Unity+PHP+MySQ实现用户登录注册

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PHP脚本如下:

<?php//得到提交的用户名和密码$uname = $_POST['uname'];//改成你自己数据库的字段$upass = $_POST['upass'];//改成你自己数据库的字段//action是用来判断是注册还查询$action = $_POST['action'];//你自己的数据库地址$conn = mysql_connect("127.0.0.1","root","1234");if(!$conn){    die("error");}//改成你自己的数据库名称$result = mysql_select_db("lijia",$conn);if(!$result){    mysql_close($conn);    die("error");}//判断用户是登录还是注册if($action == "login"){    //匹配用户    $sql = "select *from t_user where uname='".$uname."' and upass='".$upass."'";        //运行    $rs=mysql_query($sql);    if(!$rs)    {        mysql_close($conn);        die("error");    }    $recordCount=mysql_num_rows($rs);    if($recordCount>0)    {        echo "success";    }    else    {         echo "error";    }}else if($action == "regist"){    //设定字符集    $sql = "set names utf8";    //运行    mysql_query($sql);        //查看用户是否存在    $sql = "select *from t_user where uname='".$uname."'";    //运行    $rs=mysql_query($sql);    if(!$rs)    {        mysql_close($conn);        die("error");    }    //获得数据库行数    $recordCount = mysql_num_rows($rs);    if($recordCount>0)    {        mysql_close($conn);        die("exist");    }else    {        //如果不存在就写入数据库        $sql = "insert into t_user(uname,upass) values('".$uname."','".$upass."')";        //运行        $rs=mysql_query($sql);        if(!$rs)        {            mysql_close($conn);            die("error");        }        else        {            echo "success";        }            }    //如果存在就提示}else{    echo "error!";}//关闭数据库mysql_close($conn);?>

Unity界面如下:


C#脚本如下:

using UnityEngine;using System.Collections;using UnityEngine.UI;/// <summary>/// 模拟用户登录/// unity + PHP + MySQL/// </summary>public class Demo : MonoBehaviour {public InputField Name;public InputField Pass;public Text ShowText;private string Url = "http://127.0.0.1/Unity/loginregist.php";bool action;// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {}/// <summary>/// 登录/// </summary>public void Btn_Login(){action = true;CreatWFrom (Name.text, Pass.text,action);}/// <summary>/// 注册/// </summary>public void Btn_Regist(){action = false;CreatWFrom (Name.text, Pass.text,action);}/// <summary>/// 创建表单/// </summary>/// <param name="name">Name.</param>/// <param name="pass">Pass.</param>public void CreatWFrom(string name,string pass,bool action){WWWForm form = new WWWForm ();form.AddField ("uname",name);form.AddField ("upass",pass);if (action == true) {form.AddField ("action", "login");} else {form.AddField ("action", "regist");}StartCoroutine (SendPost(Url,form));}/// <summary>/// 提交表单/// </summary>/// <returns>The post.</returns>/// <param name="url">URL.</param>/// <param name="wForm">W form.</param>IEnumerator SendPost(string url,WWWForm wForm){WWW www = new WWW (url,wForm);yield return www;if (www.error != null) {Debug.Log (www.error);} else {Debug.Log (www.text);if (action == false) {if (www.text == "success") {ShowText.text = "注册成功";} else if (www.text == "exist") {ShowText.text = "用户名存在";}} else {if (www.text == "success") {ShowText.text = "登录成功";} else if (www.text == "error") {ShowText.text = "登录失败";}}Invoke ("ShowTextNull",1);}}void ShowTextNull(){ShowText.text = "";}}

完美!

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