AVAssetReader+AVAssetReaderTrackOutput

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AVAssetReader+AVAssetReaderTrackOutput

既然AVPlayer在播放视频时会有性能问题,我们不如做自己的播放器。AVAssetReader可以从原始数据里获取解码后的音视频数据。结合AVAssetReaderTrackOutput,能读取一帧帧的CMSampleBufferRef。CMSampleBufferRef可以转化成CGImageRef。为此,我们可以写个MMovieDecoder的类,负责视频解码,每读出一个SampleBuffer就往上层回调:

 

AVAssetReader* reader = [[AVAssetReader alloc] initWithAsset:m_asset error:&error];NSArray* videoTracks = [m_asset tracksWithMediaType:AVMediaTypeVideo];AVAssetTrack* videoTrack = [videoTracks objectAtIndex:0];// 视频播放时,m_pixelFormatType=kCVPixelFormatType_32BGRA// 其他用途,如视频压缩,m_pixelFormatType=kCVPixelFormatType_420YpCbCr8BiPlanarVideoRangeNSDictionary* options = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:        (int)m_pixelFormatType] forKey:(id)kCVPixelBufferPixelFormatTypeKey];AVAssetReaderTrackOutput* videoReaderOutput = [[AVAssetReaderTrackOutput alloc]         initWithTrack:videoTrack outputSettings:options];[reader addOutput:videoReaderOutput];[reader startReading];// 要确保nominalFrameRate>0,之前出现过android拍的0帧视频while ([reader status] == AVAssetReaderStatusReading && videoTrack.nominalFrameRate > 0) {    // 读取video sample    CMSampleBufferRef videoBuffer = [videoReaderOutput copyNextSampleBuffer];    [m_delegate mMovieDecoder:self onNewVideoFrameReady:videoBuffer);    CFRelease(videoBuffer);        // 根据需要休眠一段时间;比如上层播放视频时每帧之间是有间隔的    [NSThread sleepForTimeInterval:sampleInternal];}    // 告诉上层视频解码结束[m_delegate mMovieDecoderOnDecodeFinished:self];

 

另一个是MVideoPlayerView,负责视频的显示,它接收MMovieDecoder回调的CMSampleBufferRef后,把它转为CGImageRef,然后设置layer.contents为这个CGImageRef对象。创建CGImageRef不会做图片数据的内存拷贝,它只会当Core Animation执行Transaction::commit()触发layer -display时,才把图片数据拷贝到layer buffer里。

AVAssetReader也能decode音频的SampleBuffer,不过本人还没想到如何播放CMSampleBufferRef的音频,目前只能静音播放。

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