贪吃蛇3.0 之捕蛇者
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贪吃蛇 3.0 之 捕蛇者
大概是看错题目,只看见了加入自己的小想法,就很开心地想写一只捕蛇者。写到一半发现是要用unity,但觉得已经开始了 还是做完吧,在过程中还是遇到了很多问题,推翻了原本一半代码,写了这群有点智障的捕蛇者。
设定是:捕蛇者能抓蛇,但是需从蛇尾开始,一节节吃掉,蛇同样能吃掉捕蛇者,吃掉效果同普通食物,场景中可同时存在多个捕蛇者。
遇到的问题
- 关于捕蛇者 的设定是不只 一只,当蛇长到一定长度时就会生成捕蛇者,考虑了数组,动态数组,后觉得用HashSet 来储存捕蛇者应该会比较合适。
private HashSet<snakehunter> h = new HashSet<snakehunter>(); Add(); Remove();
2.本来用foreach遍历Set 里的捕蛇者,来确定哪个捕蛇者被吃掉,需要被移除,后来发现foreach 是只读的,不可在foreach里删除和添加。所以改成了用for循环。
for(i=0;i<h.Count;i++) { if (h.ElementAt(i).getx() == x && h.ElementAt(i).gety() == y) { h.Remove(h.ElementAt(i)); break; } }
3.觉得操作不是很顺手,就把原本的跟移动方向相反移动也会死的设定 改成了 如果输入跟当前移动方向相反 则忽略此次输入。
4.最麻烦的大概是捕蛇者的移动了。 最初的设定是 四个方向随机选择一个方向移动,后来发现这样子 捕蛇者就变成了一个移动的食物,吃到蛇尾的概率太小了。 后来改成了根据蛇尾的坐标来确定移动方向,追着蛇尾跑。但是这样子又出现了一个很尴尬的事情,捕蛇者很快就追到蛇尾,但是追到蛇尾后就会一直黏在蛇尾后,因为捕蛇者和蛇速度相同,蛇长不长,捕蛇者也吃不掉蛇。有考虑过改变捕蛇者的速度,但捕蛇者如果比蛇快,那蛇一旦被追上,很快就会死掉。 最后加入一个随机函数,捕蛇者有一定几率改变方向,不会一直粘着蛇尾。
if (rnd.Next() % 5 == 0) { do { dir = rnd.Next() % 5; } while (map[h.getx() + MoveTo[dir], h.gety() + MoveTo[dir + 5]] != 0); }
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Collections;using System.Threading;namespace Snake{ class snake { private int x; private int y; public snake(int a,int b) { x = a; y = b; } public int getx() { return x; } public int gety() { return y; } } class snakehunter { private int x; private int y; public snakehunter(int a, int b) { x = a; y = b; } public snakehunter() { } public int getx() { return x; } public int gety() { return y; } public void move(int dirx,int diry) { x += dirx; y += diry; } } class Map { const int WALL = -1; const int SNAKE = 1; const int FOOD = 3; const int LASTFOOD = 4; const int HUNTER = 5; const int MapHeight = 20; const int MapWidth = 40; private int [,] map = new int [50,50]; private int HeadX = 5; private int HeadY = 6; private int SnakeLength = 3; private int dir = 4; private int LastFoodX = -1; private int LastFoodY = -1; private bool end = false ; private int[] MoveTo = new int[10] { 0,-1,0,1,0,0,0,-1,0,1 }; private Queue <snake > s = new Queue<snake>(); private HashSet<snakehunter> h = new HashSet<snakehunter>(); public Map() { int i, j; snake a = new snake(HeadX, HeadY-2); snake b = new snake(HeadX, HeadY-1); snake c = new snake(HeadX, HeadY); s.Enqueue(a); s.Enqueue(b); s.Enqueue(c); for (i = 0; i <= MapHeight; i++) for (j = 0; j <= MapWidth; j++) { if (i == 0 || i == MapHeight || j == 0 || j == MapWidth) map[i,j] = WALL ; } foreach (snake item in s) { map[item.getx(), item.gety()] = SNAKE; } } public void AddFood() { int x, y; Random rnd = new Random(); do { x =rnd.Next(1,MapHeight); y =rnd.Next (1,MapWidth); } while (map[x, y] != 0); map[x,y] = FOOD; Console.SetCursorPosition(y, x); Console.Write("$"); } public void AddSnakeHunter() { int x, y; Random rnd = new Random(); do { x = rnd.Next(1, MapHeight); y = rnd.Next(1, MapWidth); } while (map[x, y] != 0); map[x, y] = HUNTER; snakehunter newhunter = new snakehunter(x, y); h.Add(newhunter); Console.SetCursorPosition(y,x); Console.Write("@"); } public void HandleInput() { ConsoleKeyInfo op = new ConsoleKeyInfo(); if (Console.KeyAvailable) { op = Console.ReadKey(true); if ((op.KeyChar == 'w' || op.KeyChar == 'W') && dir != 3) dir = 1; else if ((op.KeyChar == 'a' || op.KeyChar == 'A') && dir != 4) dir = 2; else if ((op.KeyChar == 's' || op.KeyChar == 'S') && dir != 1) dir = 3; else if ((op.KeyChar == 'd' || op.KeyChar == 'D') && dir != 2) dir = 4; } } public void HunterMove(snakehunter h) { int i=0,dir=0; Random rnd = new