在SurfaceView上拖动一架飞机
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接上一篇在SurfaceView上拖动一张小图片
什么叫拖动飞机呢?且看
怎么样?厉害吧,飞机都能拖动。:P
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:
一个游戏角色在屏幕行走的demo
http://blog.csdn.net/xiaominghimi/article/details/6090631
什么叫拖动飞机呢?且看
怎么样?厉害吧,飞机都能拖动。:P
public class AppView extends SurfaceView implements SurfaceHolder.Callback,Runnable,OnTouchListener{private static final String tag="AppView";private Context context;private SurfaceHolder holder;private Bitmap player;private int playerWidth,playerHeight;private int indexX,indexY;//图片的索引帧private int x,y;private Paint paint;private boolean running=true;private Rect view;//游戏视窗public AppView(Context context) {super(context);// TODO Auto-generated constructor stubthis.context=context;holder = this.getHolder();//获取holder holder.addCallback(this); this.setOnTouchListener(this); }public AppView(Context context, AttributeSet attrs) {super(context, attrs);// TODO Auto-generated constructor stubthis.context=context;holder = this.getHolder();//获取holder holder.addCallback(this); this.setOnTouchListener(this);}private void init(){ view=new Rect(this.getLeft(),this.getTop(),this.getRight(),this.getBottom());player =getImage(context,R.drawable.player);playerWidth=player.getWidth()/3;//有3帧playerHeight=player.getHeight();indexX=1;//初始化帧索引indexY=0;x=(view.width()-playerWidth)>>1;//初始化角色位置y=(view.height()-playerHeight)>>1;rect=new Rect(x,y,x+playerWidth,y+playerHeight);//图片的可拖动rectpaint=new Paint();}private void close(){}private void logic(){}private void draw(){ Canvas canvas = holder.lockCanvas();//获取画布 canvas.drawColor(Color.BLACK); canvas.save(); canvas.clipRect(rect); canvas.drawBitmap(player, rect.left-playerWidth*indexX,rect.top-playerHeight*indexY,null);// canvas.clipRect(screen); canvas.restore(); holder.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像 }@Overridepublic void surfaceCreated(SurfaceHolder holder) {// TODO Auto-generated method stubLog.i(tag, "=================surfaceCreated======================");init();running=true;new Thread(this).start();}@Overridepublic void surfaceDestroyed(SurfaceHolder holder) {// TODO Auto-generated method stubLog.i(tag, "=================surfaceDestroyed======================");running=false;close();}@Overridepublic void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {// TODO Auto-generated method stubLog.i(tag, "=================surfaceChanged======================");}@Overridepublic void run() {// TODO Auto-generated method stubint SLEEP_TIME=100;while (running) {long start=System.currentTimeMillis();logic();draw(); long end=System.currentTimeMillis(); if(end-start<SLEEP_TIME){ try { Thread.sleep(SLEEP_TIME-(end-start)); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }}//Region region=new Region();private Point point=new Point();//点击点private Rect rect;//图片的可拖动rectprivate boolean canDrag=false;//判断是否点击在图片上,否则拖动无效private int offsetX=0,offsetY=0;//点击点离图片左上角的距离private VelocityTracker tracker = null;//速度跟踪器,用于判断飞机偏左还是偏右移动@Overridepublic boolean onTouch(View v, MotionEvent event) {// TODO Auto-generated method stubswitch (event.getAction()) {case MotionEvent.ACTION_DOWN:point.x=(int)event.getX();point.y=(int)event.getY();if(rect.contains(point.x, point.y)){canDrag=true;offsetX=point.x-rect.left;offsetY=point.y-rect.top;if(tracker == null){tracker = VelocityTracker.obtain(); }else{ tracker.clear(); }tracker.addMovement(event);}break;case MotionEvent.ACTION_MOVE:if(canDrag){rect.left=(int)event.getX()-offsetX;rect.top=(int)event.getY()-offsetY;rect.right=rect.left+playerWidth;rect.bottom=rect.top+playerHeight;tracker.addMovement(event); tracker.computeCurrentVelocity(1000);float XVelocity=tracker.getXVelocity();//Log.i(tag, "XVelocity="+XVelocity);if(XVelocity<-100){//偏左indexX=0;indexY=0;}else if(XVelocity>100){//偏右indexX=2;indexY=0;}else{indexX=1;indexY=0;}if (rect.left < 0) { rect.left = 0;rect.right = rect.left+playerWidth;indexX=1;indexY=0; } if (rect.right > getMeasuredWidth()) { rect.right = getMeasuredWidth(); rect.left = rect.right-playerWidth; indexX=1;indexY=0; } if (rect.top < 0) { rect.top = 0; rect.bottom = rect.top+playerHeight; } if (rect.bottom > getMeasuredHeight()) { rect.bottom = getMeasuredHeight(); rect.top = rect.bottom-playerHeight; }}break;case MotionEvent.ACTION_UP://case MotionEvent.ACTION_CANCEL:if(canDrag){tracker.recycle();canDrag=false;indexX=1;indexY=0;}break;default:break;}return true;}//****************************************************************************public static final Bitmap getImage(Context context, int imageId) { return BitmapFactory.decodeResource(context.getResources(),imageId); } }
布局随便弄一个:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AppView view=new AppView(this);
// setContentView(view);
setContentView(R.layout.main);
}
图片文件:
一个游戏角色在屏幕行走的demo
http://blog.csdn.net/xiaominghimi/article/details/6090631