DESIGNING VIDEO GAMES
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- Come up with an idea for a game.
- Create storyboards and rough sketches of your game world, the main characters, and the action.
- List the details of your game and take into consideration everything about the game “universe.”
- Finally, put these concepts all together into a design document, something like a movie script that contains everything about your game.
DEVELOPING AN IDEA
- Other games: Don’t copy another game, of course, but improving and taking a new perspective within the game is fine.
- Movies and videos: Watch as many sci-fi movies as possible and see if you can come up with a game based on some of their ideas and content. Of course, you need to get permission from the filmmaker if you use any characters or story lines from those movies.
- Real-life games: You can take a game such as hockey and make a computer version of it, or make a futuristic version of it.
- Dreams and nightmares: This technique is a gold mine; in your mind, you can try anything out. Go to sleep thinking about games, demons, monsters, or whatever, and hopefully, you will have a killer dream that gives you an idea for a game.
STORYBOARDING
CONSIDERING THE DETAILS
- What can the game character do? Can he or she fly, swim, and teleport?
- How many different enemies will the hero fight?
- What kind(s) of weapons are available?
- How does the player get rejuvenated?
- Can more than one player play at once? If so, what are the ramifications of this?
- Will the game’s perspective be a side view, top view, or first-person and full 3-D view?
- What kind of sound track? Rock, rap, techno?
- What is the personality of the main character?
These examples are just some of the details you need to think about. The key here is to create the characters, rules, laws, and goals of your game universe in as much detail as possible. That’s necessary because you’re going to generate the artificial universe they all exist in. The more detail you include, the better the game will be.
CONSTRUCTING A DESIGN DOCUMENT
The universe you create must be coherent; it must be well thought out enough to hang together about as well as the universe we live in (or better). If your game universe is coherent, the players will lose themselves in it; they will experience a suspension of disbelief and really have fun. On the other hand, if you come up with a half-baked idea and then wing it as you go, your game ends up looking thrown together, which doesn’t invite belief. Without thought or planning, you won’t pull the players into your world, and they won’t play your game!
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