贪吃蛇3.0 之捕蛇者

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贪吃蛇 3.0 之 捕蛇者

大概是看错题目,只看见了加入自己的小想法,就很开心地想写一只捕蛇者。写到一半发现是要用unity,但觉得已经开始了 还是做完吧,在过程中还是遇到了很多问题,推翻了原本一半代码,写了这群有点智障的捕蛇者。

设定是:捕蛇者能抓蛇,但是需从蛇尾开始,一节节吃掉,蛇同样能吃掉捕蛇者,吃掉效果同普通食物,场景中可同时存在多个捕蛇者。

遇到的问题

  1. 关于捕蛇者 的设定是不只 一只,当蛇长到一定长度时就会生成捕蛇者,考虑了数组,动态数组,后觉得用HashSet 来储存捕蛇者应该会比较合适。
     private HashSet<snakehunter> h = new HashSet<snakehunter>(); Add(); Remove();

2.本来用foreach遍历Set 里的捕蛇者,来确定哪个捕蛇者被吃掉,需要被移除,后来发现foreach 是只读的,不可在foreach里删除和添加。所以改成了用for循环。

   for(i=0;i<h.Count;i++)         {             if (h.ElementAt(i).getx() == x && h.ElementAt(i).gety() == y)             {                 h.Remove(h.ElementAt(i));                 break;             }         }

3.觉得操作不是很顺手,就把原本的跟移动方向相反移动也会死的设定 改成了 如果输入跟当前移动方向相反 则忽略此次输入。

4.最麻烦的大概是捕蛇者的移动了。 最初的设定是 四个方向随机选择一个方向移动,后来发现这样子 捕蛇者就变成了一个移动的食物,吃到蛇尾的概率太小了。 后来改成了根据蛇尾的坐标来确定移动方向,追着蛇尾跑。但是这样子又出现了一个很尴尬的事情,捕蛇者很快就追到蛇尾,但是追到蛇尾后就会一直黏在蛇尾后,因为捕蛇者和蛇速度相同,蛇长不长,捕蛇者也吃不掉蛇。有考虑过改变捕蛇者的速度,但捕蛇者如果比蛇快,那蛇一旦被追上,很快就会死掉。 最后加入一个随机函数,捕蛇者有一定几率改变方向,不会一直粘着蛇尾。

    if (rnd.Next() % 5 == 0)        {            do            {                dir = rnd.Next() % 5;            } while (map[h.getx() + MoveTo[dir], h.gety() + MoveTo[dir + 5]] != 0);        }



