Android之ThreadPoolExecutor源码分析

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ThreadPoolExecutor是一个有固定核心线程数的线程池,下面根据源码来详细介绍一下ThreadPoolExecutor的设计和思想

首先看一下ThreadPoolExecutor的类图

这里写图片描述

首先了解一下ThreadPoolExecutor的5种状态

// runState is stored in the high-order bits    private static final int RUNNING    = -1 << COUNT_BITS;    private static final int SHUTDOWN   =  0 << COUNT_BITS;    private static final int STOP       =  1 << COUNT_BITS;    private static final int TIDYING    =  2 << COUNT_BITS;    private static final int TERMINATED =  3 << COUNT_BITS;
  1. RUNNING 表示线程池可以接受任务,并且可以运行队列中的任务
  2. SHUTDOWN 停止线程池接受任务,还可以继续运行队列中的任务
  3. STOP 停止线程池接受任务,不可以运行队列中的任务,并尝试去中断正在执行的任务
  4. TIDYING 表示所有的任务都已经通知,核心线程数为0,转到TIDYING的线程即将运行terminated()方法
  5. TERMINATED 表示terminated()执行完毕

5种状态的转换有以下几种方式。
RUNNING -> SHUTDOWN:调用了shutdown方法,或者线程池实现了finalize方法,在里面调用了shutdown方法。
(RUNNING or SHUTDOWN) -> STOP:调用了shutdownNow方法
SHUTDOWN -> TIDYING:当队列和线程池均为空的时候
STOP -> TIDYING:当线程池为空的时候
TIDYING -> TERMINATED:terminated()钩子方法调用完毕

ThreadPoolExecutor executors = (ThreadPoolExecutor) Executors.newFixedThreadPool(size);

这是创建ThreadPoolExecutor的代码,size为固定的核心线程数,看一下源码最终都会走到

public static ExecutorService newFixedThreadPool(int nThreads) {        return new ThreadPoolExecutor(nThreads, nThreads,                                      0L, TimeUnit.MILLISECONDS,                                      new LinkedBlockingQueue<Runnable>());    }public ThreadPoolExecutor(int corePoolSize,                              int maximumPoolSize,                              long keepAliveTime,                              TimeUnit unit,                              BlockingQueue<Runnable> workQueue,                              ThreadFactory threadFactory,                              RejectedExecutionHandler handler) {        if (corePoolSize < 0 ||            maximumPoolSize <= 0 ||            maximumPoolSize < corePoolSize ||            keepAliveTime < 0)            throw new IllegalArgumentException();        if (workQueue == null || threadFactory == null || handler == null)            throw new NullPointerException();        this.corePoolSize = corePoolSize;        this.maximumPoolSize = maximumPoolSize;        this.workQueue = workQueue;        this.keepAliveTime = unit.toNanos(keepAliveTime);        this.threadFactory = threadFactory;        this.handler = handler;    }
  1. corePoolSize 线程核心数
  2. maximumPoolSize 最大的线程数(包括线程核心数+非核心数),发现Android sdk中直接把最大线程数==线程核心数
  3. keepAliveTime 当线程执行完,等到多长时间销毁
  4. unit keepAliveTime 的单位
  5. workQueue 工作线程队列
  6. threadFactory 创建线程的工厂类
  7. handler reject的任务的处理就是靠这个来完成的(当workQueue满了并且达到了最大线程的个数的时候会拒绝加进来的任务,或者调用了shutdown函数之后再加入任务也是会reject的)。

启动ThreadPoolExecutor有俩种方式

ThreadPoolExecutor executors = (ThreadPoolExecutor) Executors.newFixedThreadPool(size);executors.submit(new Runnable());executors.execute(new Runnable());

首先看一下submit源码

/**     * @throws RejectedExecutionException {@inheritDoc}     * @throws NullPointerException       {@inheritDoc}     */    public Future<?> submit(Runnable task) {        if (task == null) throw new NullPointerException();        RunnableFuture<Void> ftask = newTaskFor(task, null);        execute(ftask);        return ftask;    }    /**     * @throws RejectedExecutionException {@inheritDoc}     * @throws NullPointerException       {@inheritDoc}     */    public <T> Future<T> submit(Runnable task, T result) {        if (task == null) throw new NullPointerException();        RunnableFuture<T> ftask = newTaskFor(task, result);        execute(ftask);        return ftask;    }    /**     * @throws RejectedExecutionException {@inheritDoc}     * @throws NullPointerException       {@inheritDoc}     */    public <T> Future<T> submit(Callable<T> task) {        if (task == null) throw new NullPointerException();        RunnableFuture<T> ftask = newTaskFor(task);        execute(ftask);        return ftask;    }

RunnableFuture ftask = newTaskFor(task, result); 这一行代码只是设置了FutureTask(也继承了Runnable)的回调task和回调以后返回的值result。不管你submit的时候传入的是Runnable还是Callable最后RunnableFuture(FutureTask)里面都会生成Callable对象。任务调用的时候调用RunnableFuture(FutureTask)的run方法,run方法调用Callable对象的call方法。

