Libgdx使用ShapeRenderer自定义Actor,无法接收到Touch事件

来源:互联网 发布:鬼吹灯网络季播剧 编辑:程序博客网 时间:2024/06/06 02:24

今天在项目中实现了一个效果,主要是画一个圆。为了后续使用方便,将这个圆封装在一个自定义Actor(CircleActot)中,后续想显示一个圆的时候,只要创建一个CircleActor中即可。 部分代码如下所示:

package com.ef.smallstar.unitmap.widget;import android.content.res.Resources;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.graphics.Color;import com.badlogic.gdx.graphics.g2d.Batch;import com.badlogic.gdx.graphics.g2d.BitmapFont;import com.badlogic.gdx.graphics.glutils.ShapeRenderer;import com.badlogic.gdx.scenes.scene2d.Actor;import com.ef.smallstar.EFApplication;import com.ef.smallstar.R;/** * Created by ext.danny.jiang on 17/4/17. * * A Widget currently used in the UnitMap, shown as a CIRCLE shape * if text not null, there would be a text drawn in the center of the circle */public class CircleActor extends Actor {    private float centerX;    private float centerY;    private String text;    private float radius;    private ShapeRenderer sr;    private BitmapFont bitmapFont;    public CircleActor(float x, float y, float radius) {        this(x, y, radius, null);    }    public CircleActor(float x, float y, float radius, String text) {        this.centerX = x;        this.centerY = y;        this.radius = radius;        this.text = text;        sr = new ShapeRenderer();    }    @Override    public void act(float delta) {        super.act(delta);    }    @Override    public void draw(Batch batch, float parentAlpha) {        ...        batch.end();        sr.setProjectionMatrix(batch.getProjectionMatrix());        sr.setTransformMatrix(batch.getTransformMatrix());        sr.begin(ShapeRenderer.ShapeType.Filled);        sr.circle(centerX, centerY, radius);        sr.end();        batch.begin();        ...    }

然后创建一个Stage对象,并将CircleActor对象添加到Stage中即可显示。 但是无法给此CircleActor对象添加一个ClickLitener监听。例如如下代码:

Stage stage = new Stage();CircleActor ca = new CircleActor(100, 100, 50, "Hello World");ca.addListener(new ClickListener(){    public void click(){        Gdx.app.log("TAG", "ca is clicked");    }})stage.add(ca);

上述代码中的click方法永远无法被调用! 后续调了大半天之后终于弄清楚了原因:虽然在CircleActor的draw方法中通过ShapeRenderer.circle方法将一个圆画到了屏幕上的某一位置,但是此ShapeRenderer其实和Actor之间并没有太多的联系。唯一的联系就是以下两句代码, 意思应该是将ShapeRenderer的camera和Actor对象一致。

sr.setProjectionMatrix(batch.getProjectionMatrix());sr.setTransformMatrix(batch.getTransformMatrix());


但是此时,CircleActor并没有设置真正的大小与位置, 因此解决上述问题,需要在构造器中将CircleActor的大小和位置与ShapeRenderer做到一致 !!

如下代码所示,只要添加两行代码即可:

public EfCircle(float x, float y, float radius, String text) {        this.centerX = x;        this.centerY = y;        this.radius = radius;        this.text = text;        //解决ShapeRenderer无法获取Touch事件        setPosition(centerX - radius, centerY - radius);        setSize(radius * 2, radius * 2);        sr = new ShapeRenderer();    }
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