Mass vertex in Voxel Game Optimize
来源:互联网 发布:门德尔松 知乎 编辑:程序博客网 时间:2024/05/10 04:16
Some Ideas for this Issue:
culling vertices (cpu): don’t batch what isn’t necessary to display
combining vertices (cpu): since you’re using voxels, many vertices can be combined when they’re on the same plane
tessellation (gpu): you can sometimes expand vertices from (2) back into the proper level of detail; can possibly use quads here instead of triangles
lighting (pre-cpu): you can bake lighting data into your voxel data
data structure (cpu): you should consider using data structures that provide for simplifying data at a distance. For example, once you hit between 400 and 800 voxels or so away, all you generally see are ‘points’. Consequently, it’s unnecessary to batch up a full 8 vertices when 1 will suffice. And at some point (I haven’t measured), you wouldn’t even need single voxels; you could use mutliple voxels /w a color average instead. Batch calls should be tied to your data structure sizing.
ref: https://www.reddit.com/r/VoxelGameDev/comments/2cd0w6/what_are_the_ways_to_optimize_a_voxel_game/
- Mass vertex in Voxel Game Optimize
- "Optimize Game Objects" in ModelImporter inspector
- solve mass matrix in matlab
- something about vertex in graph
- Optimize only fragmented tables in MySQL
- MASS
- MASS
- Vertex
- Mass Customization Information Systems in Business
- Vertex Buffer in Direct3D 10[转]
- Terrain Geomorphing in the Vertex Shader
- LIGHTING IN VERTEX AND FRAGMENT SHADER
- Find a Mother Vertex in a Graph
- Ogre Using Vertex/Geometry/Fragment Programs in a Pass
- Cg shader with all built-in vertex input parameters
- Sparse Voxel DAGs
- Thinking in RIA Game
- c++ string in game
- ImageView的src和background一些我的理解。
- 状压DP——ZOJ 3777
- 协程与例程
- 关于this指针
- 客户端与服务器交互的功能,如何进行测试?
- Mass vertex in Voxel Game Optimize
- 算法学习-倒水问题(bfs)
- 软件测试概要
- Java对象的this引用
- angularjs WdatePicker ng-model问题解决
- openstack装Dashboard(horizon) Unable to create a new session key
- TCP协议疑难杂症全景解析
- [LeetCode] 419. Battleships in a Board 解题报告
- Python环境搭建