EGE图形库绘制的扫雷

来源:互联网 发布:北京网络版权监测中心 编辑:程序博客网 时间:2024/05/15 02:04

匆匆完成,有不完善的地方,大体上功能倒是实现了扫雷的功能。
先给出一张完成的图:

by lan_777

1.运行需要链接ege的库,还要包含ege的头文件graphics.h.
2.主函数中的四个getimage加载的是本地图片,这些图片文件应该与可执行文件在一个文件夹下。其中:
09.jpg是一张900x562的背景图片,就是上图中的妹子。
flag.png是一张30x30的图片,上面绘着小旗,就是上图中的绿旗那个方格,颜色加一个小旗。
grid.png也是一张30x30的图片,绘着没有点击时的方格,图中浅色方格,纯色加周围深色边框。
visible.png也是30x30,绘着点击后的方格颜色,即图中深色方格,纯色。

#include <stdio.h>#include <stdlib.h>#include <time.h>#include <graphics.h>#define LONG 16#define WIDTH 16typedef struct G{    int features; //012345678 -1    int visible;    int flag;}grids;//load picturesPIMAGE bkimg;PIMAGE grid;PIMAGE fimg;PIMAGE temp;int count_grid = 0;     //numbers, left clicked correctlygrids matrix[LONG][WIDTH];  //The main data matrixint get[40];    //Save the locations of minesint init_matrix();      //Value settingvoid mainloop();        //Wait eventsvoid handleclick(int x, int y, int type);       //handle clicked eventvoid show();        //print some informationvoid leftclick(int x, int y);       //Response about the eventvoid handlegameover();      //Response about the event of gameoverint main(){    /******************************    -> set graphics information    -> set background picture    -> load pictures    -> set matrix    *******************************/    initgraph(900, 562, 0);    bkimg = newimage();    grid = newimage();    fimg = newimage();    temp = newimage();    setbkcolor(WHITE);    setcolor(BLACK);    setbkmode(TRANSPARENT);    setfont(25, 0, "楷体");    getimage(fimg, "flag.png");    getimage(bkimg, "09.jpg");    getimage(grid, "grid.png");    getimage(temp, "visible.png");    putimage_alphablend(NULL, bkimg, 0, 0, 0x80);    for(int i = 0; i < 16; i++)        for(int j = 0; j < 16; j++)            putimage_alphablend(NULL, grid, i * 30, j * 30, 100);    //161640    if(!init_matrix())    {        printf("initialization fail!\nProcess will exit...\n");        getch();        exit(1);    }    printf("Initialization ........ ok\n");    mainloop();    getch();    delimage(fimg);    delimage(temp);    delimage(grid);    delimage(bkimg);    closegraph();    return 0;}void leftclick(int x, int y){    count_grid++;    putimage_alphablend(NULL, temp, y * 30, x * 30, 100);    if(matrix[x][y].features != 0)        xyprintf(y*30+8, x*30+3, "%d", matrix[x][y].features);    matrix[x][y].visible = 1;//avoid dead circle    if(matrix[x][y].features == 0)      //Recursion open grids    {        for(int i = x-1; i <= x+1; i++)        {            if(i >= 0 && i < LONG)            for(int j = y-1; j <= y+1; j++)            {                if(j >= 0 && j < WIDTH)                {                    if(!matrix[i][j].visible)                        leftclick(i, j);                }            }        }    }    setfont(25, 0, "Consalos");    setfillcolor(RGB(249, 204, 226));    bar(600, 20, 750, 50);    xyprintf(600, 23, "scores: %d", count_grid);    setfont(25, 0, "楷体");    if(count_grid >= 16 * 16 - 40)    {        //success        setcolor(RGB(249, 204, 226));        setfillcolor(RGB(249, 204, 226));        bar(0, 0, 900, 562);        putimage_alphablend(NULL, bkimg, 0, 0, 0x80);        getch();        exit(2);    }}void mainloop(){    int start = fclock();    int temp;    int posx, posy;    printf("Start main loop.......\n");    //listen message from mouse    mouse_msg msg = {0};    int down = 0;    for(; is_run(); delay_fps(60))    {        printf("Listen mouse envnts........\n");        temp = fclock();        if(temp != start)        {            start = temp;            setfillcolor(RGB(200, 200, 200));            bar(600, 100, 800, 130);            xyprintf(600, 100, "time = %d sec", start);        }        while(mousemsg())            msg = getmouse();        printf("Get mouse event.........\n");        //if clicked down        if((int)msg.is_up() && down)        {            down = 0;            posx = msg.x / 30;            posy = msg.y / 30;            //I suppose that you use just left and right            handleclick(posy, posx, (int)msg.is_right());        }        down = msg.is_down();    }}void handleclick(int x, int y, int type){    //right click    if(type)    {        printf("Mouse right key event...........\n");        if(matrix[x][y].visible)        //if this is not unknown grid        {            if(matrix[x][y].flag)            {                matrix[x][y].flag = 0;                matrix[x][y].visible = 0;                putimage_alphablend(NULL, grid, y * 30, x * 30, 0xff);            }            else                return;        }        else        //This grid is not visible        {            matrix[x][y].visible = 1;            matrix[x][y].flag = 1;            putimage_alphablend(NULL, fimg, y * 30, x * 30, 0xff);        }    }    //left key clicked    else    {        printf("Mouse left key event...........\n");        if(!matrix[x][y].visible)        {            if(matrix[x][y].features == -1)                handlegameover();  //game over            else                leftclick(x, y);        }    }}void handlegameover(){    int x;    int y;    for(int i = 0; i < LONG; i++)   //Disable response    {        for(int j = 0; j < WIDTH; j++)        {            matrix[i][j].visible = 1;            matrix[i][j].flag = 0;        }    }    for(int i = 0; i < 40; i++)    {        x = get[i] / WIDTH;        y = get[i] % LONG;        for(int j = 300; j > 10; j--)        {            setfillcolor(BLACK);            bar(y*30, x*30, y*30+30, x*30+30);            for(int k = 0; k < 50000; k++);            //delay(100);            //circle(y*30+15, x*30+15, j);        }    }    printf("You lost...............\n");}int init_matrix(){    //generate random 40 numbers between 0 to 255    //and they are not same    int s[256];    printf("Initialization start...");    int num;    srand(time(NULL)); //generate random seed    for(int i = 0; i < 256; i++)        s[i] = i;    for(int i = 0; i < 40; i++)    {        num = rand() % 256;        while(s[num] == -1)            num = rand() % 256;        get[i] = num;        s[num] = -1;        //write mines        matrix[num/LONG][num%WIDTH].visible = 0;        matrix[num/LONG][num%WIDTH].flag = 0;        matrix[num/LONG][num%WIDTH].features = -1;    }    //generate total matrix    for(int i = 0; i < 40; i++)    {        //I will follow all mines        for(int j = get[i]/WIDTH - 1; j <= get[i]/WIDTH + 1; j++)        {            //I will set the value of the grids around a mine            if(j >= 0 && j < LONG)                for(int k = get[i]%LONG - 1; k <= get[i]%LONG + 1; k++)                {                    if(k >= 0 && k < WIDTH) //we need to handle mine by mine correctly                    if(matrix[j][k].features != -1)                        matrix[j][k].features++;                }        }    }    show();    return 1;}void show(){    for(int i = 0; i < LONG; i++)    {        printf("\n");        for(int j = 0; j < WIDTH; j++)        {            printf("%3d", matrix[i][j].features);        }    }    printf("\n");}
0 0
原创粉丝点击