Random(); snake tail = s.Peek(); map[h.getx(), h.gety()] = 0; Console.SetCursorPosition(h.gety(), h.getx()); Console.Write(" "); if (h.getx() - tail.getx() > 0 && map[h.getx() - 1, h.gety()] == 0) dir = 1; else if (h.gety() - tail.gety() > 0 && map[h.getx(), h.gety()-1] == 0) dir = 2; else if (h.getx() - tail.getx() < 0 && map[h.getx() + 1, h.gety()] == 0) dir = 3; else if (h.gety() - tail.gety() < 0 && map[h.getx() , h.gety() + 1] == 0) dir = 4; if (rnd.Next() % 5 == 0) { do { dir = rnd.Next() % 5; } while (map[h.getx() + MoveTo[dir], h.gety() + MoveTo[dir + 5]] != 0); } else { for (i = 1; i < 5; i++) { if (h.getx() + MoveTo[i] == tail.getx() && h.gety() + MoveTo[i + 5] == tail.gety()) { dir = i; SnakeLength--; Console.SetCursorPosition(13, MapHeight + 1); Console.Write("{0}", SnakeLength); s.Dequeue(); break; } } } h.move(MoveTo[dir], MoveTo[dir + 5]); map[h.getx(), h.gety()] = HUNTER; Console.SetCursorPosition(h.gety(), h.getx()); Console.Write("@"); } public void EatHunter(int x,int y) //集合已修改 ,可能无法执行枚举操作; { int i; for(i=0;i<h.Count;i++) { if (h.ElementAt(i).getx() == x && h.ElementAt(i).gety() == y) { h.Remove(h.ElementAt(i)); break; } } /* snakehunter c = new snakehunter(); foreach (snakehunter item in h) { if(item.getx()==x && item.gety()==y) { c = item; break; } } h.Remove(c);*/ } public void Move() { if (map[HeadX+MoveTo[dir] ,HeadY + MoveTo[dir+5]]!= WALL && map[HeadX + MoveTo[dir], HeadY + MoveTo[dir + 5]] != SNAKE ) { Console.SetCursorPosition(HeadY, HeadX); Console.Write("o"); if (LastFoodX > 0 && LastFoodY>0) { Console.SetCursorPosition(LastFoodY, LastFoodX); Console.Write("0"); LastFoodX = -1; LastFoodY = -1; } HeadX += MoveTo[dir]; HeadY += MoveTo[dir + 5]; snake newHead = new snake(HeadX, HeadY); s.Enqueue(newHead); if((map[HeadX, HeadY] == FOOD ) || (map[HeadX ,HeadY]==HUNTER)) { if (map[HeadX, HeadY] == FOOD) AddFood(); else EatHunter(HeadX ,HeadY); map[HeadX, HeadY] = LASTFOOD; LastFoodX = HeadX; LastFoodY = HeadY; SnakeLength++; Console.SetCursorPosition(13, MapHeight+1); Console.Write("{0}", SnakeLength); if (SnakeLength % 2 == 0) { AddSnakeHunter(); } } else { map[HeadX, HeadY] = SNAKE; } Console.SetCursorPosition(HeadY, HeadX); Console.Write("O"); snake tail = s.Peek(); if (map[tail.getx(), tail.gety()] == LASTFOOD ) { map[tail.getx(), tail.gety()] = SNAKE; Console.SetCursorPosition(tail.gety(), tail.getx()); Console.Write("o"); } else { s.Dequeue(); Console.SetCursorPosition(tail.gety(), tail.getx()); map[tail.getx(), tail.gety()] = 0; Console.Write(" "); } foreach (snakehunter item in h) { HunterMove(item); } } else { end = true; Console.SetCursorPosition((MapWidth-9)/2, MapHeight/2-1); Console.Write("Game Over"); Console.SetCursorPosition( 8, MapHeight / 2); Console.Write("Press any key to restart..."); } } public void show() { Console.SetCursorPosition(0, 0); int i, j; for (i = 0; i <= MapHeight; i++) { for (j = 0; j <= MapWidth; j++) { if (map[i, j] == WALL) Console.Write("#"); else if (map[i, j] == SNAKE) Console.Write("o"); else Console.Write(" "); } Console.WriteLine(); } Console.SetCursorPosition(HeadY, HeadX); Console.Write("O"); AddFood(); Console.SetCursorPosition(0, MapHeight+1); Console.WriteLine("SnakeLength :{0}",SnakeLength); } public bool isEnd() { return end; } } class Program { static void Main(string[] args) { while(true ) { Map m = new Map(); m.show(); while (!m.isEnd()) { m.HandleInput(); m.Move(); Thread.Sleep(250); } Console.ReadKey(true); } } }}
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