最短路简单模板 ---- Til the Cows Come Home 【dijk()】
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简单最短路dijk()算法模板
Bessie is out in the field and wants to get back to the barn to get as much sleep as possible before Farmer John wakes her for the morning milking. Bessie needs her beauty sleep, so she wants to get back as quickly as possible.
Farmer John's field has N (2 <= N <= 1000) landmarks in it, uniquely numbered 1..N. Landmark 1 is the barn; the apple tree grove in which Bessie stands all day is landmark N. Cows travel in the field using T (1 <= T <= 2000) bidirectional cow-trails of various lengths between the landmarks. Bessie is not confident of her navigation ability, so she always stays on a trail from its start to its end once she starts it.
Given the trails between the landmarks, determine the minimum distance Bessie must walk to get back to the barn. It is guaranteed that some such route exists.
Farmer John's field has N (2 <= N <= 1000) landmarks in it, uniquely numbered 1..N. Landmark 1 is the barn; the apple tree grove in which Bessie stands all day is landmark N. Cows travel in the field using T (1 <= T <= 2000) bidirectional cow-trails of various lengths between the landmarks. Bessie is not confident of her navigation ability, so she always stays on a trail from its start to its end once she starts it.
Given the trails between the landmarks, determine the minimum distance Bessie must walk to get back to the barn. It is guaranteed that some such route exists.
* Line 1: Two integers: T and N
* Lines 2..T+1: Each line describes a trail as three space-separated integers. The first two integers are the landmarks between which the trail travels. The third integer is the length of the trail, range 1..100.
* Lines 2..T+1: Each line describes a trail as three space-separated integers. The first two integers are the landmarks between which the trail travels. The third integer is the length of the trail, range 1..100.
* Line 1: A single integer, the minimum distance that Bessie must travel to get from landmark N to landmark 1.
5 51 2 202 3 303 4 204 5 201 5 100
90
INPUT DETAILS:
There are five landmarks.
OUTPUT DETAILS:
Bessie can get home by following trails 4, 3, 2, and 1.
There are five landmarks.
OUTPUT DETAILS:
Bessie can get home by following trails 4, 3, 2, and 1.
Dijkstra 算法:
(1) 找到最短距离已经确定的顶点,从他出发更新相邻顶点的最短距离;
(2) 此后不需要再关心(1)中的“最短距离已经确定的顶点”;
代码
#include<cstdio>#include<cstring>#include<algorithm>#include<cmath>#include<cstdlib>#include<algorithm>#include<queue>#include<stack>#include<iostream>#include<map>#include<vector>using namespace std;typedef long long ll;typedef pair<int,int> P;const int inf=1e9-1;const int maxv=1005;int d[maxv],vis[maxv];int cost[maxv][maxv];int N,M;int dijk(int s){ memset(vis,0,sizeof(vis)); for(int i=1;i<=N;i++) d[i]=cost[1][i]; vis[s]=1; for(int i=1;i<N;i++) { int minn=inf; for(int j=1;j<=N;j++) if(!vis[j]&&d[j]<minn) { minn=d[j]; s=j; } vis[s]=1; for(int j=1;j<=N;j++) {// if(!vis[j]) d[j]=min(d[j],d[s]+cost[s][j]); } } printf("%d\n",d[N]);}int main(){ int x,y,z; while(~scanf("%d%d",&M,&N)) { memset(cost,0x3f,sizeof(cost)); for(int i=0;i<=N;i++) cost[i][i]=0; for(int i=0; i<M; i++) { scanf("%d%d%d",&x,&y,&z); if(z<cost[x][y]) cost[x][y]=cost[y][x]=z; } dijk(1); } return 0;}
------dijk()算法优化-----
struct edge{int to,cost;};int V;vector<edge> G[maxn];int d[maxn];void dijk(int s){ priority_queue<P,vector<P>,greater<P> >pq; mem(d,0x3f); pq.push(P(0,s)); while(!pq.empty()) { P p=pq.top(); pq.pop(); int v=p.second; if(d[v]<p.first) continue; for(int i=0;i<G[v].size();i++) { edge e=G[v][i]; if(d[e.to]>d[v]+e.cost) { d[e.to]=d[v]+e.cost; pq.push(P(d[e.to],e.to)); } } }}int main(){ ... 邻接表生成 ...}
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