下面主要看一下execute(runnable)

public void execute(Runnable command) {        if (command == null)            throw new NullPointerException();        /*         * Proceed in 3 steps:         *         * 1. If fewer than corePoolSize threads are running, try to         * start a new thread with the given command as its first         * task.  The call to addWorker atomically checks runState and         * workerCount, and so prevents false alarms that would add         * threads when it shouldn't, by returning false.         *         * 2. If a task can be successfully queued, then we still need         * to double-check whether we should have added a thread         * (because existing ones died since last checking) or that         * the pool shut down since entry into this method. So we         * recheck state and if necessary roll back the enqueuing if         * stopped, or start a new thread if there are none.         *         * 3. If we cannot queue task, then we try to add a new         * thread.  If it fails, we know we are shut down or saturated         * and so reject the task.         */        int c = ctl.get();        //线程数小与核心线程数        if (workerCountOf(c) < corePoolSize) {            //添加work到线程池,返回true代表加入成功并运行            if (addWorker(command, true))                return;            c = ctl.get();        }        //如果c是正在运行的,就加入workQueue等待执行的队列        if (isRunning(c) && workQueue.offer(command)) {            int recheck = ctl.get();            //再次判断是否为running,如果不是就remove掉            if (! isRunning(recheck) && remove(command))                reject(command);            //是running状态,然后判断线程池中的核心线程数 如果为0,代表没有指定核心线程数size为0            else if (workerCountOf(recheck) == 0)                //添加非核心线程到线程池                addWorker(null, false);        }        //只有俩种情况 1:不是running  2:是running但是核心线程数达到最大        //添加到非核心线程,如果还返回false,那就直接reject        else if (!addWorker(command, false))            reject(command);    }

看上面的注释就是意思

然后看一下addWorker做了什么

private boolean addWorker(Runnable firstTask, boolean core) {        ...一些线程池的状态判断 省略        boolean workerStarted = false;        boolean workerAdded = false;        Worker w = null;        try {            w = new Worker(firstTask);            final Thread t = w.thread;            if (t != null) {                final ReentrantLock mainLock = this.mainLock;                mainLock.lock();                try {                    // Recheck while holding lock.                    // Back out on ThreadFactory failure or if                    // shut down before lock acquired.                    int rs = runStateOf(ctl.get());                    if (rs < SHUTDOWN ||                        (rs == SHUTDOWN && firstTask == null)) {                        if (t.isAlive()) // precheck that t is startable                            throw new IllegalThreadStateException();                        workers.add(w);                        int s = workers.size();                        if (s > largestPoolSize)                            largestPoolSize = s;                        workerAdded = true;                    }                } finally {                    mainLock.unlock();                }                if (workerAdded) {                    t.start();                    workerStarted = true;                }            }        } finally {            if (! workerStarted)                addWorkerFailed(w);        }        return workerStarted;    }

上面代码最主要的逻辑就是 组装Worker,然后workers.add(worker)。

看一下Worker类

private final class Worker        extends AbstractQueuedSynchronizer        implements Runnable    {        /**         * This class will never be serialized, but we provide a         * serialVersionUID to suppress a javac warning.         */        private static final long serialVersionUID = 6138294804551838833L;        /** Thread this worker is running in.  Null if factory fails. */        final Thread thread;        /** Initial task to run.  Possibly null. */        Runnable firstTask;        /** Per-thread task counter */        volatile long completedTasks;        /**         * Creates with given first task and thread from ThreadFactory.         * @param firstTask the first task (null if none)         */        Worker(Runnable firstTask) {            setState(-1); // inhibit interrupts until runWorker            this.firstTask = firstTask;            this.thread = getThreadFactory().newThread(this);        }        /** Delegates main run loop to outer runWorker. */        public void run() {            runWorker(this);        }

上面代码最主要的就是初始化 firstTask和thread,run方法执行runWorker(this)方法
this.thread = getThreadFactory().newThread(this);下面看一下生成Thread代码

static class DefaultThreadFactory implements ThreadFactory {        private static final AtomicInteger poolNumber = new AtomicInteger(1);        private final ThreadGroup group;        private final AtomicInteger threadNumber = new AtomicInteger(1);        private final String namePrefix;        DefaultThreadFactory() {            SecurityManager s = System.getSecurityManager();            group = (s != null) ? s.getThreadGroup() :                                  Thread.currentThread().getThreadGroup();            namePrefix = "pool-" +                          poolNumber.getAndIncrement() +                         "-thread-";        }        public Thread newThread(Runnable r) {            Thread t = new Thread(group, r,                                  namePrefix + threadNumber.getAndIncrement(),                                  0);            if (t.isDaemon())                t.setDaemon(false);            if (t.getPriority() != Thread.NORM_PRIORITY)                t.setPriority(Thread.NORM_PRIORITY);            return t;        }    }

创建Thread,如果对Thread不了解的可以去看一下上一篇Java和Android的Thread源码分析。
设置thread为非守护线程,设置thread的优先级为默认的5

