UE4 委托应用

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1.单个委托 (测试只能绑定一个方法,绑定多个方法时执行最后一个绑定方法)

声明:DECLARE_DELEGATE_OneParam(MyDelegate, FVector);

MyDelegate delegate_CameraMove;

执行:

delegate_CameraMove.Excute(offset);

绑定:

delegate_CameraMove.BindUObject(this, &AGodCameraCode::CameraMove);

移除:

delegate_CameraMove.UnBind();

2.多播委托

声明: DECLARE_MULTICAST_DELEGATE_OneParam(OnMoveCameraDelegate, FVector);
 OnMoveCameraDelegate _Delegate_MoveCamera;

执行:_Delegate_MoveCamera.Broadcast(mousePos);

添加:cameraMoveDelegate = _Delegate_MoveCamera.AddUObject(this, &AGodCameraCode::CameraMove);

移除:_Delegate_MoveCamera.Remove(cameraMoveDelegate);

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