unity3d 四元数最直观的用法(旋转)

来源:互联网 发布:testlink java api 编辑:程序博客网 时间:2024/06/08 07:18

本文通过网上查阅资料,通过自己的理解。把四元数最直接的用法记录下来

gameObject.transform.rotation = Quaternion.Euler(30, 0, 0);//旋转x轴角度gameObject.transform.rotation = Quaternion.EulerAngles(π/n, 0, 0);//π/n(n是整数,得到角度 1=57.3度gameObject.transform.rotation = Quaternion.AngleAxis(30, Vector3.right);//旋转x角度

Vector3.right(right可以改为left,up,down,fwd,forward)具体向什么方向旋转,自己去测试


下面是一个左右摆动的例子:

private float time0 = 0;private float change;void Update () {    time0 += Time.deltaTime; //左右摆动    change = Mathf.Repeat(time0 * 0.4f, 2);//从0数到2,循环,比下面的时间慢一倍            if (change >= 1)            {                gameObject.transform.rotation = Quaternion.EulerAngles(Mathf.PingPong(time0 * 0.8f, 1), 0, 0);            }            else            {                gameObject.transform.rotation = Quaternion.EulerAngles(-1 * Mathf.PingPong(time0 * 0.8f, 1), 0, 0);            }}


0 0
原创粉丝点击