Threes.js入门篇之8

来源:互联网 发布:如何从github下载源码 编辑:程序博客网 时间:2024/06/15 16:32

       材质是指几何对应的 颜色信息,想让一个对象最终呈现出你所希望的样子,其中最重要的一个因素就是材质。

       来看一下例子 “canvas_material.html”

// Spheresvar geometry = new THREE.SphereGeometry( 100, 14, 7 );var textureLoader = new THREE.TextureLoader();var earthTexture = textureLoader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );  // 地球纹理加载var envMap = textureLoader.load( 'textures/envmap.png' );                           // 环境贴图加载envMap.mapping = THREE.SphericalReflectionMapping;var materials = [new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),  // 颜色材质new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),new THREE.MeshBasicMaterial( { map: earthTexture } ),                                         // 纹理new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } )                              // 纹理];

       对应效果:

        

1 0