俄罗斯方块

来源:互联网 发布:2017java面试题 编辑:程序博客网 时间:2024/06/06 20:52
import java.awt.*;import java.awt.event.*;import javax.swing.*; import java.applet.*;import java.lang.String.*;import java.lang.*;import java.io.*;public class Block extends JPanel implements ActionListener,KeyListener//应该是继承JPanel{static Button but[] = new Button[6];static Button noStop = new Button("取 消 暂 停");static Label scoreLab = new Label("分数:");static Label infoLab = new Label("提示:");static Label speedLab = new Label("级数:");static Label scoreTex = new Label("0");static Label infoTex = new Label(" ");static Label speedTex = new Label("1");static JFrame jf = new JFrame();static MyTimer timer; static ImageIcon icon=new ImageIcon("resource/Block.jpg");static JMenuBar mb = new JMenuBar();static JMenu menu0 = new JMenu("游  戏 ");static JMenu menu1 = new JMenu("帮  助 ");static JMenuItem mi0 = new JMenuItem("新 游 戏");static JMenuItem mi1 = new JMenuItem("退  出");static JMenuItem mi1_0 = new JMenuItem("关  于");    static JDialog dlg_1;static JTextArea dlg_1_text = new JTextArea();static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停static String butLab[] = {"开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};static int game_body[][] = new int[19][10];static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置static boolean downSign = false;//是否落下static int blockNumber = 1;//砖块的编号static int gameScore = 0;//游戏分数static int speedMark = 1;public static void main(String args[]) {Block myBlock = new Block();mb.add(menu0);//menumb.add(menu1);menu0.add(mi0);menu0.add(mi1);menu1.add(mi1_0);    jf.setJMenuBar(mb);        myBlock.init();    jf.add(myBlock);    jf.setSize(565,501);jf.setResizable(false);jf.setTitle("俄罗斯方块");jf.setIconImage(icon.getImage());jf.setLocation(200,100);jf.show();timer = new MyTimer(myBlock); //启动线程        timer.setDaemon(true);         timer.start();        timer.suspend();}public void init(){    setLayout(null);    for(int i = 0;i < 6;i++)    {    but[i] = new Button(butLab[i]);    add(but[i]);    but[i].addActionListener(this);    but[i].addKeyListener(this);    but[i].setBounds(360,(240 + 30 * i),160,25);    }                add(scoreLab);        add(scoreTex);        add(speedLab);        add(speedTex);        add(infoLab);        add(infoTex);        add(scoreLab);        scoreLab.setBounds(320,15,30,20);        scoreTex.setBounds(360,15,160,20);scoreTex.setBackground(Color.white);speedLab.setBounds(320,45,30,20);speedTex.setBounds(360,45,160,20);speedTex.setBackground(Color.white);but[1].setEnabled(false);but[4].setEnabled(false);infoLab.setBounds(320,75,30,20);infoTex.setBounds(360,75,160,20);infoTex.setBackground(Color.white);noStop.setBounds(360,360,160,25);noStop.addActionListener(this);noStop.addKeyListener(this);mi0.addActionListener(this);mi1.addActionListener(this);mi1_0.addActionListener(this);num_csh_game();rand_block();    }        public void actionPerformed(ActionEvent e)    {    if(e.getSource() == but[0])//开始游戏    {    startSign = 1;    infoTex.setText("游戏已经开始!");    but[0].setEnabled(false);    but[1].setEnabled(true);    but[4].setEnabled(true);    timer.resume();     }    if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏    {    startSign = 0;    gameScore = 0;    timer.suspend();    num_csh_restart();    repaint();    rand_block();    scoreTex.setText("0");    infoTex.setText("新游戏!");    but[0].setEnabled(true);    but[1].setEnabled(false);    but[4].setEnabled(false);    }    if(e.getSource() == but[2])//降低级数    {    infoTex.setText("降低级数!");    speedMark--;    if(speedMark <= 1)    {    speedMark = 1;    infoTex.setText("已经是最低级数!");    }    speedTex.setText(speedMark + "");    }    if(e.getSource() == but[3])//提高级数    {    infoTex.setText("提高级数!");    speedMark++;    if(speedMark >= 9)    {    speedMark = 9;    infoTex.setText("已经是最高级数!");    }    speedTex.setText(speedMark + "");    }    if(e.getSource() == but[4])//游戏暂停    {    this.add(noStop);    this.remove(but[4]);    infoTex.setText("游戏暂停!");    timer.suspend();    }    if(e.getSource() == noStop)//取消暂停    {    this.remove(noStop);    this.add(but[4]);    infoTex.setText("继续游戏!");    timer.resume();    }    if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏    {    jf.dispose();    }    if(e.getSource() == mi1_0)//退出游戏    {    dlg_1 = new JDialog(jf,"关 于");    try{    FileInputStream io = new FileInputStream("resource/guanyu.txt");//得到路径        byte a[] = new byte[io.available()];        io.read(a);        