OpenGL 学习笔记3_2(绘制线相关)
来源:互联网 发布:新东方英语软件下载 编辑:程序博客网 时间:2024/04/29 02:51
蓝宝书 第三章
画线 Line
1)两点定一条实线
glBegin(GL_LINES);
glVertex3f(……);//点a
glVertex3f(……);//点b
glVertex3f(……);//点c
glVertex3f(……);//点d
glEnd();
绘制线段ab、cd
相关代码见例3.4
2)绘制连续线段,连接密集的点成曲线
glBegin(GL_LINE_STRIP);
glVertex3f(……);//点a
glVertex3f(……);//点b
glVertex3f(……);//点c
glVertex3f(……);//点d
glEnd();
绘制线段ab、bc、cd相关代码见例3.5
3)设置线宽度
voidglLineWidth(GLfloatwidth);设置线宽度
GLfloat sizes[2]; // 存放线宽度的范围
GLfloat step; // 存放每次改变线宽度的最小增量
glGetFloatv(GL_LINE_WIDTH_RANGE,sizes);//获取线宽范围
glGetFloatv(GL_LINE_WIDTH_GRANULARITY,&step);//获取最小增量
相关代码见例3.6
4)绘制虚线,自定义虚线模板
glEnable(GL_LINE_STIPPLE);//启用模板功能
void glLineStipple(GLintfactor, GLushort pattern);//设置影响因子及模板格式
factor代表每位二进制数在线上用几个单位显示
例3.4 绘制多条线段
#include <windows.h> #include <math.h> #include <GL\GL.h> #include <GL\GLU.h> #include <GL\glut.h> // Define a constant for the value of PI #define GL_PI 3.1415f // This function does any needed initialization on the rendering void RenderScene(void){GLfloat x, y, z, angle; // Storage for coordinates and angles GLfloat sizes[2]; // Store supported point size range GLfloat step; // Store supported point size increments GLfloat curSize; // Store current point size // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT);// Save matrix state and do the rotation glPushMatrix();//glRotatef(30.0f, 1.0f, 0.0f, 0.0f);//书中的xRot代表x轴偏移的角度 //glRotatef(30.0f, 0.0f, 1.0f, 0.0f);//书中的yRot代表y轴偏移的角度 // Get supported point size range and step size glGetFloatv(GL_POINT_SIZE_RANGE, sizes);glGetFloatv(GL_POINT_SIZE_GRANULARITY, &step);// Set the initial point size curSize = sizes[0];// Set beginning z coordinate z = -50.0f;// Call only once for all remaining points // Call only once for all remaining pointsglBegin(GL_LINES);// All lines lie in the xy plane.z = 0.0f;for (angle = 0.0f; angle <= GL_PI; angle += (GL_PI / 20.0f)){// Top half of the circlex = 50.0f*sin(angle);y = 50.0f*cos(angle);glVertex3f(x, y, z); // First endpoint of line// Bottom half of the circlex = 50.0f*sin(angle + GL_PI);y = 50.0f*cos(angle + GL_PI);glVertex3f(x, y, z); // Second endpoint of line}// Done drawing pointsglEnd();// Restore transformations glPopMatrix();// Flush drawing commands glutSwapBuffers();}void SetupRC(){// Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f);// Set drawing color to green glColor3f(0.0f, 1.0f, 0.0f);}void ChangeSize(GLsizei w, GLsizei h){GLfloat nRange = 100.0f;// Prevent a divide by zero if (h == 0)h = 1;// Set Viewport to window dimensions glViewport(0, 0, w, h);// Reset projection matrix stack glMatrixMode(GL_PROJECTION);glLoadIdentity();// Establish clipping volume (left, right, bottom, top, near, far) if (w <= h)glOrtho(-nRange, nRange, -nRange*h / w, nRange*h / w, -nRange, nRange);elseglOrtho(-nRange*w / h, nRange*w / h, -nRange, nRange, -nRange, nRange);// Reset Model view matrix stack glMatrixMode(GL_MODELVIEW);glLoadIdentity();}int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);glutInitWindowSize(800, 600);glutCreateWindow("Bounce");glutDisplayFunc(RenderScene);//显示回调函数 glutReshapeFunc(ChangeSize);//窗口大小变形回调函数 SetupRC();glutMainLoop();return 0;}例3.5 点连曲线
