这是代码地址:https://github.com/Yuzeyang/GCCardViewController

实现上可以使用scrollView或者collectionView去做,这个我是用scrollView去做

功能点上分为三点:

1.卡片滑动的效果

2.卡片重用

3.卡片删除

卡片滑动效果

通过- [scrollViewDidScroll:]代理获取scrollView滑动时的contentOffset值,计算当前contentOffset和原先contentOffset之间的差值diff,再算出进度值progress,以及根据差值diff是否大于0来获取卡片的滑动方向

- (void)scrollViewDidScroll:(UIScrollView *)scrollView {    CGFloat orginContentOffset = self.currentCardIndex*kGCScrollViewWidth;    CGFloat diff = scrollView.contentOffset.x - orginContentOffset;    CGFloat progress = fabs(diff)/(kGCViewWidth*0.8);    CardMoveDirection direction = diff > 0 ? CardMoveDirectionLeft : CardMoveDirectionRight;    for (UIView *card in self.cards) {        [self.cardDelegate updateCard:card withProgress:progress direction:direction];    }        // 卡片重用}

通过调用自己的cardDelegate方法更新卡片的状态

- (void)updateCard:(UIView *)card withProgress:(CGFloat)progress direction:(CardMoveDirection)direction;

当前卡片不管是左移还是右移,只需要根据progress来更新状态

card.layer.transform = CATransform3DMakeScale(1 - 0.1 * progress, 1 - 0.1 * progress, 1.0);card.layer.opacity = 1 - 0.2*progress;

根据左移还是右移,来决定改变当前卡片下一张还是上一张卡片的状态

NSInteger transCardTag = direction == CardMoveDirectionLeft ? [self.cardScrollView currentCard] + 1 : [self.cardScrollView currentCard] - 1;
card.layer.transform = CATransform3DMakeScale(0.9 + 0.1*progress, 0.9 + 0.1*progress, 1.0);card.layer.opacity = 0.8 + 0.2*progress;

卡片重用

由于页面上只显示三张卡片,所以要重用卡片的话,我们需要初始化四张卡片,类似于tableViewCell的重用处理一样,当第一张卡片离开屏幕显示之后,将第一张卡片移到最后一张卡片的后面,反之,同理

在- [scrollViewDidScroll:]里面,根据contentOffset变化的绝对值大于scrollView宽度的80%时,对卡片进行重用,以及改变当前的index

if (fabs(diff) >= kGCScrollViewWidth*0.8) {        self.currentCardIndex = direction == CardMoveDirectionLeft ? self.currentCardIndex + 1 : self.currentCardIndex - 1;        [self reuseCardWithMoveDirection:direction];}

在重用之前,并不是所有位置都需要重用,在index(index从0开始计算)小于2或者index大于总卡片数量-3的时候,才需要重用,左移时,取出cards数组里面第一个card,将card移到最后一个card后面,改变它的center就可以,右移时,取出最后一个card,移到第一个card前面

- (void)reuseCardWithMoveDirection:(CardMoveDirection)moveDirection {    BOOL isLeft = moveDirection == CardMoveDirectionLeft;    UIView *card = nil;    if (isLeft) {        if (self.currentCardIndex > self.totalNumberOfCards - 3 || self.currentCardIndex < 2) {            return;        }        card = [self.cards objectAtIndex:0];        card.tag+=4;    } else {        if (self.currentCardIndex > self.totalNumberOfCards - 4 ||            self.currentCardIndex < 1) {            return;        }        card = [self.cards objectAtIndex:3];        card.tag-=4;    }    card.center = [self centerForCardWithIndex:card.tag];    [self.cardDataSource cardReuseView:card atIndex:card.tag];    [self ascendingSortCards];}

并且调用- [cardReuseView:atIndex:]对重用的卡片改变数据源,最后按tag值升序排序

- (UIView *)cardReuseView:(UIView *)reuseView atIndex:(NSInteger)index {    if (reuseView) {        // you can set new style        return reuseView;    }        UIView *card = [[UIView alloc] initWithFrame:CGRectMake(0, 0, kGCCardWidth * 0.9, kGCCardHeight)];    card.layer.backgroundColor = [UIColor whiteColor].CGColor;    card.layer.cornerRadius = 4;    card.layer.masksToBounds = YES;        return card;}

