windows下sse性能对比
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SSE(Streaming SIMD Extensions)是英特尔在AMD的3D Now!发布一年之后,在其计算机芯片Pentium III中引入的指令集,是MMX的超集。AMD后来在Athlon XP中加入了对这个指令集的支持。这个指令集增加了对8个128位寄存器XMM0-XMM7的支持,每个寄存器可以存储4个单精度浮点数。使用这些寄存器的程序必须使用FXSAVE和FXRSTR指令来保持和恢复状态。但是在Pentium III对SSE的实现中,浮点数寄存器又一次被新的指令集占用了,但是这一次切换运算模式不是必要的了,只是SSE和浮点数指令不能同时进入CPU的处理线而已。
库文件说明
#ifndef __METHOD#define __METHODvoid ScaleValue1(float *pArray, DWORD dwCount, float fScale);//乘法void ScaleValue2(float *pArray, DWORD dwCount, float fScale);void Add1(float *pArray, DWORD dwCount, float fScale);//加法void Add2(float *pArray, DWORD dwCount, float fScale);void Sqrt1(float *pArray, DWORD dwCount, float fScale);//平方void Sqrt2(float *pArray, DWORD dwCount, float fScale);void Min1(float *pArray, DWORD dwCount, float fScale);//最小值void Min2(float *pArray, DWORD dwCount, float fScale);//最小值void Max1(float *pArray, DWORD dwCount, float fScale);//最小值void Max2(float *pArray, DWORD dwCount, float fScale);//最小值void And1(float *pArray, DWORD dwCount, float fScale);//与操作void And2(float *pArray, DWORD dwCount, float fScale);//与操作#endif
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#include <xmmintrin.h>#include <Windows.h>#include <math.h>void ScaleValue1(float *pArray, DWORD dwCount, float fScale)//乘法{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_mul_ps( *(__m128*)(pArray + i*4),e_Scale); }}void ScaleValue2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] *= fScale; }}void Add1(float *pArray, DWORD dwCount, float fScale)//加法{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_add_ps( *(__m128*)(pArray + i*4),e_Scale); }}void Add2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] += fScale; }}void Sqrt1(float *pArray, DWORD dwCount, float fScale)//平方{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_sqrt_ps(e_Scale); }}void Sqrt2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] = sqrt(fScale); }}void Min1(float *pArray, DWORD dwCount, float fScale)//最小值{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_min_ps( *(__m128*)(pArray + i*4),e_Scale); }}void Min2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] = (pArray[i]>fScale? fScale : pArray[i]); }}void Max1(float *pArray, DWORD dwCount, float fScale)//最大值{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_max_ps( *(__m128*)(pArray + i*4),e_Scale); }}void Max2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] = (pArray[i]<fScale? fScale : pArray[i]); }}void And1(float *pArray, DWORD dwCount, float fScale)//与操作{ DWORD dwGroupCount = dwCount/4; __m128 e_Scale = _mm_set_ps1(fScale);//设置所有4个值为同一值 for (DWORD i=0; i<dwGroupCount; i++) { *(__m128*)(pArray + i*4) = _mm_and_ps( *(__m128*)(pArray + i*4),e_Scale); }}void And2(float *pArray, DWORD dwCount, float fScale){ for (DWORD i =0; i<dwCount; i++) { pArray[i] = (int)(pArray[i]) & (int)(fScale); }}
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采用SSE和不采用SSE的数学计算操作速度对比:
#include <xmmintrin.h>#include <Windows.h>#include <iostream>#include "Method.h"using namespace std;#define ARRAYCOUNT 1000#define COUNTSIZE 10000class CTimer{public: __forceinline CTimer(void) { QueryPerformanceFrequency(&m_Frequency);// 获取时钟周期 QueryPerformanceCounter(&m_StartCount);// 获取时钟计数 } __forceinline void Reset(void) { QueryPerformanceCounter(&m_StartCount); } __forceinline double End(void) { QueryPerformanceCounter(&m_EndCount); return ( m_EndCount.QuadPart - m_StartCount.QuadPart )*1000/m_Frequency.QuadPart; }private: LARGE_INTEGER m_Frequency; LARGE_INTEGER m_StartCount; LARGE_INTEGER m_EndCount;};int __cdecl main(){ float __declspec(align(16))Array[ARRAYCOUNT]; //__declspec(align(16))做为数组定义的修释符,这表示该数组是以16字节为边界对齐的, //因为SSE指令只能支持这种格式的内存数据 memset(Array, 0, sizeof(float)*ARRAYCOUNT); CTimer t; double dTime; //乘法 cout<<"乘法:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { ScaleValue1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { ScaleValue2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl;//加法 cout<<"加法:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Add1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Add2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl; //平方 cout<<"平方:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Sqrt1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Sqrt2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl; //最小值 cout<<"最小值:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Min1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Min2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl; //最大值 cout<<"最大值:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Max1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { Max2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl; //与操作 cout<<"与操作:"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { And1(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Use SSE: "<<dTime<<"毫秒"<<endl; t.Reset(); for (int i=0; i<COUNTSIZE; i++) { And2(Array, ARRAYCOUNT, 1000.0f); } dTime = t.End(); cout<<"Not Use SSE: "<<dTime<<"毫秒"<<endl; system("pause"); return 0;}
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