Java设计模式(装饰者模式)

来源:互联网 发布:算法设计的要求 编辑:程序博客网 时间:2024/06/04 17:48
不同的穿衣打扮可以让一个人显示出不同的气质,这就好比我们编程中的装饰设计模式一样,进行不同的装饰后可以出现不同的产品对象,下来就让我们看看装饰模式到底是怎么用的吧。
首先介绍一下装饰模式到底是什么吧,其实装饰模式就是在不必改变原类文件和使用继承的情况下,动态地扩展一个对象的功能。它是通过创建一个包装对象,也就是装饰来包裹真实的对象,这正好遵循了我们程序设计的开闭原则。

先说这样一个需求吧,假设咖啡馆需要你编写程序计算咖啡的价格,这样的要求看似是很简单的,可是一细想你会发现咖啡中可以加入这样活那样的料,这样就需要在原有的价格上进行累加,可是这样一来,如果有多种料需要进行不同的搭配,如果采用普通的方法进行累加求和,那是一件让人很崩溃的事。恰恰装饰者模式就是在这种情况下发挥着巨大的作用了,我们来看看吧!

首先我们需要先定义一个所有咖啡的抽象类Beverage
public abstract class Beverage {String description = "unknow Beverage";public String getDescription() {return description;}public abstract double cost();}

Beverage类很简单,接下来我们需要Comdiment(调料)了,也就是我们对Beverage的装饰了,也就是装饰者抽象类CondimentDecorator
public abstract class CondimentDecorator extends Beverage {public abstract String getDescription();}
好了基本的都写好了,我们来写几个具体的咖啡实现类吧

先写一个浓缩咖啡Espresso
public class Espresso extends Beverage {@Overridepublic double cost() {return 1.99;}public Espresso() {description = "Espresso";}}

混合黑咖啡
public class HouseBlend extends Beverage {@Overridepublic double cost() {return .89;}public HouseBlend() {description = "House Blend Coffee";}}

再来几个装饰者吧,先来个摩卡(Mocha)吧
public class Mocha extends CondimentDecorator {Beverage beverage;public Mocha(Beverage beverage) {this.beverage = beverage;}@Overridepublic String getDescription() {return this.beverage.getDescription() + ", Mocha";}@Overridepublic double cost() {return .20 + this.beverage.cost();}}

装饰者Soy
public class Soy extends CondimentDecorator {Beverage beverage;public Soy(Beverage beverage) {this.beverage = beverage;}@Overridepublic String getDescription() {return this.beverage.getDescription() + ", Soy";}@Overridepublic double cost() {return .10 + this.beverage.cost();}}

装饰者Whip
public class Whip extends CondimentDecorator {Beverage beverage;public Whip(Beverage beverage) {this.beverage = beverage;}@Overridepublic String getDescription() {return this.beverage.getDescription() + ", Whip";}@Overridepublic double cost() {return .30 + this.beverage.cost();}}

好了,我们的被装饰的对象和装饰者都已经写好了,我们来测试一下吧
public class Test {public static void main(String[] args) {//定义Espresso,不加调料,打印描述价格Beverage beverage = new Espresso();System.out.println(beverage.getDescription() + ", $" + beverage.cost());//定义House Blend,两份摩卡,一份Soy和WhipBeverage beverage2 = new HouseBlend();beverage2 = new Mocha(beverage2);beverage2 = new Mocha(beverage2);beverage2 = new Soy(beverage2);beverage2 = new Whip(beverage2);System.out.println(beverage2.getDescription() + ", $" + beverage2.cost());}}
运行看看结果吧:
Espresso, $1.99House Blend Coffee, Mocha, Mocha, Soy, Whip, $1.69


这样以后随便加入调料,我们直接扩展就行了,很方便吧,这就是我们的装饰者模式。

其实jdk自带的最常用的装饰者就是I/O,输入输出流进行各种装饰,比如:

DataInputStream in = new DataInputStream(new BufferedInputStream(new FileInputStream("FileTest.Java")));InputStream is = new BufferedInputStream(new FileInputStream(new File("")));InputStream isis = new BufferedInputStream(new GZIPInputStream(new FileInputStream("")));

像这样就会产生像责任连一样的,一层层的装饰,这种模式利于扩展,好好学习研究吧!

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