io.close();        String str = new String(a);        dlg_1_text.setText(str);        }        catch(Exception g){}        dlg_1_text.setEditable(false);        dlg_1.add(dlg_1_text);    dlg_1.pack();                dlg_1.setResizable(false);                dlg_1.setSize(200, 120);                dlg_1.setLocation(400, 240);                dlg_1.show();    }    }        public void rand_block()//随机产生砖块    {    int num;num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数blockNumber = num;switch(blockNumber){case 1: block1(); blockNumber = 1; break;case 2: block2(); blockNumber = 2; break;case 3: block3(); blockNumber = 3; break;case 4: block4(); blockNumber = 4; break;case 5: block5(); blockNumber = 5; break;case 6: block6(); blockNumber = 6; break;case 7: block7(); blockNumber = 7; break;}    }         public void change_body(int blockNumber)//改变砖块状态    {    dingwei();    if(blockNumber == 1&&downSign == false)//变换长条2种情况    {    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//说明长条是横着的    {    if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)    {    num_csh_game();        game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;        game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//说明长条是竖着的    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)    {    num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]]=1;        game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;        game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况    {    if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;        game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)    {    if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;        game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)    {    if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;        game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;        game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况    {    if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)    {    if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;        game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])    {    if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)    {        num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0]] = 1;        game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;        game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)    {    if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)    {        num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;        game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)    {    if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;        game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;        game_body[game_sign_y[3]][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况    {    if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)    {    if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)    {           num_csh_game();        game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;         game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;        game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况    {    if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)    {    if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;        game_body[game_sign_y[1]][game_sign_x[1]] = 1;        game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)    {    if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)    {           num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;        game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况    {    if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)    {    if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;        game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;        game_body[game_sign_y[2]][game_sign_x[2]] = 1;        game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)    {    if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)    {        num_csh_game();        game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;        game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;        game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;        game_body[game_sign_y[3]][game_sign_x[3]] = 1;        infoTex.setText("游戏进行中!");        repaint();    }    }    }    }        public void num_csh_game()//数组清零    {    for(int i = 0;i < 19;i++)    {    