自定义圆形ImageView控件的两种方法
来源:互联网 发布:vb语言用处 编辑:程序博客网 时间:2024/06/05 18:38
这样摘录的目的在于,学习自定义控件的时候可以对比着看看同一种效果不同的写法有什么差异
第一种,写在自己项目中的自定义圆形Imageview
import android.content.Context;import android.graphics.Bitmap;import android.graphics.BitmapShader;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.RectF;import android.graphics.Shader;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.ColorDrawable;import android.graphics.drawable.Drawable;import android.util.AttributeSet;import android.widget.ImageView;public class CircleImageView extends ImageView {private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;private static final int COLORDRAWABLE_DIMENSION = 1;private static final int DEFAULT_BORDER_WIDTH = 2;private static final int DEFAULT_BORDER_COLOR = Color.WHITE;private final RectF mDrawableRect = new RectF();private final RectF mBorderRect = new RectF();private final Matrix mShaderMatrix = new Matrix();private final Paint mBitmapPaint = new Paint();private final Paint mBorderPaint = new Paint();private int mBorderColor = DEFAULT_BORDER_COLOR;private int mBorderWidth = DEFAULT_BORDER_WIDTH;private Bitmap mBitmap;private BitmapShader mBitmapShader;private int mBitmapWidth;private int mBitmapHeight;private float mDrawableRadius;private float mBorderRadius;private boolean mReady;private boolean mSetupPending;public CircleImageView(Context context) {super(context);}public CircleImageView(Context context, AttributeSet attrs) {this(context, attrs, 0);}public CircleImageView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);super.setScaleType(SCALE_TYPE);mReady = true;if (mSetupPending) {setup();mSetupPending = false;}}@Overridepublic ScaleType getScaleType() {return SCALE_TYPE;}@Overridepublic void setScaleType(ScaleType scaleType) {if (scaleType != SCALE_TYPE) {throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType));}}@Overrideprotected void onDraw(Canvas canvas) {if (getDrawable() == null) {return;}canvas.drawCircle(getWidth() / 2, getHeight() / 2, mDrawableRadius, mBitmapPaint);canvas.drawCircle(getWidth() / 2, getHeight() / 2, mBorderRadius, mBorderPaint);}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);setup();}public int getBorderColor() {return mBorderColor;}public void setBorderColor(int borderColor) {if (borderColor == mBorderColor) {return;}mBorderColor = borderColor;mBorderPaint.setColor(mBorderColor);invalidate();}public int getBorderWidth() {return mBorderWidth;}public void setBorderWidth(int borderWidth) {if (borderWidth == mBorderWidth) {return;}mBorderWidth = borderWidth;setup();}@Overridepublic void setImageBitmap(Bitmap bm) {super.setImageBitmap(bm);mBitmap = bm;setup();}@Overridepublic void setImageDrawable(Drawable drawable) {super.setImageDrawable(drawable);mBitmap = getBitmapFromDrawable(drawable);setup();}@Overridepublic void setImageResource(int resId) {super.setImageResource(resId);mBitmap = getBitmapFromDrawable(getDrawable());setup();}private Bitmap getBitmapFromDrawable(Drawable drawable) {if (drawable == null) {return null;}if (drawable instanceof BitmapDrawable) {return ((BitmapDrawable) drawable).getBitmap();}try {Bitmap bitmap;if (drawable instanceof ColorDrawable) {bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);} else {bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG);}Canvas canvas = new Canvas(bitmap);drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());drawable.draw(canvas);return bitmap;} catch (OutOfMemoryError e) {return null;}}private void setup() {if (!mReady) {mSetupPending = true;return;}if (mBitmap == null) {return;}mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);mBitmapPaint.setAntiAlias(true);mBitmapPaint.setShader(mBitmapShader);mBorderPaint.setStyle(Paint.Style.STROKE);mBorderPaint.setAntiAlias(true);mBorderPaint.setColor(mBorderColor);mBorderPaint.setStrokeWidth(mBorderWidth);mBitmapHeight = mBitmap.getHeight();mBitmapWidth = mBitmap.getWidth();mBorderRect.set(0, 0, getWidth(), getHeight());mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2, (mBorderRect.width() - mBorderWidth) / 2);mDrawableRect.set(mBorderWidth, mBorderWidth, mBorderRect.width() - mBorderWidth, mBorderRect.height() - mBorderWidth);mDrawableRadius = Math.min(mDrawableRect.height() / 2, mDrawableRect.width() / 2);updateShaderMatrix();invalidate();}private void updateShaderMatrix() {float scale;float dx = 0;float dy = 0;mShaderMatrix.set(null);if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) {scale = mDrawableRect.height() / (float) mBitmapHeight;dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;} else {scale = mDrawableRect.width() / (float) mBitmapWidth;dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;}mShaderMatrix.setScale(scale, scale);mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBorderWidth, (int) (dy + 0.5f) + mBorderWidth);mBitmapShader.setLocalMatrix(mShaderMatrix);}}
第二种 来自于网上 http://blog.csdn.net/feiduclear_up/article/details/46126003
最后贴出所有代码
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4.在布局中这么使用
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