Volley的源码分析
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Volley是2013年Google I/O大会上推出了一个新的网络通信框架。因为Volley集成了AsyncHttpClient和Universal-Image-Loader的优点集于了一身,能使网络通信更快,更简单,也可以像Universal-Image-Loader一样轻松加载网络上的图片,所以深受广大开发者的喜爱。虽然volley现在已经过时,已经有其他如okhttp等优秀开源框架可以代替,但是volley的编程思想和源码还是有很多东西值得我们学习。
优点:
1. 适合进行通信频繁的网络操作
2. volley是开源的,可以根据自己的需求进行扩展封装,例如:自定义XmlRequest,GsonRequest可扩展性很强。
缺点:
1. 对于大数据量的网络操作,比如文件下载,volley则表现的不好。
2. volley使用的是使用的是httpclient、HttpURLConnection,但是6.0以后不在支持httpclient
Volley的工作流程图,如下图所示。
RequestQueue.add添加一条网络请求,首先这个request会被添加到到cacheQueue对列当中,如果缓存中有相应的缓存,则读取—>解析—>回调给主线程,如果缓存中没有,则添加到网络请求对列当中,则http request—>paresed—>cache write—>回调给主线程。
这是整个volley请求的思路,我们沿着这条主线进行阅读源码。
- 1.要把http request添加到requestQueue中,就需要先创建requestQueue,下面就从Volley.newRequestQueue(context)开始阅读
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue; if (maxDiskCacheBytes <= -1) { // No maximum size specified queue = new RequestQueue(new DiskBasedCache(cacheDir), network); } else { // Disk cache size specified queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network); } queue.start(); return queue; }
首先获取网络缓存路径,context.getCacheDir()获取的路径/data/data/PackageName/cache目录,其次应用的一些信息,第10行开始创建http栈,如果手机系统版本大于9即Android 2.3,则用HurlStack,版本小于9则用HttpClientStack,打大HurlStack在performRequest中可以看到HttpURLConnection connection = openConnection(parsedUrl, request);
而HttpClientStack则用的是HttpClient进行网络通讯的。最后创建RequestQueue网络请求对列,返回queue 。
总结:在创建requestQueue时,当手机系统版本大于9用的是HttpURLConnection ,小于9则是HttpClient,现在基本上没有版本是9的系统的手机了。所以HttpClient可以忽略。
但是为什么现在高版本,或者说主流都是用HttpURLConnection进行网络通讯呢?
- HttpClient:基于apache,是个重量级的程序而且API数量很多,在Android2.3之前httpClient的bug少,而且实现比较稳定。HttpURLConnection存在bug较多。
HttpURLConnection:基于Java的轻量级,在Android2.3以后HttpURLConnection修复完善,存在很少的bug,多用途,api少,简单,具有压缩和缓存机制可以有效的减少网络访问的流量,在提高速度和省电方面起到很大的作用,另外,在Android6.0以后HttpClient库 已经被移除,因而非常适用于Android项目。
下面看一下queue.start()的源码
public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
首先在requestQueue启动的时候,要停止所有的正在执行的线程,CacheDispatcher(是缓存线程)和NetworkDispatcher (网络请求线程)都是继承与Thread , Dispatchers的length默认是DEFAULT_NETWORK_THREAD_POOL_SIZE =4。也就是说当requestQueue启动的时候有5个线程启动,1个缓存线程,4个网络请求线程。
- 2.获取了requestQueue之后就是添加网络请求Request。
下面看一下requestQueue.add(request)的源码:
public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
首先将request请求添加到mCurrentRequests当中,mCurrentRequests是保存当前需要处理的所以request。
接下里看如果request.shouldCache()设置不缓存,则直接将request添加到网络请求队列中,然后返回。
然后判断该请求是否有相同的请求正在被处理,如果有则加入mWaitingRequests;如果没有,则加入mWaitingRequests.put(cacheKey, null)和mCacheQueue.add(request)。
- 3.接下来看一下缓存线程的工作原理,查看CacheDispatcher.run()
public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // Make a blocking call to initialize the cache. mCache.initialize(); Request<?> request; while (true) { // release previous request object to avoid leaking request object when mQueue is drained. request = null; try { // Take a request from the queue. request = mCacheQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. final Request<?> finalRequest = request; mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(finalRequest); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); } } }
首先设置进入while(true)中,request = mCacheQueue.take()中获取request请求对象,
如果request.isCanceled()已经退出则结束,继续执行下一个request,
获取缓存Cache.Entry entry = mCache.get(request.getCacheKey());
如果entry==null,则将该请求添加到网络请求中mNetworkQueue.put(request);
如果entry.isExpired()失效,则将该请求添加到网络请求中mNetworkQueue.put(request);
接下来就是 parseNetworkResponse()方法来对数据进行解析。parseNetworkResponse()必须有子类去实现。
总结:缓存线程中获取request,如果没有取消,则去获取缓存数据,如果缓存不存在或者过期失效,都会加入到网络请求队列当中,如果存在缓存数据在解析数据parseNetworkResponse(response),返回给主线程中deliverResponse(response)。
- 4.看一下NetworkDispatcher.run()方法
public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); Request<?> request; while (true) { long startTimeMs = SystemClock.elapsedRealtime(); // release previous request object to avoid leaking request object when mQueue is drained. request = null; try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); VolleyError volleyError = new VolleyError(e); volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs); mDelivery.postError(request, volleyError); } } }
从消息队列中获取request,然后request执行mNetwork.performRequest(request)发送网络请求,而Network是一个接口,这里具体的实现是BasicNetwork,mNetwork.performRequest(request)里面主要是http网络请求的底层封装,版本大于9时用httpUrlClient,小于9用httpClient.
在NetworkDispatcher中收到了NetworkResponse这个返回值后,调用Request.parseNetworkResponse()方法来解析NetworkResponse中的数据,接着是是否需要设置缓存(setShouldCache()),需要则存入缓存。
最后调用mDelivery.postResponse(request, response)
- 看一下mDelivery.postResponse(request, response)的源码
@Override public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); }
ResponseDeliveryRunnable实现了Runnable接口,ResponseDeliveryRunnable的run()方法
public void run() { // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done // and the request can be finished. if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { mRequest.finish("done"); } // If we have been provided a post-delivery runnable, run it. if (mRunnable != null) { mRunnable.run(); } }
如果成功则调用mRequest.deliverResponse(result),stringRequest里面的实现是mListener.onResponse(response)回调给成功接口。
进入mResponsePoster.execute()源码看看
public ExecutorDelivery(final Handler handler) { // Make an Executor that just wraps the handler. mResponsePoster = new Executor() { @Override public void execute(Runnable command) { handler.post(command); } }; }
内部封装的handler.post(runable)完成了数据向主线程的传递。
volley的网络请求思想就是延续开头我们描述的流程走,volley是个优秀的开源框架,具有很好的扩展性,如果想根据自己的需求自定义网络请求格式,只需要继承Request,实现俩个重要的方法就可以了;
parseNetworkResponse(NetworkResponse response),发生在子线程中,解析网络请求数据。
获取网络请求的数据response.data是以字节的形式存在,我们在此根据需求转换成xmlRequest或者GsonRequest…deliverResponse(T response)传递返回
response是子线程获取的数据(缓存或者网络请求的数据)利用handler消息机制回调到主线程。通过接口返回给我们需要的场景。
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