#Java小案例 扑克牌小游戏

来源:互联网 发布:房琪 巴基斯坦 知乎 编辑:程序博客网 时间:2024/05/01 00:30
知识点:

1.Collections.sort;

2.do while确保不重复;

3.重写compare 比较规则;

主要的对象有

1.玩家 (ID、姓名、手牌列表)
2.卡牌(花色、点数)

1.玩家类

import java.util.ArrayList;import java.util.List;import java.util.Scanner;import java.util.Set;public class Player {public String name;public int id;public List<cards> cards = new ArrayList();public Player(int id, String name) {this.name = name;this.id = id;}public Player() {}}

2.卡牌类

import java.util.Arrays;public class cards implements Comparable<cards>  {public String color;public String num;public cards(String color,String num){this.color=color;this.num=num;}public cards(){}@Overridepublic int hashCode() {final int prime = 31;int result = 1;result = prime * result + ((color == null) ? 0 : color.hashCode());result = prime * result + ((num == null) ? 0 : num.hashCode());return result;}@Overridepublic boolean equals(Object obj) {if (this == obj)return true;if (obj == null)return false;if (getClass() != obj.getClass())return false;cards other = (cards) obj;if (color == null) {if (other.color != null)return false;} else if (!color.equals(other.color))return false;if (num == null) {if (other.num != null)return false;} else if (!num.equals(other.num))return false;return true;}@Overridepublic int compareTo(cards o) {String[] a={"黑桃","红桃","梅花","方块"};String[] b={"2","3","4","5","6","7","8","9","10","J","Q","K","A"};int thisn=Arrays.binarySearch(b, this.num);int on=Arrays.binarySearch(b, o.num);int thisc=Arrays.binarySearch(a, this.color);int oc=Arrays.binarySearch(a, o.color);int j=0;if(thisn<on)j=-1;if(thisn>on)j=1;if(thisn==on){if(thisc<oc)j=1;if(thisc>oc)j=-1;}return j;}}

