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using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class LoadLevel : MonoBehaviour
{
public GameObject Loading;
public GameObject start;
// Use this for initialization
void Start()
{

}void Awake(){    UIEventListener.Get(start).onClick = ButtonClick;}// Update is called once per framevoid Update(){}void ButtonClick(GameObject button){    Loading.gameObject.SetActive(true);    StartCoroutine(loadScene());}IEnumerator loadScene(){    AsyncOperation async = Application.LoadLevelAsync(1);    yield return async;}

}

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