Work类就剩下public void run() {runWorker(this);}分析

final void runWorker(Worker w) {        Thread wt = Thread.currentThread();        Runnable task = w.firstTask;        w.firstTask = null;        w.unlock(); // allow interrupts        boolean completedAbruptly = true;        try {            while (task != null || (task = getTask()) != null) {                w.lock();                // If pool is stopping, ensure thread is interrupted;                // if not, ensure thread is not interrupted.  This                // requires a recheck in second case to deal with                // shutdownNow race while clearing interrupt                if ((runStateAtLeast(ctl.get(), STOP) ||                     (Thread.interrupted() &&                      runStateAtLeast(ctl.get(), STOP))) &&                    !wt.isInterrupted())                    wt.interrupt();                try {                    beforeExecute(wt, task);                    Throwable thrown = null;                    try {                        task.run();                    } catch (RuntimeException x) {                        thrown = x; throw x;                    } catch (Error x) {                        thrown = x; throw x;                    } catch (Throwable x) {                        thrown = x; throw new Error(x);                    } finally {                        afterExecute(task, thrown);                    }                } finally {                    task = null;                    w.completedTasks++;                    w.unlock();                }            }            completedAbruptly = false;        } finally {            processWorkerExit(w, completedAbruptly);        }    }

beforeExecute(wt, task);和afterExecute(task, thrown);是空实现,开发者可以自由的操作
第23行 task.run(); 真正每个任务要做的逻辑在这个里面。而且我们前面也说过task是FutureTask,调用FutureTask里面的run方法会调用FutureTask里面Callable的call方法,call方法调用完之后保存住了call的返回值。FutureTask 可以通过get方法得到这个返回值。

看一下getTask()

private Runnable getTask() {        boolean timedOut = false; // Did the last poll() time out?        for (;;) {            int c = ctl.get();            int rs = runStateOf(c);            // Check if queue empty only if necessary.            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {                decrementWorkerCount();                return null;            }            int wc = workerCountOf(c);            // Are workers subject to culling?            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;            if ((wc > maximumPoolSize || (timed && timedOut))                && (wc > 1 || workQueue.isEmpty())) {                if (compareAndDecrementWorkerCount(c))                    return null;                continue;            }            try {                Runnable r = timed ?                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :                    workQueue.take();                if (r != null)                    return r;                timedOut = true;            } catch (InterruptedException retry) {                timedOut = false;            }        }    }

getTask()里是实现核心线程堵塞循环的关键;android sdk中的ThreadPoolExecutor的源码里

boolean timed = allowCoreThreadTimeOut || wc > corePoolSize

会永远返回false;

Runnable r = timed ?                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :                    workQueue.take();

一定会走到take()方法。

LinkedBlockingQueue下的poll

public E poll(long timeout, TimeUnit unit) throws InterruptedException {        E x = null;        int c = -1;        long nanos = unit.toNanos(timeout);        final AtomicInteger count = this.count;        final ReentrantLock takeLock = this.takeLock;        takeLock.lockInterruptibly();        try {            while (count.get() == 0) {                if (nanos <= 0)                    return null;                nanos = notEmpty.awaitNanos(nanos);            }            x = dequeue();            c = count.getAndDecrement();            if (c > 1)                notEmpty.signal();        } finally {            takeLock.unlock();        }        if (c == capacity)            signalNotFull();        return x;    }
while (count.get() == 0) {                if (nanos <= 0)                    return null;

当为空的时候,等到keepTime然后就返回null,不会造成堵塞。

看一下take()源码

public E take() throws InterruptedException {    E x;    int c = -1;    final AtomicInteger count = this.count;    final ReentrantLock takeLock = this.takeLock;    takeLock.lockInterruptibly();    try {        while (count.get() == 0) {            notEmpty.await();        }        x = dequeue();        c = count.getAndDecrement();        if (c > 1)            notEmpty.signal();    } finally {        takeLock.unlock();    }    if (c == capacity)        signalNotFull();    return x;}
while (count.get() == 0) {    notEmpty.await();}x = dequeue();c = count.getAndDecrement();

**当count==0;会notEmpty.await();造成堵塞。
然后核心线程不断的从workQueue里取出work执行。**

总结流程如下:
1.当池子大小小于corePoolSize就新建线程,并处理请求

2.当池子大小等于corePoolSize,把请求放入workQueue中,池子里的空闲线程就去从workQueue中取任务并处理,如果workQueue没有就堵塞等待

3.当workQueue放不下新入的任务时,新建线程入池,并处理请求,如果池子大小撑到了maximumPoolSize就用RejectedExecutionHandler来做拒绝处理

4.另外,当池子的线程数大于corePoolSize的时候,多余的线程会等待keepAliveTime长的时间,如果无请求可处理就自行销毁

内部结构如下:

这里写图片描述

从中可以发现ThreadPoolExecutor就是依靠BlockingQueue的阻塞机制来维持线程池,当池子里的线程无事可干的时候就通过workQueue.take()阻塞住。

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