using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Collections;using System.Threading;namespace Snake{    class snake    {        private int x;        private int y;        public snake(int a,int b)        {            x = a;            y = b;        }        public int getx()        {            return x;        }        public int gety()        {            return y;        }    }    class snakehunter    {        private int x;        private int y;        public snakehunter(int a, int b)        {            x = a;            y = b;        }        public snakehunter() { }        public int getx()        {            return x;        }        public int gety()        {            return y;        }        public void move(int dirx,int diry)        {            x += dirx;            y += diry;        }    }    class Map    {        const int WALL = -1;        const int SNAKE = 1;        const int FOOD = 3;        const int LASTFOOD = 4;          const int HUNTER = 5;        const int MapHeight = 20;        const int MapWidth = 40;        private int [,] map = new int [50,50];        private int HeadX = 5;        private int HeadY = 6;        private int SnakeLength = 3;        private int dir = 4;        private int LastFoodX = -1;        private int LastFoodY = -1;        private bool end = false ;        private int[] MoveTo = new int[10] { 0,-1,0,1,0,0,0,-1,0,1 };        private Queue <snake > s = new Queue<snake>();        private HashSet<snakehunter> h = new HashSet<snakehunter>();        public Map()        {            int i, j;            snake a = new snake(HeadX, HeadY-2);            snake b = new snake(HeadX, HeadY-1);            snake c = new snake(HeadX, HeadY);            s.Enqueue(a);            s.Enqueue(b);            s.Enqueue(c);            for (i = 0; i <= MapHeight; i++)                for (j = 0; j <= MapWidth; j++)                {                    if (i == 0 || i == MapHeight || j == 0 || j == MapWidth)                        map[i,j] = WALL ;                }            foreach (snake item in s)            {                map[item.getx(), item.gety()] = SNAKE;            }        }        public void AddFood()        {            int x, y;            Random rnd = new Random();            do            {                x =rnd.Next(1,MapHeight);                y =rnd.Next (1,MapWidth);            } while (map[x, y] != 0);            map[x,y] = FOOD;            Console.SetCursorPosition(y, x);            Console.Write("$");        }        public void AddSnakeHunter()        {            int x, y;            Random rnd = new Random();            do            {                x = rnd.Next(1, MapHeight);                y = rnd.Next(1, MapWidth);            } while (map[x, y] != 0);            map[x, y] = HUNTER;            snakehunter newhunter = new snakehunter(x, y);            h.Add(newhunter);            Console.SetCursorPosition(y,x);            Console.Write("@");        }        public void HandleInput()        {            ConsoleKeyInfo op = new ConsoleKeyInfo();            if (Console.KeyAvailable)            {                op = Console.ReadKey(true);                if ((op.KeyChar == 'w' || op.KeyChar == 'W') && dir != 3)                    dir = 1;                else if ((op.KeyChar == 'a' || op.KeyChar == 'A') && dir != 4)                    dir = 2;                else if ((op.KeyChar == 's' || op.KeyChar == 'S') && dir != 1)                    dir = 3;                else if ((op.KeyChar == 'd' || op.KeyChar == 'D') && dir != 2)                    dir = 4;            }        }        public void HunterMove(snakehunter h)        {            int i=0,dir=0;            Random rnd = new Random();            snake tail = s.Peek();            map[h.getx(), h.gety()] = 0;            Console.SetCursorPosition(h.gety(), h.getx());            Console.Write(" ");            if (h.getx() - tail.getx() > 0 && map[h.getx() - 1, h.gety()] == 0)                dir = 1;            else if (h.gety() - tail.gety() > 0 && map[h.getx(), h.gety()-1] == 0)                dir = 2;            else if (h.getx() - tail.getx() < 0 && map[h.getx() + 1, h.gety()] == 0)                dir = 3;            else if (h.gety() - tail.gety() < 0 && map[h.getx() , h.gety() + 1] == 0)                dir = 4;            if (rnd.Next() % 5 == 0)            {                do                {                    dir = rnd.Next() % 5;                } while (map[h.getx() + MoveTo[dir], h.gety() + MoveTo[dir + 5]] != 0);            }            else            {                for (i = 1; i < 5; i++)                {                    if (h.getx() + MoveTo[i] == tail.getx() && h.gety() + MoveTo[i + 5] == tail.gety())                    {                        dir = i;                        SnakeLength--;                        Console.SetCursorPosition(13, MapHeight + 1);                        Console.Write("{0}", SnakeLength);                        s.Dequeue();                        break;                    }                }            }            h.move(MoveTo[dir], MoveTo[dir + 5]);            map[h.getx(), h.gety()] = HUNTER;                Console.SetCursorPosition(h.gety(), h.getx());            Console.Write("@");        }        public void EatHunter(int x,int y)   //集合已修改 ,可能无法执行枚举操作;        {             int i;             for(i=0;i<h.Count;i++)             {                 if (h.ElementAt(i).getx() == x && h.ElementAt(i).gety() == y)                 {                     h.Remove(h.ElementAt(i));                     break;                 }             } /*           snakehunter c = new snakehunter();            foreach (snakehunter item in h)             {                if(item.getx()==x && item.gety()==y)                {                    c = item;                    break;                }            }            h.Remove(c);*/        }        public void Move()        {                             if (map[HeadX+MoveTo[dir] ,HeadY + MoveTo[dir+5]]!= WALL  && map[HeadX + MoveTo[dir], HeadY + MoveTo[dir + 5]] != SNAKE )            {                Console.SetCursorPosition(HeadY, HeadX);                Console.Write("o");                if (LastFoodX > 0 && LastFoodY>0)                {                    Console.SetCursorPosition(LastFoodY, LastFoodX);                    Console.Write("0");                    LastFoodX = -1;                    LastFoodY = -1;                }                HeadX += MoveTo[dir];                HeadY += MoveTo[dir + 5];                snake newHead = new snake(HeadX, HeadY);                s.Enqueue(newHead);                if((map[HeadX, HeadY] == FOOD ) || (map[HeadX ,HeadY]==HUNTER))                {                    if (map[HeadX, HeadY] == FOOD)                        AddFood();                    else EatHunter(HeadX ,HeadY);                    map[HeadX, HeadY] = LASTFOOD;                    LastFoodX = HeadX;                    LastFoodY = HeadY;                    SnakeLength++;                    Console.SetCursorPosition(13, MapHeight+1);                    Console.Write("{0}", SnakeLength);                    if (SnakeLength % 2 == 0)                    {                        AddSnakeHunter();                    }                }                else                {                    map[HeadX, HeadY] = SNAKE;                }                Console.SetCursorPosition(HeadY, HeadX);                Console.Write("O");                snake tail = s.Peek();                if (map[tail.getx(), tail.gety()] == LASTFOOD )                {                    map[tail.getx(), tail.gety()] = SNAKE;                    Console.SetCursorPosition(tail.gety(), tail.getx());                    Console.Write("o");                }                else                {                    s.Dequeue();                    Console.SetCursorPosition(tail.gety(), tail.getx());                    map[tail.getx(), tail.gety()] = 0;                    Console.Write(" ");                }                foreach (snakehunter item in h)                {                    HunterMove(item);                }            }            else            {                end = true;                Console.SetCursorPosition((MapWidth-9)/2, MapHeight/2-1);                Console.Write("Game Over");                Console.SetCursorPosition( 8, MapHeight / 2);                Console.Write("Press any key to restart...");            }        }        public void show()        {            Console.SetCursorPosition(0, 0);            int i, j;            for (i = 0; i <= MapHeight; i++)            {                for (j = 0; j <= MapWidth; j++)                {                    if (map[i, j] == WALL)                        Console.Write("#");                    else if (map[i, j] == SNAKE)                        Console.Write("o");                    else Console.Write(" ");                }                Console.WriteLine();            }            Console.SetCursorPosition(HeadY, HeadX);            Console.Write("O");            AddFood();            Console.SetCursorPosition(0, MapHeight+1);            Console.WriteLine("SnakeLength :{0}",SnakeLength);        }        public bool isEnd()        {            return end;        }    }    class Program    {        static void Main(string[] args)        {            while(true )            {                Map m = new Map();                m.show();                while (!m.isEnd())                {                    m.HandleInput();                    m.Move();                    Thread.Sleep(250);                }                Console.ReadKey(true);            }        }    }}


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