canvas动态小球重叠效果

来源:互联网 发布:java web书籍推荐 2016 编辑:程序博客网 时间:2024/05/16 01:16

前面的话

  在javascript运动系列中,详细介绍了各种运动,其中就包括碰壁运动。但是,如果用canvas去实现,却是另一种思路。本文将详细介绍canvas动态小球重叠效果

 

效果展示

静态小球

  首先,生成随机半径、随机位置的50个静态小球

<button id="btn">按钮</button><canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas><script>var canvas = document.getElementById('canvas');var H=300,W=500;btn.onclick = function(){    getBalls();}getBalls();function getBalls(){    canvas.height = H;    if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < 50; i++){            var tempR = Math.floor(Math.random()*255);            var tempG = Math.floor(Math.random()*255);            var tempB = Math.floor(Math.random()*255);            cxt.fillStyle = 'rgb(' + tempR + ',' + tempG + ',' + tempB + ')';            var tempW = Math.floor(Math.random()*W);            var tempH = Math.floor(Math.random()*H);            var tempR = Math.floor(Math.random()*50);            cxt.beginPath();            cxt.arc(tempW,tempH,tempR,0,Math.PI*2);            cxt.fill();        }    }    }</script>    

随机运动

  接着,这50个小球做随机运动,需要配合定时器更新小球的运动状态。这时,需要对上面代码进行改写

<button id="btn">更新</button><canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas><script>btn.onclick = function(){history.go();}var canvas = document.getElementById('canvas');//存储画布宽高var H=300,W=500;//存储小球个数var NUM = 50;//存储小球var balls = [];function getBalls(){    if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < NUM; i++){            var tempR = Math.floor(Math.random()*255);            var tempG = Math.floor(Math.random()*255);            var tempB = Math.floor(Math.random()*255);            var tempColor = 'rgb(' + tempR + ',' + tempG + ',' + tempB + ')';            var tempX = Math.floor(Math.random()*W);            var tempY = Math.floor(Math.random()*H);            var tempR = Math.floor(Math.random()*30+20);            var tempBall = {                x:tempX,                y:tempY,                r:tempR,                stepX:Math.floor(Math.random() * 4 -2),                stepY:Math.floor(Math.random() * 4 -2),                color:tempColor,                disX:Math.floor(Math.random() * 3 -1),                disY:Math.floor(Math.random() * 3 -1)            };            balls.push(tempBall);        }    }    }function updateBalls(){    for(var i = 0; i < balls.length; i++){        balls[i].stepY += balls[i].disY;        balls[i].stepX += balls[i].disX;        balls[i].x += balls[i].stepX;        balls[i].y += balls[i].stepY;                     }}function renderBalls(){    //重置画布高度,达到清空画布的效果    canvas.height = H;        if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < balls.length; i++){            cxt.beginPath();            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);            cxt.fillStyle = balls[i].color;            cxt.closePath();            cxt.fill();           }            }}getBalls();clearInterval(oTimer);var oTimer = setInterval(function(){    //更新小球运动状态    updateBalls();    //渲染小球    renderBalls();},50);</script>

碰壁检测

  下面,增加小球的碰壁检测功能,当小球碰壁时,变为相反方向

function bumpTest(ele){    //左侧    if(ele.x <= ele.r){        ele.x = ele.r;        ele.stepX = -ele.stepX;    }    //右侧    if(ele.x >= W - ele.r){        ele.x = W - ele.r;        ele.stepX = -ele.stepX;    }    //上侧    if(ele.y <= ele.r){        ele.y = ele.r;        ele.stepY = -ele.stepY;    }    //下侧    if(ele.y >= H - ele.r){        ele.y = H - ele.r;        ele.stepY = -ele.stepY;    }}
<button >更新</button><canvas  width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas><script>btn.onclick = function(){history.go();}var canvas = document.getElementById('canvas');//存储画布宽高var H=300,W=500;//存储小球个数var NUM = 30;//存储小球var balls = [];function getBalls(){    if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < NUM; i++){            var tempR = Math.floor(Math.random()*255);            var tempG = Math.floor(Math.random()*255);            var tempB = Math.floor(Math.random()*255);            var tempColor = 'rgb(' + tempR + ',' + tempG + ',' + tempB + ')';            var tempR = Math.floor(Math.random()*30+20);            var tempX = Math.floor(Math.random()*(W-tempR) + tempR);            var tempY = Math.floor(Math.random()*(H-tempR) + tempR);                        var tempBall = {                x:tempX,                y:tempY,                r:tempR,                stepX:Math.floor(Math.random() * 13 -6),                stepY:Math.floor(Math.random() * 13 -6),                color:tempColor            };            balls.push(tempBall);        }    }    }function updateBalls(){    for(var i = 0; i < balls.length; i++){        balls[i].x += balls[i].stepX;        balls[i].y += balls[i].stepY;         bumpTest(balls[i]);    }}function bumpTest(ele){    //左侧    if(ele.x <= ele.r){        ele.x = ele.r;        ele.stepX = -ele.stepX;    }    //右侧    if(ele.x >= W - ele.r){        ele.x = W - ele.r;        ele.stepX = -ele.stepX;    }    //上侧    if(ele.y <= ele.r){        ele.y = ele.r;        ele.stepY = -ele.stepY;    }    //下侧    if(ele.y >= H - ele.r){        ele.y = H - ele.r;        ele.stepY = -ele.stepY;    }}function renderBalls(){    //重置画布高度,达到清空画布的效果    canvas.height = H;        if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < balls.length; i++){            cxt.beginPath();            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);            cxt.fillStyle = balls[i].color;            cxt.closePath();            cxt.fill();           }            }}getBalls();clearInterval(oTimer);var oTimer = setInterval(function(){    //更新小球运动状态    updateBalls();    //渲染小球    renderBalls();},50);</script>    