for(int j = 0;j < 10;j++)    {    if(game_body[i][j] == 2)    {    game_body[i][j] = 2;    }    else    {    game_body[i][j] = 0;    }    }    }    }        public void num_csh_restart()//重新开始时数组清零    {    for(int i = 0;i < 19;i++)    {    for(int j = 0;j < 10;j++)    {    game_body[i][j] = 0;    }    }    }        public void keyTyped(KeyEvent e){}            public void keyPressed(KeyEvent e)    {    if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键    {    this.down();    }    if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键    {    this.left();    }    if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键    {    this.right();    }    if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换    {    this.change_body(blockNumber);    }    if(startSign == 0)    {    infoTex.setText("游戏未开始或已结束!");    }    }        public void keyReleased(KeyEvent e){}        public void paint(Graphics g){g.setColor(Color.black);g.fill3DRect(0,0,300,450,true);for(int i = 0;i < 19;i++){for(int j = 0;j < 10;j++){if(game_body[i][j] == 1){    g.setColor(Color.blue);            g.fill3DRect(30*j,30*(i-4),30,30,true);}if(game_body[i][j] == 2){    g.setColor(Color.magenta);            g.fill3DRect(30*j,30*(i-4),30,30,true);}}}}public void left()//向左移动{int sign = 0;dingwei();for(int k = 0;k < 4;k++){if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2){sign = 1;}}if(sign == 0&&downSign == false){num_csh_game();for(int k = 0;k < 4;k++)    {    game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;    }    infoTex.setText("向左移动!");    repaint();}}public void right()//向右移动{int sign = 0;dingwei();for(int k = 0;k < 4;k++){if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2){sign = 1;}}if(sign == 0&&downSign == false){num_csh_game();for(int k = 0;k < 4;k++)    {    game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;    }    infoTex.setText("向右移动!");    repaint();}}public void down()//下落{int sign = 0;dingwei();for(int k = 0;k < 4;k++){if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2){sign = 1;downSign = true;changeColor();cancelDW();getScore();if(game_over() == false){    rand_block();    repaint();}}}if(sign == 0){num_csh_game();    for(int k = 0;k < 4;k++)    {        game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;    }    infoTex.setText("游戏进行中!");    repaint();}}public boolean game_over()//判断游戏是否结束{int sign=0;for(int i = 0;i < 10;i++){if(game_body[4][i] == 2){sign = 1;}}if(sign == 1){infoTex.setText("游戏结束!");changeColor();repaint();startSign = 0;timer.suspend();return true;}elsereturn false;}public void getScore()//满行消除方法{for(int i = 0;i < 19;i++){int sign = 0;for(int j = 0;j < 10;j++){if(game_body[i][j] == 2){sign++;}}if(sign == 10){gameScore += 100;scoreTex.setText(gameScore+"");infoTex.setText("恭喜得分!");for(int j = i;j >= 1;j--){for(int k = 0;k < 10;k++)    {    game_body[j][k] = game_body[j - 1][k];    }}}}}public void changeColor()//给已经落下的块换色{downSign = false;for(int k = 0;k < 4;k++){    game_body[game_sign_y[k]][game_sign_x[k]] = 2;}}public void dingwei()//确定其位置{int k = 0;cancelDW();for(int i = 0;i < 19;i++){for(int j = 0;j < 10;j++){if(game_body[i][j] == 1){game_sign_x[k] = j;game_sign_y[k] = i;k++;}}}}public void cancelDW()//将定位数组初始化{for(int k = 0;k < 4;k++){game_sign_x[k] = 0;game_sign_y[k] = 0;}}public void block1()//长条{game_body[0][4] = 1;game_body[1][4] = 1;game_body[2][4] = 1;game_body[3][4] = 1;}public void block2()//正方形{game_body[3][4] = 1;game_body[2][4] = 1;game_body[3][5] = 1;game_body[2][5] = 1;}public void block3()//3加1(下){game_body[1][4] = 1;game_body[2][4] = 1;game_body[3][4] = 1;game_body[3][5] = 1;}public void block4()//3加1(中){game_body[1][4] = 1;game_body[2][4] = 1;game_body[3][4] = 1;game_body[2][5] = 1;}public void block5()//3加1(上){game_body[1][4] = 1;game_body[2][4] = 1;    game_body[3][4] = 1;game_body[1][5] = 1;}public void block6()//转折1{game_body[1][5] = 1;game_body[2][5] = 1;game_body[2][4] = 1;game_body[3][4] = 1;}public void block7()//转折2{game_body[1][4] = 1;game_body[2][4] = 1;game_body[2][5] = 1;game_body[3][5] = 1;}}//定时线程 class MyTimer extends Thread{Block myBlock;     public MyTimer(Block myBlock)    {    this.myBlock = myBlock;    }    public void run()    {        while(myBlock.startSign == 1)        {        try{            sleep((10-myBlock.speedMark + 1)*100);             myBlock.down();            }            catch(InterruptedException e){}        }    }} 

运行结果


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