  3.主程序

import java.util.*;public class Test implements Comparator<cards> {public List<cards> cardss;public List<Player> players;public int jk = 53;public Test() {this.cardss = new ArrayList<cards>();this.players = new ArrayList<Player>();}public static void main(String[] args) {/* * 提示信息,提示用户进入。 */Test test = new Test();System.out.println("----------创建扑克牌----------");System.out.println("---------创建扑克牌成功---------");test.cardAdd();System.out.println("");System.out.println("---------开始洗牌-------------");System.out.println("---------洗牌结束-------------");System.out.println("---------设置玩家-------------");/* * 创建用户并赋上playerSet方法返回的玩家参数。 用do while 确保用户Id不重复。 */Player player1 = new Player();Player player2 = new Player();player1 = test.playerSet();do {player2 = test.playerSet();if (player1.id == player2.id) {System.out.println("Id重复请重新输入ID");}} while (player1.id == player2.id);/* * 调用getCard方法每名玩家得到两张卡牌,且无重复卡牌出现。 */System.out.println("---------欢迎玩家:" + player1.name + ";" + player2.name+ "-------");player1 = test.getCard(player1);System.out.println(player1.name + "拿2张牌");player2 = test.getCard(player2);;System.out.println(player2.name + "拿2张牌");/* * 将每个玩家的卡牌排序使卡牌大的靠后. */Collections.sort(player2.cards);Collections.sort(player1.cards);System.out.println("------发牌结束------");System.out.println(player1.name + "最大的牌为:" + player1.cards.get(1).color+ player1.cards.get(1).num);System.out.println(player2.name + "最大的牌为:" + player2.cards.get(1).color+ player2.cards.get(1).num);/* * 调用compare方法比较两个玩家分别最大牌的大小. 一些单独写成方法更科学,稍微偷下懒。 变成有点面向过程意味。 */int i = test.compare(player1.cards.get(1), player2.cards.get(1));if (i == 1)System.out.println("------玩家" + player1.name + "赢------");if (i == -1)System.out.println("------玩家" + player2.name + "赢------");/* * 输出各自玩家的手牌 */System.out.println("------玩家各自的手牌为-----");/* * 玩家一:注意println()和print()的区别 */System.out.print(player1.name + ":\t");for (cards ka : player1.cards) {System.out.print(ka.color + ka.num + "\t");}/* * 玩家二:最后一个是print所以多加一行空白的 System.out.println(""); */System.out.println("");System.out.print(player2.name + ":\t");for (cards ka : player2.cards) {System.out.print(ka.color + ka.num + "\t");}}/* * 用于创建玩家的Id和姓名; try catch 利用for循环和i--使错误时能多进行一次; 可能会有更方便的方法; */public Player playerSet() {Player p1 = new Player();int i;for (i = 0; i < 1; i++) {try {Scanner input = new Scanner(System.in);System.out.println("请输入玩家ID:");int Id = input.nextInt();p1.id = Id;System.out.println("请输入ID为" + Id + "的玩家的名字:");String Name = input.next();p1.name = Name;System.out.println("成功添加" + p1.name);} catch (InputMismatchException e) {System.out.println("请输入整数");i--;}}return p1;}/* * 应该先看save方法再看这个方法;此方法用于将save方法产生的任意卡牌过滤掉重复卡牌;直到往列表cardss加够52张不重复的卡牌;知识点: * 1.do while2.cardss.contains(ka); */public void cardAdd() {cards ka;System.out.println("-----成功创建了52张卡牌列表如下----");for (int i = 0; i < 52; i++) {do {ka = save();} while (cardss.contains(ka));System.out.print(ka.color + ka.num);cardss.add(ka);}}/* * 用于在数组里随机产生一张卡牌。 无需过多限制。 不得不佩服计算机的计算能力。 虽然这种方法不符合人的逻辑,但是对于计算机来说瞬间试错玩,太简单了。 */public cards save() {Random suiji = new Random();String[] a = { "黑桃", "红桃", "梅花", "方块" };String[] b = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J","Q", "K" };int i = suiji.nextInt(4);int h = suiji.nextInt(b.length);cards ka = new cards(a[i], b[h]);return ka;}/* * 用于在cardss里取得卡牌赋予到每个Player对象的cards集合里里。 无需过多限制。 jk-2是防止某些小概率情况下报错; */public Player getCard(Player pl) {Random suiji = new Random();cards ka1;cards ka2;do {ka1 = cardss.get(suiji.nextInt(jk));ka2 = cardss.get(suiji.nextInt(jk));} while (ka1.color.equals(ka2.color) && ka1.num == ka2.num);pl.cards.add(ka1);pl.cards.add(ka2);cardss.remove(ka1);cardss.remove(ka2);jk = jk - 2;return pl;}/* * compare方法用于临时比较卡牌大小;理论上是用于sort方法,偷懒直接用其返回值配合if进行判断 * 所以理论上可以完全不使用Comparator接口自定义一个临时方法 */public int compare(cards cards1, cards cards2) {String[] a = { "黑桃", "红桃", "梅花", "方块" };String[] b = { "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q","K", "A" };int j = 0;/* * 新学到的 Arrays.binarySearch(b,cards1.num); 用于查找具体字符串在数组b中的位置。 上面的数组建立的不好 * 一个是按大到小,一个是按小到大 导致下面的返回值得思考得更费精力 */int ka1num = Arrays.binarySearch(b, cards1.num);int ka2num = Arrays.binarySearch(b, cards2.num);int ka1color = Arrays.binarySearch(a, cards1.color);int ka2color = Arrays.binarySearch(a, cards2.color);if (ka1num < ka2num)j = -1;if (ka1num > ka2num)j = 1;if (ka1num == ka2num) {if (ka1color < ka2color)j = 1;if (ka1color > ka2color)j = -1;}return j;}}

  

 

 

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