6.5编程实例-立方体透视投影

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#include <GL/glut.h>

GLint winWidth = 600, winHeight = 600; //设置初始化窗口大小

/* 观察坐标系参数设置*/

GLfloat x0 = 0.0, y0= 0.0, z0 =5.0; // 设置观察坐标系原点

GLfloat xref = 0.0, yref =0.0, zref = 0.0; //设置观察坐标系参考点(视点)

GLfloat Vx = 0.0, Vy = 1.0, Vz = 0.0; // 设置观察坐标系向上向量(y轴)

/*观察体(视见体)参数设置 */

GLfloat xwMin = -1.0, ywMin = -1.0, xwMax = 1.0, ywMax = 1.0;//设置裁剪窗口坐标范围

GLfloat dnear = 1.5, dfar = 20.0;//设置远、近裁剪面深度范围

void init (void)

{

glClearColor(1.0,1.0,1.0,0.0);

//glShadeModel (GL_FLAT);//xz

/*①观察变换*/

/*视点变换*/

gluLookAt (x0, y0, z0, xref, yref, zref, Vx, Vy, Vz); //指定三维观察参数

/*模型变换*/

glMatrixMode (GL_MODELVIEW);

glScalef (2.0, 2.0, 2.0); //比例放缩变换

glRotatef(45.0, 0.0, 1.0, 1.0);//旋转变换

/*②投影变换*/

glMatrixMode (GL_PROJECTION);

glLoadIdentity ();

glFrustum (xwMin, xwMax, ywMin, ywMax, dnear, dfar);//透视投影,设置透视视景体

}

void displayFcn (void)

{

glClear (GL_COLOR_BUFFER_BIT);

glColor3f (0.0, 1.0, 0.0); // 设置前景色为绿色

glutSolidCube (1.0);//绘制单位立方体实体

glColor3f (0.0, 0.0, 0.0); // 设置前景色为黑色

glLineWidth (2.0); //设置线宽

glutWireCube (1.0);//绘制单位立方体线框

glFlush ();

}

void reshapeFcn (GLint newWidth, GLint newHeight)

{

/*③视口变换 */

glViewport (0, 0, newWidth, newHeight);//定义视口大小

winWidth = newWidth;

winHeight = newHeight;

}

void main (int argc, char** argv)

{

glutInit (&argc, argv);

glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);

glutInitWindowPosition (100, 100);

glutInitWindowSize (winWidth, winHeight);

glutCreateWindow ("单位立方体的透视投影");

init ();

glutDisplayFunc (displayFcn);

glutReshapeFunc (reshapeFcn);

glutMainLoop ();

}

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