VC 用发音函数Beep()播放简谱音乐
来源:互联网 发布:mac安装windows虚拟机 编辑:程序博客网 时间:2024/04/27 18:53
Win32 API中有个非常有意思的发音函数Beep(),可以用它在扬声器上播放简单的音调,如果按简谱来设置播放的内容,就可以播放一些简单的音乐了。
函数原型:
- BOOL WINAPI Beep(
- __in DWORD dwFreq,
- __in DWORD dwDuration
- );
函数说明:
第一个参数表示频率,用Hz为单位,可以在0x25到0x7FFF之间。
第二个参数表示持续的时间,以毫秒为单位。
与这个函数类似的是:
BOOL WINAPI MessageBeep(
__in UINT uType
);
这个函数使用要广泛的多。相当多的程序在MessageBox()之前都会调用MessageBeep()来发出一些提示音(实际上是播放系统音乐文件)。
可供选择的参数有:
MB_ICONASTERISK
0x00000040L
SystemAsterisk
MB_ICONEXCLAMATION
0x00000030L
SystemExclamation
MB_ICONHAND
0x00000010L
SystemHand 警告音
MB_ICONQUESTION
0x00000020L
SystemQuestion
MB_OK
0x00000000L
SystemDefault
再附上本人收藏的几个用Beep()播放音乐的程序,虽然音质无法与音频文件媲美,但做个小小的娱乐还是可以的:
-
- #include <windows.h>
- void main(void)
- {
- unsigned FREQUENCY[] = {392,392,440,392,523,494,
- 392,392,440,392,587,523,
- 392,392,784,659,523,494,440,
- 689,689,523,587,523};
-
- unsigned DELAY[] = {375,125,500,500,500,1000,
- 375,125,500,500,500,1000,
- 375,125,500,500,500,500,1000,
- 375,125,500,500,500,1000};
- int i;
- for (i = 0; i < 25; i++)
- {
- Beep(FREQUENCY[i], DELAY[i]);
- }
- }
-
-
-
- #include<iostream.h>
- #include<windows.h>
-
- enum fy{
- d1 = 262,
- d1_ = 277,
- d2 = 294,
- d2_ = 311,
- d3 = 330,
- d4 = 349,
- d5 = 392,
- d5_= 415,
- d6 = 440,
- d6_= 466,
- d7 = 494,
- z1 = 523,
- z1_ = 554,
- z2 = 578,
- z2_ = 622,
- z3 = 659,
- z4 = 698,
- z4_ = 740,
- z5 = 784,
- z5_ = 831,
- z6 = 880,
- z6_ = 932,
- z7 = 988,
- g1 = 1046,
- g1_ = 1109,
- g2 = 1175,
- g2_ = 1245,
- g3 = 1318,
- g4 = 1397,
- g4_ = 1480,
- g5 = 1568,
- g5_ = 1661,
- g6 = 1760,
- g6_ = 1865,
- g7 = 1976,
- yaya = 0
- };
-
- struct yf
- {
- enum fy s;
- int t;
- };
-
- int main()
- {
- int n = 0;
-
- struct yf a[1000]={{z3,125},{z3,50},{z4,100},{z3,50},{z2,50},
- {z2,125},{z2,50},{z5,100},{z2,50},{z1,50},
- {z1,125},{z1,50},{z6,100},{z5,100},
- {z3,125},{z4,25},{z3,25},{z2,100},{z2,100},
- {z3,125},{z3,50},{z4,100},{z5,50},{z3,50},
- {z5,125},{z5,50},{g2,100},{z7,50},{g1,50},
- {g1,200},{g1,50},{z7,50},{z6,50},{z7,50},
- {g1,125},{z7,50},{g1,200},
- {g1,50},{z7,50},{g1,50},{z7,50},{g1,100},{z3,50},{z5,50},
- {z5,250},{z6,50},{z7,50},
- {g1,50},{z7,50},{g1,50},{z7,50},{g1,100},{g2,100},{g3,100},
- {g3,300},{z6,50},{z7,50},
- {g1,50},{z7,50},{g1,50},{z7,50},{g1,100},{g3,100},
- {z7,50},{z6,50},{z7,50},{z6,50},{z7,50},{z5,50},{z5,50},{g1,50},
- {g1,200},{g3,75},{g4,25},{g4,50},{g3,50},
- {g2,200},{yaya,50},{z5,50},{g1,50},{g2,50},
- {g3,50},{g1,50},{g1,50},{z5,50},{z5,100},{z5,50},{g3,50},
- {g2,50},{g3,50},{g2,50},{g1,50},{z5,50},{z5,50},{z6,50},{z7,50},
- {g1,50},{z6,50},{z6,50},{z3,50},{z3,100},{yaya,50},{z7,50},
- {g1,50},{z7,50},{g1,50},{g2,50},{z6,50},{z5,50},{z5,100},
- {z6,100},{z5,50},{z6,50},{z7,100},{g3,50},{g4,50},
- {g3,50},{g4,50},{g3,50},{g2,50},{g2,50},{g1,100},{z5,50},
- {z5,50},{z4,50},{z4,50},{g1,50},{g1,50},{g3,50},{g3,50},{g1,50},
- {g2,200},{yaya,50},{z5,50},{g1,50},{g2,50},
- {g3,50},{g1,50},{g1,50},{z5,50},{z5,100},{z5,50},{g3,50},
- {g2,50},{g3,50},{g2,50},{g1,50},{z5,50},{z5,50},{z6,50},{z7,50},
- {g1,50},{z6,50},{z6,50},{z3,50},{z3,100},{z3,50},{z7,50},
- {g1,50},{z7,50},{g1,50},{g2,50},{z6,50},{z5,50},{z5,100},
- {z6,50},{z7,50},{g1,50},{g2,100},{g3,50},{g4,50},
- {g3,50},{g4,50},{g2,50},{g1,50},{g2,50},{g1,50},{g1,100},
- {g2,50},{g1,50},{g2,50},{z6,50},{g1,100},{g2,50},{g1,50},
- {g1,400},
- {g2,50},{g1,50},{g2,50},{z6,50},{z7,100},{z7,50},{g1,50},
- {g1,400},
- };
-
- struct yf *atop;
- atop = a;
- n = 194;
-
- while(n--)
- {
- Beep(atop->s,atop->t*5);
- atop++;
- }
- return 0;
- }
0 0