cocos 3.14 eclpise 环境配置 打包

来源:互联网 发布:vs 变量已被优化掉 编辑:程序博客网 时间:2024/06/05 17:06

图被吃了,明天补


一、导入工程:



选中项目的根目录,我这里是xiyou2



导入后选中这两项:android和java



导入成功后,右键libcocos2dx属性-》Android,选择自己需要的api,勾选islibrary


右键项目属性-》Android, 把之前的lib删除,add刚才添加的libcocos2dx,会有一个绿色的对勾



二,配置环境

window-》preferences -》Android,添加sdk路径


window-》preferences -》Android-》ndk,添加ndk路径



三,编译环境

右键项目属性 -》 builders-》new-》program  

名字 ndkj-build路径 项目路径





x 表示项目的路径

NDK_MODULE_PATH

x\frameworks\cocos2d-x\cocos;x\frameworks\cocos2d-x;x\frameworks\cocos2d-x\external;



选中jni



android.mk

LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)#LOCAL_ALLOW_UNDEFINED_SYMBOLS := trueLOCAL_MODULE := cocos2dlua_sharedLOCAL_MODULE_FILENAME := libcocos2dluaMY_CPP_LIST := $(wildcard $(LOCAL_PATH)/*.cpp)MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/hellolua/*.cpp)MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/src/*.c)MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)MY_CPP_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.c)LOCAL_SRC_FILES := $(MY_CPP_LIST:$(LOCAL_PATH)/%=%)LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes# _COCOS_HEADER_ANDROID_BEGIN# _COCOS_HEADER_ANDROID_ENDLOCAL_STATIC_LIBRARIES := cocos2d_lua_static# _COCOS_LIB_ANDROID_BEGIN# _COCOS_LIB_ANDROID_ENDinclude $(BUILD_SHARED_LIBRARY)$(call import-module,scripting/lua-bindings/proj.android)# _COCOS_LIB_IMPORT_ANDROID_BEGIN# _COCOS_LIB_IMPORT_ANDROID_END


Application.mk


#APP_BUILD_SCRIPT := Android.mkNDK_TOOLCHAIN_VERSION = 4.9APP_STL := gnustl_staticAPP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-charAPP_LDFLAGS := -latomicAPP_ABI := armeabiAPP_PLATFORM := android-9ifeq ($(NDK_DEBUG),1)  APP_CPPFLAGS += -DCOCOS2D_DEBUG=1  APP_OPTIM := debugelse  APP_CPPFLAGS += -DNDEBUG  APP_OPTIM := releaseendif




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