#include <windows.h> #include <math.h> #include <GL\GL.h> #include <GL\GLU.h> #include <GL\glut.h> // Define a constant for the value of PI #define GL_PI 3.1415f // This function does any needed initialization on the rendering void RenderScene(void){GLfloat x, y, z, angle; // Storage for coordinates and angles GLfloat sizes[2]; // Store supported point size range GLfloat step; // Store supported point size increments GLfloat curSize; // Store current point size // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT);// Save matrix state and do the rotation glPushMatrix();glRotatef(30.0f, 1.0f, 0.0f, 0.0f);//书中的xRot代表x轴偏移的角度 glRotatef(30.0f, 0.0f, 1.0f, 0.0f);//书中的yRot代表y轴偏移的角度 // Get supported point size range and step size glGetFloatv(GL_POINT_SIZE_RANGE, sizes);glGetFloatv(GL_POINT_SIZE_GRANULARITY, &step);// Set the initial point size curSize = sizes[0];// Set beginning z coordinate z = -50.0f;// Call only once for all remaining points // Call only once for all remaining pointsglBegin(GL_LINE_STRIP);z = -50.0f;for (angle = 0.0f; angle <= (2.0f*GL_PI)*3.0f; angle += 0.1f){x = 50.0f*sin(angle);y = 50.0f*cos(angle);// Specify the point and move the z value up a littleglVertex3f(x, y, z);z += 0.5f;}// Done drawing pointsglEnd();// Restore transformations glPopMatrix();// Flush drawing commands glutSwapBuffers();}void SetupRC(){// Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f);// Set drawing color to green glColor3f(0.0f, 1.0f, 0.0f);}void ChangeSize(GLsizei w, GLsizei h){GLfloat nRange = 100.0f;// Prevent a divide by zero if (h == 0)h = 1;// Set Viewport to window dimensions glViewport(0, 0, w, h);// Reset projection matrix stack glMatrixMode(GL_PROJECTION);glLoadIdentity();// Establish clipping volume (left, right, bottom, top, near, far) if (w <= h)glOrtho(-nRange, nRange, -nRange*h / w, nRange*h / w, -nRange, nRange);elseglOrtho(-nRange*w / h, nRange*w / h, -nRange, nRange, -nRange, nRange);// Reset Model view matrix stack glMatrixMode(GL_MODELVIEW);glLoadIdentity();}int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);glutInitWindowSize(800, 600);glutCreateWindow("Bounce");glutDisplayFunc(RenderScene);//显示回调函数 glutReshapeFunc(ChangeSize);//窗口大小变形回调函数 SetupRC();glutMainLoop();return 0;}例3.6 调整线宽度
#include <windows.h> #include <math.h> #include <GL\GL.h> #include <GL\GLU.h> #include <GL\glut.h> // Define a constant for the value of PI #define GL_PI 3.1415f // This function does any needed initialization on the rendering void RenderScene(void){GLfloat y; // Storage for varying Y coordinateGLfloat fSizes[2]; // Line width range metricsGLfloat fCurrSize; // Save current size// Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT);// Save matrix state and do the rotation glPushMatrix();//glRotatef(30.0f, 1.0f, 0.0f, 0.0f);//书中的xRot代表x轴偏移的角度 //glRotatef(30.0f, 0.0f, 1.0f, 0.0f);//书中的yRot代表y轴偏移的角度 // Get supported point size range and step size glGetFloatv(GL_LINE_WIDTH_RANGE, fSizes);fCurrSize = fSizes[0];// Set the initial point size // Step up y axis 20 units at a timefor (y = -90.0f; y < 90.0f; y += 20.0f){// Set the line widthglLineWidth(fCurrSize);// Draw the lineglBegin(GL_LINES);glVertex2f(-80.0f, y);glVertex2f(80.0f, y);glEnd();// Increase the line widthfCurrSize += 1.0f;}// Restore transformations glPopMatrix();// Flush drawing commands glutSwapBuffers();}void SetupRC(){// Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f);// Set drawing color to green glColor3f(0.0f, 1.0f, 0.0f);}void ChangeSize(GLsizei w, GLsizei h){GLfloat nRange = 100.0f;// Prevent a divide by zero if (h == 0)h = 1;// Set Viewport to window dimensions glViewport(0, 0, w, h);// Reset projection matrix stack glMatrixMode(GL_PROJECTION);glLoadIdentity();// Establish clipping volume (left, right, bottom, top, near, far) if (w <= h)glOrtho(-nRange, nRange, -nRange*h / w, nRange*h / w, -nRange, nRange);elseglOrtho(-nRange*w / h, nRange*w / h, -nRange, nRange, -nRange, nRange);// Reset Model view matrix stack glMatrixMode(GL_MODELVIEW);glLoadIdentity();}int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);glutInitWindowSize(800, 600);glutCreateWindow("Bounce");glutDisplayFunc(RenderScene);//显示回调函数 glutReshapeFunc(ChangeSize);//窗口大小变形回调函数 SetupRC();glutMainLoop();return 0;}
例3.7 自定义模板绘制虚线
#include <windows.h> #include <math.h> #include <GL\GL.h> #include <GL\GLU.h> #include <GL\glut.h> // Define a constant for the value of PI #define GL_PI 3.1415f // This function does any needed initialization on the rendering void RenderScene(void){GLfloat y; // Storage for varying y coordinateGLint factor = 1; // Stippling factorGLushort pattern = 0x5555; // Stipple pattern// Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT);// Save matrix state and do the rotation glPushMatrix();//glRotatef(30.0f, 1.0f, 0.0f, 0.0f);//书中的xRot代表x轴偏移的角度 //glRotatef(30.0f, 0.0f, 1.0f, 0.0f);//书中的yRot代表y轴偏移的角度 // Get supported point size range and step size glEnable(GL_LINE_STIPPLE);// Step up Y axis 20 units at a timefor (y = -90.0f; y < 90.0f; y += 20.0f){// Reset the repeat factor and patternglLineStipple(factor, pattern);// Draw the lineglBegin(GL_LINES);glVertex2f(-80.0f, y);glVertex2f(80.0f, y);glEnd();factor++;}// Restore transformations glPopMatrix();// Flush drawing commands glutSwapBuffers();}void SetupRC(){// Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f);// Set drawing color to green glColor3f(0.0f, 1.0f, 0.0f);}void ChangeSize(GLsizei w, GLsizei h){GLfloat nRange = 100.0f;// Prevent a divide by zero if (h == 0)h = 1;// Set Viewport to window dimensions glViewport(0, 0, w, h);// Reset projection matrix stack glMatrixMode(GL_PROJECTION);glLoadIdentity();// Establish clipping volume (left, right, bottom, top, near, far) if (w <= h)glOrtho(-nRange, nRange, -nRange*h / w, nRange*h / w, -nRange, nRange);elseglOrtho(-nRange*w / h, nRange*w / h, -nRange, nRange, -nRange, nRange);// Reset Model view matrix stack glMatrixMode(GL_MODELVIEW);glLoadIdentity();}int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);glutInitWindowSize(800, 600);glutCreateWindow("Bounce");glutDisplayFunc(RenderScene);//显示回调函数 glutReshapeFunc(ChangeSize);//窗口大小变形回调函数 SetupRC();glutMainLoop();return 0;}
0 0
- OpenGL 学习笔记3_2(绘制线相关)
- OpenGL学习笔记4_2(透视相关)
- OpenGL 学习笔记3_1(绘制点相关)
- OpenGL 学习笔记3_3(绘制三角形相关)
- OpenGL 学习笔记3_4(绘制多边形相关)
- OpenGL绘制球形相关学习
- opengl学习笔记3-3-绘制三角形
- OpenGL 学习笔记(3)绘制几何物体
- OpenGL 学习笔记(3)绘制几何物体
- openGL学习笔记三 : 绘制点、线以及多边形
- Android OpenGL ES学习笔记之绘制线、面
- OpenGL 学习笔记绘制几何物体
- opengl学习笔记2-2-矩形绘制
- OpenGL学习笔记()多边形绘制-cullface
- OpenGL学习笔记(7)多边形绘制
- OpenGL学习笔记2:绘制和混合
- OpenGL学习笔记2:绘制和混合
- OpenGL学习笔记2:绘制和混合
- FL Studio中的量化命令该怎么用
- MFC窗口最大化时控件位置的调整
- 蓝牙电话资料备忘
- iOS10通知及通知拓展Extension使用详解
- MVC 文件上传
- OpenGL 学习笔记3_2(绘制线相关)
- Day13 简单标签
- JetBrains激活(Active)---webStrom激活
- 【工具】提高开发效率的一些
- EasyPR--中文开源车牌识别系统 开发详解(1)
- Dynamics 365 for Sales: Email Engagement
- GeoServer中WMS、WFS的请求规范
- 修改linux文件权限命令:chmod
- mysql 5.7 enable GTID replication