卡片删除

卡片删除是一个可选功能,通过设置canDeleteCard来添加手势

@property (nonatomic, assign) BOOL canDeleteCard;
if (self.canDeleteCard) {    UIPanGestureRecognizer *deleteGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(deleteCard:)];    deleteGesture.minimumNumberOfTouches = 1;    deleteGesture.maximumNumberOfTouches = 1;    deleteGesture.delegate = self;    [card addGestureRecognizer:deleteGesture];}

由于卡片有拖动手势和scrollView也有拖动手势,这两个手势会出现冲突,所以我们需要根据手势的方向来判断到底应该是作用于卡片上还是scrollView上

- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {    if ([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]]) {        CGPoint translatedPoint = [(UIPanGestureRecognizer *)gestureRecognizer translationInView:gestureRecognizer.view];        if (fabs(translatedPoint.y) > fabs(translatedPoint.x)) {            return YES;        }    }    return NO;}

在调用卡片删除手势时,向下拖动时不做删除,向上拖动屏幕高度的一半后,删除卡片,并且重用删除后的卡片,这部分重用相对比较复杂

当卡片小于等于四张时,我们直接移除当前的卡片

-> 如果当前卡片index为0时 -> 右边的卡片左移 -> 右边卡片的tag均减1

-> 如果当前卡片index为最后一张时 -> 左边的卡片右移 -> 左边卡片的tag不变

-> 如果当前卡片index为中间时 -> 右边的卡片左移 -> 右边卡片的tag均减1

最后按升序排序

if (self.totalNumberOfCards <= 4) {    [(UIView *)[self.cards objectAtIndex:index] removeFromSuperview];    [self resetTagFromIndex:index];    [self.cards removeObjectAtIndex:index];    [self ascendingSortCards];    return;}
- (void)resetTagFromIndex:(NSInteger)index {    [self.cards enumerateObjectsUsingBlock:^(UIView *card, NSUInteger idx, BOOL * _Nonnull stop) {        if ((NSInteger)idx > index) {            card.tag-=1;            [UIView animateWithDuration:0.3 animations:^{                card.center = [self centerForCardWithIndex:card.tag];            }];        }    }];}

当卡片超过四张时,我们需要重用删除的卡片

-> 如果当前卡片index为0时 -> 卡片的tag值加4 -> 右边的卡片左移 -> 右边卡片的tag均减1

-> 如果当前卡片index为最后一张时 -> 卡片的tag值减4 -> 左边的卡片右移 -> 左边卡片的tag不变

-> 如果当前卡片index为中间时 -> 以四个卡片为一组,获取第一个卡片和最后一个卡片的tag值 -> 判读最后一个卡片是否是最后一张卡片 -> 如果是,则将卡片移到第一张卡片的左边,如果不是,则将卡片移到最后一张卡片的右边 -> 右边的卡片左移 -> 右边卡片的tag均减1

最后按升序排序

UIView *card = [self.cards objectAtIndex:index];NSInteger fromIndex = index;if (index == 0) {    card.tag+=4;    fromIndex = index - 1;} else if (index == 3) {    card.tag-=4;} else {    NSInteger lastTag = ((UIView *)[self.cards lastObject]).tag;    NSInteger firstTag = ((UIView *)[self.cards firstObject]).tag;    if (lastTag == self.totalNumberOfCards - 1) {        card.tag = firstTag - 1;    } else {        card.tag = lastTag + 1;        fromIndex = index - 1;    }}card.center = [self centerForCardWithIndex:card.tag];[self ascendingSortCards];[self resetTagFromIndex:fromIndex];[self.cardDataSource cardReuseView:card atIndex:card.tag];

最后只要改变scrollView的contentSize和卡片状态即可~

[UIView animateWithDuration:0.3 animations:^{    [self.scrollView setContentSize:CGSizeMake(kGCScrollViewWidth*self.totalNumberOfCards, kGCViewHeight)];    for (UIView *card in self.cards) {        [self.cardDelegate updateCard:card withProgress:1 direction:CardMoveDirectionNone];    }}];