Android Launcher2之页面滑动
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PagedView.java
下面是PagedView的消息流程传递流程图
//滑动结束状态protected final static int TOUCH_STATE_REST = 0;//正在滑动protected final static int TOUCH_STATE_SCROLLING = 1;//滑动到上一页protected final static int TOUCH_STATE_PREV_PAGE = 2;//滑动到下一页protected final static int TOUCH_STATE_NEXT_PAGE = 3;
@Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onTouchEvent will be called and we do the actual * scrolling there. */ acquireVelocityTrackerAndAddMovement(ev); // Skip touch handling if there are no pages to swipe if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev); /* * Shortcut the most recurring case: the user is in the dragging * state and he is moving his finger. We want to intercept this * motion. */ final int action = ev.getAction(); if ((action == MotionEvent.ACTION_MOVE) && (mTouchState == TOUCH_STATE_SCROLLING)) { return true; } switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check * whether the user has moved far enough from his original down touch. */ if (mActivePointerId != INVALID_POINTER) { determineScrollingStart(ev); break; } // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN // event. in that case, treat the first occurence of a move event as a ACTION_DOWN // i.e. fall through to the next case (don't break) // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events // while it's small- this was causing a crash before we checked for INVALID_POINTER) } case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); // Remember location of down touch mDownMotionX = x; mLastMotionX = x; mLastMotionY = y; mLastMotionXRemainder = 0; mTotalMotionX = 0; mActivePointerId = ev.getPointerId(0); mAllowLongPress = true; /* * If being flinged and user touches the screen, initiate drag; * otherwise don't. mScroller.isFinished should be false when * being flinged. */ final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX()); final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop); if (finishedScrolling) { mTouchState = TOUCH_STATE_REST; mScroller.abortAnimation(); } else { mTouchState = TOUCH_STATE_SCROLLING; } // check if this can be the beginning of a tap on the side of the pages // to scroll the current page if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) { if (getChildCount() > 0) { if (hitsPreviousPage(x, y)) { mTouchState = TOUCH_STATE_PREV_PAGE; } else if (hitsNextPage(x, y)) { mTouchState = TOUCH_STATE_NEXT_PAGE; } } } break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: mTouchState = TOUCH_STATE_REST; mAllowLongPress = false; mActivePointerId = INVALID_POINTER; releaseVelocityTracker(); break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); releaseVelocityTracker(); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. */ return mTouchState != TOUCH_STATE_REST; }
@Override public boolean onTouchEvent(MotionEvent ev) { // Skip touch handling if there are no pages to swipe if (getChildCount() <= 0) return super.onTouchEvent(ev); acquireVelocityTrackerAndAddMovement(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ if (!mScroller.isFinished()) { mScroller.abortAnimation(); } // Remember where the motion event started mDownMotionX = mLastMotionX = ev.getX(); mLastMotionXRemainder = 0; mTotalMotionX = 0; mActivePointerId = ev.getPointerId(0); if (mTouchState == TOUCH_STATE_SCROLLING) { pageBeginMoving(); } break; case MotionEvent.ACTION_MOVE: if (mTouchState == TOUCH_STATE_SCROLLING) { // Scroll to follow the motion event final int pointerIndex = ev.findPointerIndex(mActivePointerId); final float x = ev.getX(pointerIndex); final float deltaX = mLastMotionX + mLastMotionXRemainder - x; mTotalMotionX += Math.abs(deltaX); // Only scroll and update mLastMotionX if we have moved some discrete amount. We // keep the remainder because we are actually testing if we've moved from the last // scrolled position (which is discrete). if (Math.abs(deltaX) >= 1.0f) { mTouchX += deltaX; mSmoothingTime = System.nanoTime() / NANOTIME_DIV; if (!mDeferScrollUpdate) { scrollBy((int) deltaX, 0); if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX); } else { invalidate(); } mLastMotionX = x; mLastMotionXRemainder = deltaX - (int) deltaX; } else { awakenScrollBars(); } } else { determineScrollingStart(ev); } break; case MotionEvent.ACTION_UP: if (mTouchState == TOUCH_STATE_SCROLLING) { final int activePointerId = mActivePointerId; final int pointerIndex = ev.findPointerIndex(activePointerId); final float x = ev.getX(pointerIndex); final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int velocityX = (int) velocityTracker.getXVelocity(activePointerId); final int deltaX = (int) (x - mDownMotionX); final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage)); boolean isSignificantMove = Math.abs(deltaX) > pageWidth * SIGNIFICANT_MOVE_THRESHOLD; mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x); boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING && Math.abs(velocityX) > mFlingThresholdVelocity; // In the case that the page is moved far to one direction and then is flung // in the opposite direction, we use a threshold to determine whether we should // just return to the starting page, or if we should skip one further. boolean returnToOriginalPage = false; if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD && Math.signum(velocityX) != Math.signum(deltaX) && isFling) { returnToOriginalPage = true; } int finalPage; // We give flings precedence over large moves, which is why we short-circuit our // test for a large move if a fling has been registered. That is, a large // move to the left and fling to the right will register as a fling to the right. final boolean isRtl = isLayoutRtl(); boolean isDeltaXLeft = isRtl ? deltaX > 0 : deltaX < 0; boolean isVelocityXLeft = isRtl ? velocityX > 0 : velocityX < 0; if (((isSignificantMove && !isDeltaXLeft && !isFling) || (isFling && !isVelocityXLeft)) && mCurrentPage > 0) { finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1; snapToPageWithVelocity(finalPage, velocityX); } else if (((isSignificantMove && isDeltaXLeft && !isFling) || (isFling && isVelocityXLeft)) && mCurrentPage < getChildCount() - 1) { finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1; snapToPageWithVelocity(finalPage, velocityX); } else { snapToDestination(); } } else if (mTouchState == TOUCH_STATE_PREV_PAGE) { // at this point we have not moved beyond the touch slop // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so // we can just page int nextPage = Math.max(0, mCurrentPage - 1); if (nextPage != mCurrentPage) { snapToPage(nextPage); } else { snapToDestination(); } } else if (mTouchState == TOUCH_STATE_NEXT_PAGE) { // at this point we have not moved beyond the touch slop // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so // we can just page int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1); if (nextPage != mCurrentPage) { snapToPage(nextPage); } else { snapToDestination(); } } else { onUnhandledTap(ev); } mTouchState = TOUCH_STATE_REST; mActivePointerId = INVALID_POINTER; releaseVelocityTracker(); break; case MotionEvent.ACTION_CANCEL: if (mTouchState == TOUCH_STATE_SCROLLING) { snapToDestination(); } mTouchState = TOUCH_STATE_REST; mActivePointerId = INVALID_POINTER; releaseVelocityTracker(); break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } return true; }
/** * Implement this method to handle generic motion events. * <p> * Generic motion events describe joystick movements, mouse hovers, track pad * touches, scroll wheel movements and other input events. The * {@link MotionEvent#getSource() source} of the motion event specifies * the class of input that was received. Implementations of this method * must examine the bits in the source before processing the event. * The following code example shows how this is done. * </p><p> * Generic motion events with source class {@link InputDevice#SOURCE_CLASS_POINTER} * are delivered to the view under the pointer. All other generic motion events are * delivered to the focused view. * </p> * <pre> public boolean onGenericMotionEvent(MotionEvent event) { * if (event.isFromSource(InputDevice.SOURCE_CLASS_JOYSTICK)) { * if (event.getAction() == MotionEvent.ACTION_MOVE) { * // process the joystick movement... * return true; * } * } * if (event.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) { * switch (event.getAction()) { * case MotionEvent.ACTION_HOVER_MOVE: * // process the mouse hover movement... * return true; * case MotionEvent.ACTION_SCROLL: * // process the scroll wheel movement... * return true; * } * } * return super.onGenericMotionEvent(event); * }</pre> * * @param event The generic motion event being processed. * @return True if the event was handled, false otherwise. */
@Override public boolean onGenericMotionEvent(MotionEvent event) { if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) { switch (event.getAction()) { case MotionEvent.ACTION_SCROLL: { // Handle mouse (or ext. device) by shifting the page depending on the scroll final float vscroll; final float hscroll; if ((event.getMetaState() & KeyEvent.META_SHIFT_ON) != 0) { vscroll = 0; hscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL); } else { vscroll = -event.getAxisValue(MotionEvent.AXIS_VSCROLL); hscroll = event.getAxisValue(MotionEvent.AXIS_HSCROLL); if (hscroll != 0 || vscroll != 0) { if (DEBUG) Log.d(TAG, "vscroll: " + vscroll + " ,hscroll:" + hscroll); } boolean isForwardScroll = isLayoutRtl() ? (hscroll < 0 || vscroll < 0) : (hscroll > 0 || vscroll > 0); if (isForwardScroll) { scrollRight(); } else { scrollLeft(); } return true; } } } } return super.onGenericMotionEvent(event); }
onGenericMotionEvent 函数一般处理Generic motion events describe joystick movements, mouse hovers, track pad touches, scroll wheel movements and other input events,其他的都是由onTouchEvent 处理
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