untiy AnimationEvent添加返回参数

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using UnityEngine;using System.Collections;   public class Try : MonoBehaviour {       public class Action : ScriptableObject    {        public Transform Att;        public Transform Def;    }       // Use this for initialization    void Start () {        Action act = new Action();        act.Att = this.transform;        act.Def = this.transform;           AnimationEvent evt = new AnimationEvent();        evt.time = 0;        evt.functionName = "Test";        evt.objectReferenceParameter = act as Object;        animation.GetClip("ani").AddEvent(evt);           Debug.Log(act.Att.gameObject.name);    }              public void Test(Action obj) {        Action act = obj as Action;        Debug.Log(act.Att.gameObject.name);    }}


貌似参数传多少个,类型为int float object都可以

http://blog.csdn.net/damenhanter/article/details/52561673

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