重叠效果

  canvas的合成属性globalCompositeOperation表示后绘制的图形怎样与先绘制的图形结合,属性值是字符串,可能值如下:

source-over(默认):后绘制的图形位于先绘制的图形上方source-in:后绘制的图形与先绘制的图形重叠的部分可见,两者其他部分完全透明source-out:后绘制的图形与先绘制的图形不重叠的部分可见,先绘制的图形完全透明source-atop:后绘制的图形与先绘制的图形重叠的部分可见,先绘制的图形不受影响destination-over:后绘制的图形位于先绘制的图形下方,只有之前透明像素下的部分才可见destination-in:后绘制的图形位于先绘制的图形下方,两者不重叠的部分完全透明destination-out:后绘制的图形擦除与先绘制的图形重叠的部分destination-atop:后绘制的图形位于先绘制的图形下方,在两者不重叠的地方,先绘制的图形会变透明lighter:后绘制的图形与先绘制的图形重叠部分的值相加,使该部分变亮copy:后绘制的图形完全替代与之重叠的先绘制图形 xor:后绘制的图形与先绘制的图形重叠的部分执行"异或"操作

  增加小球的重叠效果为'xor',即为最终的效果展示 

<button >变换</button><canvas  width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas><script>btn.onclick = function(){history.go();}var canvas = document.getElementById('canvas');//存储画布宽高var H=300,W=500;//存储小球个数var NUM = 30;//存储小球var balls = [];function getBalls(){    if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < NUM; i++){            var tempR = Math.floor(Math.random()*255);            var tempG = Math.floor(Math.random()*255);            var tempB = Math.floor(Math.random()*255);            var tempColor = 'rgb(' + tempR + ',' + tempG + ',' + tempB + ')';            var tempR = Math.floor(Math.random()*30+20);            var tempX = Math.floor(Math.random()*(W-tempR) + tempR);            var tempY = Math.floor(Math.random()*(H-tempR) + tempR);                        var tempBall = {                x:tempX,                y:tempY,                r:tempR,                stepX:Math.floor(Math.random() * 21 -10),                stepY:Math.floor(Math.random() * 21 -10),                color:tempColor            };            balls.push(tempBall);        }    }    }function updateBalls(){    for(var i = 0; i < balls.length; i++){        balls[i].x += balls[i].stepX;        balls[i].y += balls[i].stepY;         bumpTest(balls[i]);    }}function bumpTest(ele){    //左侧    if(ele.x <= ele.r){        ele.x = ele.r;        ele.stepX = -ele.stepX;    }    //右侧    if(ele.x >= W - ele.r){        ele.x = W - ele.r;        ele.stepX = -ele.stepX;    }    //上侧    if(ele.y <= ele.r){        ele.y = ele.r;        ele.stepY = -ele.stepY;    }    //下侧    if(ele.y >= H - ele.r){        ele.y = H - ele.r;        ele.stepY = -ele.stepY;    }}function renderBalls(){    //重置画布高度,达到清空画布的效果    canvas.height = H;        if(canvas.getContext){        var cxt = canvas.getContext('2d');        for(var i = 0; i < balls.length; i++){            cxt.beginPath();            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);            cxt.fillStyle = balls[i].color;            cxt.globalCompositeOperation = 'xor';            cxt.closePath();            cxt.fill();           }            }}getBalls();clearInterval(oTimer);var oTimer = setInterval(function(){    //更新小球运动状态    updateBalls();    //渲染小球    renderBalls();},50);</script>    

源码查看

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