect   effects[5] = new ComposePathEffect(effects[2],effects[3]); //f.初始化ComposePathEffect   effects[6] = new SumPathEffect(effects[4], effects[3]); //g.初始化SumPathEffect   //5.将画布移动到(8,8)处开始绘制,依次使用7中不同路径效果、7中不同的颜色来绘制路径   canvas.translate(8, 8);   for(int i=0;i<effects.length;i++)   {    paint.setPathEffect(effects[i]);    paint.setColor(colors[i]);    canvas.drawPath(path, paint);    canvas.translate(0, 60);   }   //6.改变phase值,形成动画效果   phase +=1;   invalidate();  }    }}</span></span>

效果演示:
分析:在上面的程序中,当定义DashPathEffect、PathDashPathEffect时可以指定一个phase参数,该参数用于指定路径效果的相位,当该phase参数不断地变化时,程序将不停得绘制该View组件,就会产生动画效果。另外,View的invalidate()方法就是使当前的View视图失效然后再次调用View的onDraw(Canvascanvas)方法重新绘图,需要注意的是invalidate()方法只能在UI线程中使用。(2)PathText.java:沿着路径绘制文本
<span style="font-family:Times New Roman;"><span style="font-size:18px;">package com.example.path;/*沿着Path绘制文本*/public class PathText extends Activity { @Override protected void onCreate(Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  setContentView(new ViewText(this)); } class ViewText extends View {  final String DRAW_STR = "何以笙箫默";  Path[] paths = new Path[3];  Paint paint;    /*----------------------构造方法--------------------------*/    public ViewText(Context context) {   super(context);   paths[0] = new Path();   paths[0] .moveTo(0, 0);     //第一条路径:自动生成7个点连成一条线    for(int i=1;i<=7;i++)           {     paths[0].lineTo(i*30, (float)Math.random()*30);   }    //第二条路径:为一个椭圆(200,120)   paths[1] = new Path();   RectF rectF = new RectF(0,0,200,120);   paths[1].addOval(rectF, Path.Direction.CCW);  //第三条路径:为一条圆弧   paths[2] = new Path();   paths[2].addArc(rectF, 60, 180);   //2.初始化画笔   paint = new Paint();   paint.setAntiAlias(true);   paint.setColor(Color.RED);   paint.setStrokeWidth(1);  }  /*-------------------------绘图---------------------------------*/  @Override  protected void onDraw(Canvas canvas) {   super.onDraw(canvas);   canvas.drawColor(Color.WHITE); //设置画布背景为白色   canvas.translate(40, 40);   //a.设置从右边开始绘制(右对齐)   paint.setTextAlign(Paint.Align.RIGHT);   paint.setTextSize(20);   //b.绘制第一条路径   paint.setStyle(Paint.Style.STROKE); //绘制路径   canvas.drawPath(paths[0],paint);   paint.setStyle(Paint.Style.FILL);//沿着路径绘制一段文本   canvas.drawTextOnPath(DRAW_STR, paths[0], -8, 20, paint);    //对Canvas进行坐标变换,画布下移120    canvas.translate(0, 60);   //c.绘制第二条路径   paint.setStyle(Paint.Style.STROKE);//绘制路径   canvas.drawPath(paths[1], paint);   paint.setStyle(Paint.Style.FILL); //沿着路径绘制一段文本   canvas.drawTextOnPath(DRAW_STR, paths[1], -20, 20, paint);    //对Canvas进行坐标变换,画布下移120    canvas.translate(0, 120);   //d.绘制第三条路径   paint.setStyle(Paint.Style.STROKE);//绘制路径   canvas.drawPath(paths[2], paint);   paint.setStyle(Paint.Style.FILL); //沿着路径绘制一段文本   canvas.drawTextOnPath(DRAW_STR, paths[2], -10, 20, paint);     }   }}</span></span>

效果演示:



绘制文本

普通水平绘制drawText

这个比较简单,但是需要注意绘制text绘制精确位置使用FontMetrics,主要包含四个参数:

ascent = ascent线的y坐标 - baseline线的y坐标;descent = descent线的y坐标 - baseline线的y坐标;top = top线的y坐标 - baseline线的y坐标;bottom = bottom线的y坐标 - baseline线的y坐标;

指定每个文字位置

void drawPosText (char[] text, int index, int count, float[] pos, Paint paint)void drawPosText (String text, float[] pos, Paint paint)

参数说明

char[] text:要绘制的文字数组int index::第一个要绘制的文字的索引int count:要绘制的文字的个数,用来算最后一个文字的位置,从第一个绘制的文字开始算起float[] pos:每个字体的位置,同样两两一组,如{x1,y1,x2,y2,x3,y3……}
float []pos=new float[]{80,100,            100,200,            120,300,            140,400};canvas.drawPosText("1234", pos, paint);


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沿路径绘制

void drawTextOnPath (String text, Path path, float hOffset, float vOffset, Paint paint) void drawTextOnPath (char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)

参数说明:

float hOffset : 与路径起始点的水平偏移距离float vOffset : 与路径中心的垂直偏移量
    String string = "测试文字偏移的参数";    Path circlePath = new Path();    circlePath.addCircle(220, 200, 100, Path.Direction.CCW);    canvas.drawPath(circlePath, paint_red);//绘制出路径原形    Path circlePath2 = new Path();    circlePath2.addCircle(550, 200, 100, Path.Direction.CCW);    canvas.drawPath(circlePath2, paint_red);//绘制出路径原形    paint_green.setTextSize(30);     //hoffset、voffset参数值全部设为0,看原始状态是怎样的    canvas.drawTextOnPath(string, circlePath, 0, 0, paint_green);    //第二个路径,改变hoffset、voffset参数值    canvas.drawTextOnPath(string, circlePath2, 80, 30, paint_green);


http://www.jianshu.com/p/56048ce85946


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